Wednesday, 9 April 2025

Shattered Veil Free Ray Gun Mark II - Call Of Duty Black Ops 6 Zombies


Secrets: Free Sleepwalking Perk  -- S.A.M. Laser Trap -- Donut the Friendly Doppelghast -- Jump scare -- Free Ray Gun -- Free Random Perk -- Free Wunderwaffe DG-2 -- Free Legendary PAP3 Shotgun -- Musical Easter Egg -- Free Lethal Equipment -- Free Powerups --

Map Layouts: All Areas

Hi guys,

here is how to get some high tech weaponry for FREE in the Shattered Veil zombies map in Call Of Duty Black Ops 6 in the form of a RAY GUN MARK II. The ray gun is probably the most famous of all the wonder weapons and most players' favourite weapon they would prefer to get on every playthrough in zombies.

Here is how we get the FREE RAY GUN MARK II.

Get to mainframe is the aim of the game

In order to get the RAY GUN, we first need to open up the map until we can get to the MAINFRAME CHAMBER area. Then we also need to be on round 10+. Now we have those 2 pre-requisites out of the way, when on ROUND 10 or above, head over to the MAINFRAME CHAMBER area.





Start killing zombies until you see a LAB TECHNICIAN ZOMBIE appear. He is fairly recognisable as he is wearing a WHITE LAB COAT and be labelled as the LAB TECHNICIAN. When you see him, simply destroy him and you will notice that he drops a FLOPPY DISK that can be picked up. Pick up this DISK and we will need to head over to the EASTER FOYER area.




When in the EAST FOYER, interact with the COMPUTER in the room that has the STAIRS that goes up to the OVERLOOK area. It has BLUE text on the screen, when you interact with it, the text will turn RED.

When this happens, look to the left of this computer and you will see a FAX MACHINE printing a document out. After a few seconds, interact with this document and you will see a message which has a code word in it which changes on each play through. 





Here is an example of one of the messages printed out on the fax machine and the code word is CRAB on this one. Take note of this word and then we will head over to the NURSERY area where the CHALKBOARD can be found to the right of the PHD FLOPPER PERK MACHINE.

When in the NURSERY, look at the CHALKBOARD and will see the following written on it:



All we have to do is take each letter of our CODE WORD that came out of the FAX MACHINE and see which group of letters it falls into on this CHALKBOARD.

Whatever group each letter falls into, we COUNT THE NUMBERS IN THAT GROUP and take note of what that number is. So as our CODE WORD is "CRAB", C is in the middle group on the 1st line which has 9 characters. So for letter C it will equal 9

For the second letter of CRAB which is R, it is in the 3rd group on the 1st line. There are 7 letters in this group so R will equal 7.

For the third letter A, it is in the bottom right hand group, which has 2 characters in total. So A = 2.

For the last letter, B, it falls back into the middle group with 9 characters again. So B is equal to 9.

Put them together in order of the CODE WORD letters and we get 9 7 2 9.

To make it easier and not having to count the letters again and again on each playthrough, here is the equivalent values for each group of characters to save time: 



So what does this code mean? Well, this will be used on a KEYPAD in the SERVICE TUNNEL area to unlock the CELL that the DOPPELGHAST is being held in and looks like is going crazy inside if he doesn't get out soon.




Head over to the SERVICE TUNNEL area which connects to the MAINFRAME CHAMBER. Simply walk up to the CELL he is in and on the right hand side there is a KEYPAD to interact with. When interacting with it type in the code on the keypad as 9729 and the doors will open. 

Remember this code will be different on each playthrough, as the code word will also be totally random. 

The DOPPELGHAST will of course, come flying out in a rage hoping to have you as his lunch. Simply destroy him and he will drop a SEVERED ARM PIECE that you will need to pick up.



Once you have the SEVERED ARM, head down the SERVICE TUNNEL to the SUPPLY DEPOT area and enter the ARMORY. 






Once in here, go to the far end of the ARMORY and where the RAY GUN MKII is encased in the glass, to the right of it is a CONTROL PANEL. 

Interact with this panel and your character will place the SEVERED ARM PIECE on the scanner which will recognise the hand print of this arm, opening the glass case to reveal the beautifully crafted RAY GUN MKII! 

Thanks for reading as always.

