Easter Egg Guide: Part 1 -- Part 2 -- Part 3 --
Click here to go to Part 1 of the Easter Egg Guide
Beam me up Scotty
Now we have all the 4 power outlets beaming their elemental symbols onto the floor, we need to make a note of what elemental symbol is located where.
This is because in this next step, we will have to stand on all 4 of the pads in a particular order and activate them. If in solo, everyone will have to stand on a pad and hold the USE button in order to activate an encounter that takes place somewhere on the ship, which you will very kindly be teleported to, saving your poor wee legs from walking.
If playing on solo just hop on the pad on your own and Bob's your uncle, the encounter will activate.
Here is the order in which we need to activate the pads:
- Poison Pad
- Water Pad
- Electric Pad
- Fire Pad
Water Pad - Swimming in H20
In you game, find where the sparking plug with water spewing out of it was located, then again everyone stand on the pad and teleport. In this case, the Water element had appeared at the plug in the 3rd Class Berths section.
Get everyone in the game alllllll aboard!!.......wait that's for trains.....not boats that saying right? Then activate it. you will then be teleported to another area of the map which will be the Cargo Hold.
Again another lockdown situation ensues, I get the feeling the ship does not want you to leave but shhhh don't let it know that i know. The unique thing about this teleporter location is that when the area is locked down, it will start to flood with water and you will actually be battling the zombie hordes while taking a swimming lesson.
Also the infamous Blight Fathers will also be spawning in here. Most zombies spawn underneath the sets of stairs and from little nooks and crannies so just be extra careful as they are coming from all angles so check your full 360 degrees all around, up down, left right. Also don't forget to come up from air from time to time, even video game characters need to breathe.
When the lockdown is over, the blue Sentinel Artefact will hover in the middle of the room again, floating on top of the water. Pick it up before you go, things worth a fortune!
Onward and onto the next pad, the Electric Pad.
Electric Pad - Shocking discovery
The Electricity symbol / elements plug was located in the 1st Class Lounge in this play through. Everyone press the USE button on the pad and you will be again teleported outside, this time arriving at the Boat Deck.
Here is a very tight area and the zombies / Blight Fathers can spawn from many sides or climb up from areas where you may not be expecting them too. Again lockdown, kill kill kill, then pickup the artefact after the screen goes grey and we can progress onto the last pad to sew this up nicely in a neat little package.
Fire Pad - Goodness gracious great elemental balls of fire
The fire symbol plug was located on the Upper Grand Staircase in this play through. Lets do the ritual again and everyone hop on the pad and see what the last task is to do.
When you hit the teleportation and are split into millions of atoms then reassembled, you appear in the Boiler Room.
Again lock down mode ensues and along with tons of the usual zombies, there are lots and lots of Stoker zombie sin here who have obviously been stoking the boilers to keep the engines running.
When you kill sufficient amount of these zombies, again the artefact will come down and you can pick it up and that is this section over with in relation to the symbols.
You Kraken Me Up Man......mwuuahaha!
For this next part, we need:
- The Kraken wonder weapon to kill a poison zombie, in order to pickup the decontaminated decay pot. This decay pot will give us an elemental version of the Kraken.
- To have built the wonder weapon distillation kit. All part for this are built in the Engine Room area.
- Forecastle - SUN SYMBOL - behind the teleporter, on the air vent
- Mail Rooms - MERCURY SYMBOL - on left side of pigeon / sorting holes
- Millionaires Suites - VENUS SYMBOL - underneath table beside 4 post bed
- Lower Grand Staircase - MOON SYMBOL - on one of the white wall panels
- Bridge - SATURN SYMBOL - in the small room facing the steering wheel on left side of brown cupboard
- Boiler Room - MARS SYMBOL - underneath the gangway and against the wall. Its quite far down so need to go prone in order to activate this one.
- Engine Room - JUPITER SYMBOL - on top of a box lying on the ground
- Aft Decks - NEPTUNE SYMBOL - inside the life saving flotation rings centre
- State Rooms - URANUS SYMBOL - hidden behind a lush green plant in the bathroom
Once all of these symbols have been activated, go outside and look up. You will see all the planets in the sky above you. When you see them all you can then move onto the next step.
