Monday, 6 February 2017

Building the Boat Propeller in Rave in the Redwoods Zombies - Infinite Warfare







Hey guys,

Here is the guide on how to find the BOAT PROPELLER in Rave in the Woods for Call Of Duty Infinite Warfare. I always say this is a case of what came first the chicken or the egg, as do we not need a boat to attach a propeller too first? Then I found the boat in this level and that last statement made me look like an idiot. 


The propeller is used to access a secret area within this map called Turtle Island. Either its an island full of living turtles or it is shaped like a giant turtle...who knows....but I would like to find out, so lets do it....

Where did I park my Boat?

In order to build the propeller, we will first need a boat. Luckily we already have one on this map and won't be required to start cutting down trees and shaping them into a boat from scratch. To find the boat in Rave in the Redwoods when starting from the main spawn area, head out of the MAIN CABIN and trek your way over to the very bottom of the island where you will arrive at a spot known as "White Tail Beach". You will know when you have arrived as there will be a small building with a small boat dock, or jetty (showing off my boating terms acumen), that juts out into the grizzly scary BEAR LAKE.

here you will find the boat, but at present is only good for keeping yours socks dry rather than taking you anywhere because it is missing its propeller. We will need to find all the parts needed to attach and repair the propeller onto the boat, so I hope your brought a toolkit with you.

How the heck do you make a boat propeller?
Out of the many buildables that you can build within Rave in the Redwoods, this is probably the most easiest one to do. As per usual, there are 3 main parts which have been scattered around the island, probably by a drunken sailor who owned the boat, and now he can't remember where he has stashed them. We must hunt around the island and find all 3 parts to create the propeller and attach it to the boat so we can access the secret area.

Parts Locations

This party is going to get messy!



  • The first part can be found inside of the Mess Hall when entering the second room of it Head over to the cafeteria and look for the second room next to the pillar inside the hall. The part can be found in there by searching around, its not a big room, its as easy as finding a missing sock of a pair, its simply leaning up against the stone pillar in the centre of the room, easy.





  • The second part of the boat propeller can only be found once you have turned the power on. The goods news is that unlike Zombies In Spaceland, there is only ONE power switch to restore power to the whole island. With the power turned on, you will now be granted access to head upstairs and locate the "Tuff Nuff" machine AKA Juggernaut. This part can be found in the same room as the perk machine lying on the floor and looks like the central part of the propeller, the hub.




  • In order to get access to the third and final part, you will need to unlock the Recreational Area, where the awesome rave itself took place. Man it was one hell of a party and even today I am still feeling its effects....oh wait I wasn't really there it was a virtual party :)....still rocked though. When you get inside the recreational area, keep your eye out for a small tent with red and white flags around it. This part can be found to the right of the tent.



With all three parts collected, take yourself and your DIY know how down to the White Tail Beach  area and approach the broken boat. Interact with it to complete the buildable and repair the boat. Now, jump onto it and lets its seemingly invisible autopilot traverse the rough and fierce sea's to Turtle Island!

There is a lot more to explore when you land on the island. For one, the Pack A Punch projector machine is here, but is not readily available for use, as you may have guessed. You will need to find 2 film reels in order to repair the Pack A Punch machine before using it.

If you are still unsure how to fix the boat, then check out +CodeNamePizza Youtube video below which is very easy to follow.


Thanks for reading as always guys.

Henry


Saturday, 4 February 2017

N31L Building and Upgrading robot in Zombies In Spaceland - Infinite Warfare



Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --


Hey guys,

This is how to upgrade N31L the lovable 80's robot that roams around Spaceland, offering Spaceland's fun seekers various ways of winning tickets to spend in the park. He patrols around the centre area of Zombies in Spaceland theme park. Initially, he has a few screws lose, as you will notice his head is missing and has fallen off somewhere.




You need to find his head and attach it to his torso, where he will then start dishing out challenges that players can complete for additional experience and a cool Easter Egg.

Lets see how to get you N31L's head attached and get a very cool Easter Egg where you will get the help  and pleasur eof fighting alongside the DJ in the level himself, David Hoffman.....yes the HoffMeister himself.