Henry


Shattered Veil Jump scare and Antique Mirror Reward - Call Of Duty Black Ops 6 Zombies


Secrets: Free Sleepwalking Perk  -- S.A.M. Laser Trap -- Donut the Friendly Doppelghast -- Jump scare -- Free Ray Gun -- Free Random Perk -- Free Wunderwaffe DG-2 -- Free Legendary PAP3 Shotgun -- Musical Easter Egg -- Free Lethal Equipment -- Free Powerups --

Map Layouts: All Areas

Hi guys,

we all know that each Black Ops 6 map has had a jump scare in most of them and this one for Shattered Veil zombies map is no different. We have a huge creepy mansion.....which in itself is enough to scare anyone......but throw in a sneaky appearance from a woman ghost to give you a fright on the night......and who you gonna call?

This jump scare is slightly different to the others, as it gives you rewards at the end for completing it from an ANTIQUE MIRROR where the ghost will eventually appear.

Let's find out how to activate this jump scare and claim our justly rewards.....once our nerves have settled.

Make sure you have your thermals on....it's cold out there!

In order to activate this Easter egg, we are going to need to have a THERMAL SCOPE on our weapon. Obviously the easiest way to obtain this is to simply equip it to your weapon loadout before starting the game. This is not necessary as the scope can be obtained in other ways, but it is definitely the easiest way of doing this Easter egg.

Now if we already have our THERMAL SCOPE equipped, we also need to do one more thing and we need to get to ROUND 13 or higher in order to activate this Easter egg. Once on round 13 and up, we then need to do a bit of ghost hunting. We do this by looking for WINDOWS around the map which have a RED MARK on them.

These windows are located in the following locations:

  • West Balcony - if in the WEST BALCONY area and before going up the stairs that give access to the DIRECTOR'S QUARTERS or the WEST HALLWAYS, it is sticking out on the edge of the map on the far right hand side.



  • Rear Patio - at the very back of the mansion and facing the DOUBLE TAP PERK MACHINE, and to it's right slightly.



  • Motor Court (Multiple window locations) - If you stand in the middle of the MOTOR COURT area and then stare at the front of the mansion, there will be windows the entity spawns at in the middle window above the main door on the 1st floor, then she can also be in the window on the far right hand side of the mansion, as well as the window on the far left hand side of the mansion at times.



  • South West Balcony - just on the outside balcony of where the PHD FLOPPER PERK MACHINE is located. 



Now what we need to do with these window locations, is to check with our THERMAL SCOPE equipped onto our weapon, 4 WINDOWS around the map where a GHOSTLY ENTITY will appear and then disappear. It will only be visible through our thermal scope so having a weapon with no thermal scope and just relying on your own eye sight.....will not work.

This ghostly entity will appear in windows at random, but will always appear last (on the 4th and final appearance) at the window in the SOUTH WEST BALCONY area. All you have to do is run around the map and check these window locations to see where the entity will appear next. 

Windows where it will appear are random, but as a clue, the window she will appear on next when you look through the scope will have a RED MARK of blood on the window which if we aim down sights with our thermal scope attached, we will see the entity standing at the window. If we keep staring for a second or two, the entity will then disappear. For appearances 1-3, we need to check the multiple windows of the mansion in the MOTOR COURT area, the back window in the REAR PATIO area and in the WEST BALCONY area.

Then for the 4th and last appearance, head to where the mansion windows are visible from in the SOUTH WEST BALCONY area. Once she disappears from here for the final time, it is then time to go and collect your reward for tracking this ghostly entity.

Scaring my socks off
Now you have made the entity appear 4 times, you are now liable to collect your jump scare.....and your reward from the ANTIQUE MIRROR located in the NURSERY area.






If you interact with the ANTIQUE MIRROR, it will play the jump scare which can be a bit loud, of a ghostly woman appearing who is blindfolded and has jagged teeth filling the screen. It only lasts a second, but might have you having nightmares later tonight.





Once she disappears, you will get an option to open the ANTIQUE MIRROR to get your rewards. From here you will get SALVAGE, PERKS, KILLSTREAKS etc as well as a SECRET INTEL DOCUMENT called "DEED OF SALE".

Thanks for reading as always guys.