Somebody Pull The Plug
Next we need to go into the Cargo Hold area and lower the water level in here. Once it has lowered, on top of some boxes will be a model of the solar system. Simply walk up to it and interact with it.
This will cause the planets to start to flash one by one in a particular sequence. Memorise this sequence and write its sequence down in order of planets. You can activate this model as many times as you want so do not worry if you didn't get it all memorised or written down the first time.
Simply hit use on it again and it will replay the animation.
Here is the sequence of planets that occurred in my game, they change each play through the sequence, but here is the names of the planets in relation to their colours as reference:
If your not 100% sure what order the planets are in from the sun, don't fret, this diagram will help show the planets in order from the sun and give a visual representation of their colours to match the model.
When you trigger this Solar System model, it will turn this into an INFINITE ZOMBIE round and will not rest until you are either dead.......or have completed this step.
When you activate the model, it will also spawn holograms of the sun and the planets appearing in the sky outside.
Also when the solar system model is flashing, you will notice that the planet NEPTUNE is actually pointing down, while all the other are pointing up. This is because NEPTUNE won't actually appear in the sky. It is floating around the map under the water.
Next we need to go to the upper decks of the Titanic so we can get a clear view of the sky, the Boat Deck area is probably the best area for all round visibility. Now we have to shoot the planets in the order that they were glowing on the solar system model. Sort of like the game Simon says which has appeared in previous zombie maps.
As you shoot each planet you will know your hitting it with a red X hit marker appearing. When you shoot he planet, it will launch a BLUE ORB and shoot it towards the Titanic.
As you destroy each planet, this BLUE ORB will land in the original area which had the symbol for the specific planet you just destroyed.....and possibly wiped out all life on, from the locations described in the previous step called "Take me to the Stars Above".
Here are the locations where each of the blue orbs will land for each planet:
- Neptune - Alt Decks
- Mercury - Mail Rooms
- Moon - Lower Grand Staircase
- Jupiter - Engine Room
- Saturn - Bridge
- Mars - Boiler Room
- Uranus - State Room
- Venus - Millionaire Suites
- Sun - Spawn
When the orb comes down you will have to go into each of these areas and pick up the orb. Hopefully no Aliens have come along with it or it will be an encounter of the third kind.
Now when the BLUE ORB has landed in its respective location, you need to get down there ASAP and pick it up as there is a timer before it disappears, which is not as long as a piece of string. If playing with more than one person, one person can stay on the top decks and shoot the planets while another one stays at each location ready to pick up that planets orb immediately. Make sure to wait until your friend is at the location before initiating the orb.
If you shoot the planets in the wrong order at any point, the planets will disappear from the sky and you will have to wait till the next round to be able to activate the solar system model again, to make them reappear, allowing you to go through the process again.
The sun will be the last planet in the sequence to be shot.
Get over here Sunny Jim
Once the Sun has been shot down, the orb will appear in the SPAWN AREA in the Forecastle area. All players need to haul ass to this location and hold the use button on the blue orb
You will notice the screen will go white again and this will activate a timer. However, when you start to make your way through the ship, you will notice block of ice starting to block access to areas and staircases etc.
You need to destroy this ice blocks as you go and make your way to the other end of the ship to the Poop Deck as quickly as your little legs will carry you.
If you fail this step and don't get to the other end in time, the screen will turn black and you will have to wait till the next round, then reactivate this step again. The ice blocks you previously destroyed will have returned and need turned into Popsicle's one more time.
When we finally get to the other end of the ship and destroy the final Ice Block at the furthest back section of the Poop Deck, the screen will turn white, letting you know you have done it in time. It will also display a symbol that appeared from when we were doing the sparking plug steps, and this will be a teleporter that takes you to the boss fight.
Before entering the boss fight, everyone says the Elemental Kraken upgrade, the water one, is one of the best ones to do the most damage on the main boss in this map. So if one of your team has it your in with a good chance.
All players need to stand in the symbol and press the USE button. You will see the message "Hold to proceed, you won't come back from this". Now you will be taken to meet your doom.....or success as you will have completed it yay!
Click here to go to Part 3 of the Easter Egg Guide
Still not sure how to do it? Then check out MrDalekJD's youtube video below:
Thanks for reading as always guys