Just remember that N31L's challenge can be paused if there is a quiet patch in the round or a shortage of zombies that are required for some of his challenges. Simply walk up to him once a challenge has started and hold the USE button to pause a challenge. To unpause, you guessed it, simply go up and hold the USE button again on him to unpause a challenge.

Lets get our science head on and find....this robots head.....


N31L's Head - He would forget his head if it wasn't screwed on!


In order to upgrade N31L, we need his head to get him functioning again, as its the brains of the computer so to speak. Once we get the head he will be up and running as if he was brand spanking new, rolling out of the robotics factory he was born in.



His head is located just past N31L’s body and on the table to the right of the bridge that leads up to Polar Peak. Simply pick his head and make your way back to N31L’s body and put it in place to bring the Sci-Fi robot of the 80's, who reminds me of Johnny 5 in short circuit, back online.

Now N31L's head is reattached, he can resume his programming routines and will begin spitting out challenges that the player can complete. These challenges come out in different variations, but the first five will always include one of the following:
  • Get Multikills
  • Kill zombies at a distance
  • Don’t go into Last Stand
  • Kill zombies with melee attacks
  • Kill zombies while jumping

Its best to complete this first tier of challenges as early as possible as some become more difficult in the later rounds, such as the kill zombies with melee attacks. Insta-kill however can help overcome this problem if you are stuck in later rounds with this challenge.

As you complete each of N31L's challenges, you will notice a bar on your HUD for the challenge area starting to fill after each challenge is completed. Once this bar is full, head over to N31L and hold the USE button on him. This will cause him to shoot into the air and return with a beloved friends and kick ass zombie killer in his arms.....the one and only....David Hasselhoff. 







The Hoff will fight alongside you for a few minutes, running and gunning his way around the map. Then he will hop back into N31L’s arms and shoot back into the sky. When N31L returns, he will require a second part to be found. Finding this part, which is his battery, requires that you know how to turn the power on to the park gain access to the underground area.


N31L's battery - I need Charged


After fetching the Hoff for the first time, it took a lot out of N31L and he is feeling a bit knackered. He needs some juice to recharge his booster systems so he can go and retrieve the Hoff again to help you rid Spaceland of this zombie infestation. He will also have a new set of challenges brought back with him which include:

  • Protect the player
  • Shoot the legs off zombies
  • Board up windows
  • Kill zombies at a distance
  • Kill zombies that are crawling on the ground




The BATTERY can be found near the Laser trap located in Polar Peak, on the counter near the ramp in the portal room at Polar Peak or in front of the wind trap in the Kepler System. There are other locations it may spawn, so far the known locations it may spawn no each play through are:

  • Ice Cream Stand in Kepler System, 
  • Bench by DJ Booth in Kepler System, 
  • Polar Peek Trashcan by the RPR EVO wallbuy.
  • Floppy Disk Location is in the Underground.
  • Polar Peak in the rollercoaster room in the cubby containers.
  • On top of a trash can on a bridge in Kepler System above Bombstoppers.
  • Underground on a bench near Racing Stripes.
  • Polar Peak by the cash registers & wonder weapon cutout. 



When you retrieve the battery. head down to N31L and install it onto him. He will then do his Superman thing and once more shoot off into the night sky, bringing The Hoff back with him when he returns. After a few minutes, N31L returns Hasselhoff back to the sky, where he will then require an OS update.


N31L's Floppy Disk - Blue Screen Of Death if I don't get that OS update





Some of you kids out there in Spaceland are probably too young to know what a floppy disk is or perhaps have not even used one, but they were as popular as CD's are back in the days of computing, only some where the size of a dinner plate, until they got down to a smaller and skinnier size....then CD's kicked their ass and wiped them off face of the planet.

Now the brief history lesson is over, this Floppy Disk part is needed to complete the third part of N31L’s Easter Egg quest can be found in quite a few different areas in the downstairs section. The areas in which the Disk appears in have not yet been pinpointed as it seems to appear quite randomly in tons of different areas in the Arcade or Polar Peak areas. Some investigative work may be needed here to seek it out but it always seems to be located on the edge of a table.




Go to the  "employee only" area via the stairs in the Arcade or Polar Peak. Downstairs, you will find 3 different locations where the item can be found in the Spacelands underground section / corridor which has the kitchen etc in it and where the SETI COMM defense location is. Once you find it, head back to the surface and interact with N31L to complete the final part.




