Map Layouts: -- Main Spawn -- Lab A Perimeter -- LAB A Swamp -- Laboratory A -- LAB B Perimeter -- Laboratory B -- Laboratory B Swamp -- Bunker -- AA Gun -- Docks
Secrets: -- Gas Mask -- Skull of Nan Sapwe -- Zombie Shield -- KT4 Wonderweapon -- Masamune (KT4 Upgrade) -- Musical -- Golden Bucket -- Spider Bait --
Easter Egg Guide: -- Part 1 -- Part 2 -- Part 3 --
here is the guide on how to build the KT4 Wonderweapon in Zetsubou No Shima. This awesome weapon can shoot out acid shots as well as charged shots that just create absolute to delight for you to watch, but creates a total nightmare for the zombies caught up in its charged blasts. It is very much like the Sliquifier's big brother from the map in Black Ops 2 Called "Die Rise". Holding down the shoot button charges the weapon and fires out a massive burst of slippery acid which also kills the zombies at the same time as making them fall on their backsides.
Your probably dying to see how its built right? Well lets get down to it, get the parts, the tools and get DIYing.
Step 1 - Spider Hunter
For the first step, we need to have the LAB A area opened up and power active in this area. In order to get the power active for LAB A, you need to fill a bucket with irradiated water and dump it into the power generator located inside the lab. This is a temporary power generator and only lasts around 2 or 3 minutes before running out and needing a refill. Only start the generator if you know your coming up to a spider round, usually every 5 or 6 rounds.
Once the generator is up and running and you have paid your electric bill, use the control panel that was originally lit up as red which is beside the cage in the middle of LAB A. Activating this control panel will drop the cage down below, along with some bait, in the form of a smelly, rotting, purple coloured hand, which attracts spiders to it.
When on a spider round, stay down below near the cage until a spider runs into the cage and gets trapped within it. If there are still spiders around, kill the remainder of them, there's no rush, unless the trapped spider can chew through solid steel which is highly unlikely, however stranger things have happened.
When the round is over, head back up to the control panel to retract the cage back into the lab. When it comes back up, the machine beside it will automatically extract purple stuff from it into a vile located on the robotic arm carrying out the procedure. This will reveal the first part of the KT4 Wonderweapon which can be picked up by simply holding the use button on the machine when it finishes to pick up the purple vile.
Don't worry if the power runs out when the spider is trapped in the cage and you cannot retract it, simply go and fill the bucket up with irradiated water and fill up the temporary generator and then hit the control panel which will be active again.
Step 2 - Did you pay this months Electric Bill?
In order to collect the second part for the KT4, the PERMANENT POWER for this map must be activated first. When the power is activated, in the next 2 to 4 rounds, you will notice glowing zombie at some point. We don't mean glowing as in a giant shiny disco ball, but you will notice a small glowing object on their person. When you kill this particular zombie, it should drop the part for you to pick up.
The part does look like a radioactive glowing rod from the Simpsons that Homer carries around from time to time. What it is....I am not sure....what it is used for....is the KT4 Wonder Weapon....enough said.
Part 3 - I'm Going....I'm Going....I'm Going Deeper Underground!
For the third and final part we need to head over to the bunker area and head to the very far end of it and take a door on the right hand side. This room will lead you to an area which contains the Division 9 test subjects who are not looking to well at all. Walking on past these monstrosities, there will be some stairs you can head down that lead to a door that needs opened. As soon as you open the door, you won't be greeted with a mule kicking you in the face, but the MULE KICK perk machine s located on the other side of this door.
I hope you like swimming and brought your trunks, because its time to go for a dip under this section of water that you can see in the above picture. While down there, you will also find a PACK A PUNCH piece, but we are solely interested in the KT4 piece, which is a type of flower that grows underwater. Sticking mainly to the right hand side of this underwater section, make sure you keep taking in regular air by surfacing in the available areas above you, or by using the underwater spores to replenish your oxygen supply. To do this, simply shoot the spore and when it explodes, swim into the air bubbles it creates to get some oxygen goodness.
You will know when your close to the flower as its in a very blue area as shown above. It is right at the very end of this underwater tunnel. If unsure where to go, check out MRDALEKJD's video at the end of this post.
Step 4 - Putting the Pieces together like a jigsaw
Once you have all the 3 pieces, head back to the area where MULE KICK is and find the area which has an industrial looking machine with lots of pipes and weird stuff coming in and out of it. Put all the parts into here and let it work its magic to give you the weapon every zombie hunter dreams of.
Thanks for reading as always guys.