Henry

Tuesday, 8 April 2025

Shattered Veil Donut the Friendly Doppelghast Zombie - Call Of Duty Black Ops 6 Zombies


Secrets: Free Sleepwalking Perk  -- S.A.M. Laser Trap -- Donut the Friendly Doppelghast -- Jump scare -- Free Ray Gun -- Free Random Perk -- Free Wunderwaffe DG-2 -- Free Legendary PAP3 Shotgun -- Musical Easter Egg -- Free Lethal Equipment -- Free Powerups --

Map Layouts: All Areas

Hi guys,

here is how to get a friendly Doppelghast zombie within the Shattered Veil zombies map in Call of Duty Black Ops 6. I know 99.99% of the Dopperlghasts we have come into contact with are not friendly and want to tear us to pieces and have us for lunch, however that one time in a million has now come along!


Let's find out how to get this powerful zombie on our side who, in his human form....probably loved a few donuts now and again as a treat....and this is why he is now named DONUT in the zombie world. 

Regardless of his diet before becoming a zombie, lets find out how to get him on our team.

It basically requires collecting 6 pieces of MISTER PEEKS dotted around the map and assembling him again in the MOTOR COURT area of the map. This will then cause MISTER PEEKS to charge towards a dog kennel just behind where you put him back together and explode.

This explosion will then wake up a friendly VERMIN called DONUT in the DOG KENNEL who will come out and help you destroy zombies. We will then watch him grow and transform from a VERMIN, to a PARASITE to the biggest and then to the baddest of them all....the DOPPELGHAST!

Here are the locations of MISTER PEEKS parts in order to put him back together again, kinda like humpty dumpty, but we were able to put him back together again.

These pieces can be collected in any order.

Mister Peeks Bunny Part Location 1

In the GARDEN POND area at the end of the bridge which ends at the side where there is the MYSTERY BOX SPAWN and RAMPAGE INDUCER, there is a tree where there is a MISTER PEEKS BODY PART laying on the ground. Interact with it to pick it up and lets move on to the next one. You will know you have successfully picked it up as there will be a whisper of purple energy as you obtain it.....nnnnnnice.






Mister Peeks Bunny Part Location 2

In the CONSERVATORY area, just underneath the porch, there is another MISTER PEEKS PART ready to be picked up from the ground, against the wall with the ivy growing up it.





Mister Peeks Bunny Part Location 3

Another part is at SHEM'S HENGE underneath some of the ivy that seems to cling to all the walls within this place....personally I would fire their gardener. It is just behind the AMMO BOX purchase in this area on the wall.





Mister Peeks Bunny Part Location 4

Next location is in the LIBRARY area, located just behind a FRAME OF A PAINTING up against the wall. This frame is located just to the right before you go up the 2 or 3 steps into the STUDY from this area.





Mister Peeks Bunny Part Location 5

Now head over to the REAR PATIO area to where the AMMO BOX is located. Immediately to the left of it, there is a BUCKET with another piece of MISTER PEEKS in here. pick it up and let's move onto the last location.





Mister Peeks Bunny Part Location 6

The last location is in the BOTTLERY, just tucked away in one of the corner on one of the shelves that holds the wines.



Now we have all of the MISTER PEEKS pieces collected, we need to head over to the MOTOR COURT area where we will assemble him back together.

In the MOTOR COURT area, on a PILE OF SANDBAGS that are on the left when you enter here from the UPPER TERRACE side of the map, there will be the MISTER PEEKS parts sitting that you collected. INTERACT with these body parts and a REPAIRING progress bar will appear.




Once MISTER PEEKS has been repaired, he will fly off into the yard behind the sandbags and explode near the DOG KENNEL in the yard. This will then have a friendly VERMIN come crawling out, who goes by the name DONUT.






He will follow you around and help you kill zombies. Some people say that DONUT also increases the chances of powerup drops from zombies when he makes a kill.

Once he has a few kills under his belt, if VERMIN wear a belt....I'm not sure, he will then evolve into a PARASITE and take flight into the sky. He will then continue killing zombies for you as you PARASITE in shining armour.




After another bout of kills, he will then turn into the friendly DOPPELGHAST everyone wants to get to know. 






He will then continue charging down zombies and punching them to pieces until after about 20 - 25 kills, he will start spitting out some pickups or killstreaks and then explode....nice knowing you DONUT.....or maybe he was as daft as a DONUT is how he got his name?.....ha!

Thanks for reading as always.

Henry