Updating his OS will spawn a new set challenges, which are quite obscure and difficult to do which can include, but not limited to:
  • Kill zombies that have already damaged you
  • Kill zombies from within the marked area
  • Shoot only zombies arms off etc.




When you complete the next set of challenges and N31L’s bar is once more full, he will shoot off into the stars once more, returning with The Hoff to help you out. After he returns Hoff to his place in the heavens, you can then spend $5,000 cash to call in the "Knight Industries Two Thousand Protocol", which brings David Hasselhoff back down to help you fight zombies on request....providing you have enough cash in your wallet. He's a star, likes to help people, but he has got to get paid in the process.

Still unsure how to upgrade N31L? Then check out +MrDarlekJD. Youtube video below which is very easy to follow: 




Thanks for reading guys

Henry

Pack A Punch in Zombies In Spaceland - Infinite Warfare




Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --


Hey guys,

Here is how to find the Pack A Punch room in Zombies in Spaceland for Call Of Duty Infinite Warfare. Pack A Punch this time around is hidden away inside a portal, to get this portal to Pack A Punch, you need to turn on all the power switches on that are scattered throughout Spaceland, as you can imagine, portals use a lot of juice.

The Pack A Punch room also contains the UFO which you can release into the map and then charge up with zombie souls when your weapon has an arcane core attached, subsequently rewarding you with an elemental upgrade for your weapon, depending on which colour of UFO you charge up.

So lets all hop aboard the Pack A Punch teleporter and energize you to upgraded weapons heaven...

Step 1 - I just don't have the energy anymore




We first need to supply enough power to the teleporters in Spaceland to get us to the elusive Pack A Punch room.  So we need to flip all of the power switches that are located in each section of the map. When each is turned on individually, it only restores power to that particular section, leaving the rest in a black out stage. If you are not sure of all of the locations of the Power switches, you would make a terrible electrician, however luckily my TURNING ON THE POWER GUIDE will make it much easier for you.....and stop you getting electrocuted.

Step 2 - Energize!


Once the power is turned on in every section of Spaceland, you will notice there are four teleporters now available, one teleporter in each section. To activate Pack A Punch, simply pass through all 4 of these teleporters by walking up to them and pressing the USE button on the small control box beside each one, then once you see the portal appear, go up to it and press USE to enter. This portal will take you to the teleporter in the centre of the map with the floating planet above it each time.



You will have to pass through all four teleporters in this step. Simply walk up to the teleporter and hit the action button in each teleporter to use it. After you activate each teleporter, there will be a fifth teleporter in the center of the map with a floating planet above it, which is where you will emerge from each time you use a teleporter. You will also notice that if you look above the central teleporter when you emerge, there are 4 lights that start to become illuminated each time you activate a teleporter in an area. You have guessed it, there are 4 teleporters in total and each time you activate another, another light will illuminate.






When all 4 lights are on, which are a blue colour, you can now proceed to the Pack A Punch room and get some killer fire power.





This is also where Pack A Punch can be entered from.

Step 3 - Quiet guys...we didn't come this far to get found out.....FOUND EM!


Pack A Punch is located through this central teleporter and you enter by simply walking up to it and pressing use. When all your particles and atoms are put back together, you will notice an ancient looking old film projector, this is the Pack A Punch machine in all its beauty and glory.





It will cost 5,000  points to use the Pack A Punch machine which is well worth it, simply walk up and press the action button to start the animation. The Pack A Punch animation takes a few seconds so be patient :).

Still not sure how to find Pack A Punch? Then check out +MrRoflWaffles Youtube video below which is very easy to follow.





Voila! You are now the proud discoverer of the ancient and wonderful upgraded killing machine that is Pack A Punch, enjoy!

Thanks for reading as always guys

Henry

Friday, 3 February 2017

Turning on the Power in Zombies In Spaceland - Infinite Warfare



Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --
Hey guys,
here is how we turn the power on to the scariest zombie horror movie and theme park in the universe that is Zombies In Spaceland. What's a world without electricity?....for one thing...I wouldn't be writing this guide on my quad core PC that's for sure, it would be written with a pen and pad. Spaceland, because of it's many rides, machines and traps all using electricity all day long, I would hate to see this theme parks electric bill.
Each area of Spaceland has its own generator and must be turned on individually to restore power to the entire park, area by area. Below I will show you where you can locate these generators as joining some games online, even after 2 month's of Zombies In Spaceland's release, many people still do not know how to restore power to the entire park.

Switch 1 - Spawn Area Power Switch

The first generator is the easiest to find in the entire map, its in the small office at the Entrance to Spaceland. It also has huge signs saying "Power This Way" with electricity symbols graffiti on the wall ....if you still are not sure where it is located after reading this sign......then I cannot help you any further :). It is compulsory to turn on this power generator otherwise you will not be able to leave this area....simples. Check the picture below:
Enter the ticket box style room at the entrance and look to your right, on the wall is a sparking box with a handle. This basically opens up the main gate and lights up an amazingly well designed pink Spaceland sign which leads through an epic looking circular archway. Proceed into the park once you activate the switch and lets have some fun!

Switch 2 - Journey Into Space Power Switch


If you are coming from the main spawn area in the map, take a sharp left to find the Journey Into Space area, and head to the right once you enter the area. Dander up the staircase that leads to the Astrocade and open the door once you get to the Astrocade arcade. Once inside the arcade, hug the wall to your right. You will notice a window where zombies can spawn from, along with a poster of Spaceland on the joining wall. This is where you will see the switch hanging off the wall, which has a small red light emitting from it, showing it has not been activated.
Whack this switch on and it will restore power to the arcade, which will allow you to play all the games in there from Activision, spanning over 30 odd years of gaming . When you’ve had enough fun in the arcade and ran out of quarters, head back to the spawn area for directions to the next box. You can play as much as you like in the arcade as money is no object this time, don't worry about trying to find a quarter if you die halfway through a level before that count down timer runs out. Just reset and replay.

Switch 3 - Journey Into Space Power Switch


If your referencing again from the main spawn area, head left to the other side of Journey Into Space, where you will have to open another door on the way, so make sure you have enough money before heading over and not spent all of it in the arcade you crazy kid. You will see a big glowing red tower with a rocket ship, keep going past this and stay to the left.
Once you pass under the actual rocket ship, an open door will be in front you, enter this and follow the tunnel to the right, On your left is the second generator box of Journey Into Space.

Switch 4 - Polar Peak Power Switch

Now it's time to head over to the icy cold mountain that is Polar Peak. This area is located in the very back of the Spaceland park, so head straight from spawn in a straight line to the very back until you hit it. Save your money up here as we have a few doors to bribe on the way there. The first door will be labelled Polar Peak when you go to press the USE BUTTON on it. Open it and make your way up the winding and twisting hallway.
At the top of the hallway is an open area, but stay to the left to open a second door that leads to another twisting hallway. The top of this hallway is the entrance to the roller coaster, you will see it on your right. The power box is located in the room directly across from where you board the ride, stay to the left once entering the coaster room, it is the one with the soda machine. Enter the room and look to your right, the generator box is on the wall. Congratulations, you are close to turning on all the power in Zombies in Spaceland and increasing your electricity bill in the process.

Switch 5 - Kepler System Switch

Taking Polar Peak as your starting point, if you have been activating these in the order we have been explaining them, then the Kepler System is in the central area on your left. If you are headed from spawn, walk forward to the centre of the map, leaning slightly right to find the Kepler System. This Spaceland generator is easy to find, because there is a giant sign that points to where it is!
Once entering the Kepler System, walk up the hill and stay to the left to see the restrooms. The restrooms will be locked, pay to open the barricade. Enter the new area and stay to the left. You will see a staircase with a big arrow that says “power” spray painted on the wall. You guessed it, walk up these stairs, the generator box will be on your right at the top of the steps.
That is every generator, that is how you turn on the power in Zombies in Spaceland! The power will stay on once you complete this, so now need to worry about turning on the Spaceland power again.
Turning all the power switches on is required in order to provide enough juice to teleport you to the Pack A Punch room.
Thanks for reading as always guys.
Henry


This post has been derived and modified from the original. Its images have been unaltered simply referenced from PrimaGames.com, from: https://www.primagames.com/games/call-duty-infinite-warfare/tips/zombies-spaceland-how-turn-power