Tuesday, 9 June 2015

Carrier Exo Zombies Easter Egg Walkthrough Part 2 - Call Of Duty Advanced Warfare Supremacy DLC

Carrier Exo Zombies Easter Egg Walkthrough Guide Part 2

Hidden Song Easter Egg: Gustav Holst - The Planets - Mars, The Bringer Of War

Easter Egg Walkthrough: Part 1 -- Part 2 -- Part 3 -- Part 4

Carrier Areas: Gun Deck --- Armoury --- Bio Lab --- Hangar --- Lift --- Moon Pool --- Cargo

Hi guys,

Continuing the Easter Egg for Carrier Part 2 lets do it!

Step 4 

In the previous steps we have got the grenade disposal machines dispenser to the side on which the Easter Egg is activated on, which is the far left for those who haven't paid attention or accidentally clicked on Part 2 of the guide first :).

Once the teleport grenade has been used to move the dispenser, it will not be needed again. All you need to do is use contact grenades, NO OTHER TYPE OF GRENADE IS NEEDED. You will notice just below the dispenser that the grenade icons are cycling through all the different types of grenades which are:
  • Explosive
  • Nano
  • Distraction
  • Frag
When you shoot a contact grenade into the moving hole at the top and it successfully enters the machine, whatever grenade type is displayed at that time under the dispenser, will be the grenade type that is dispensed into the machine and treacle down it.  

Now to change each red light to a green light, each rows light will have a sequence of grenades you will have to dispense in a particular order  into the machine in order for it to turn it green, as listed below:

Grenade Type and Order for each of the rows of red lights:

  • Row 1 - 1. DISTRACTION  2. FRAG



If you look at the dispenser, just underneath it will show what type of grenade is required next. When you have lit up all 3 red lights to 3 green lights, the small slit in the wall to the right of the machine will dispense a tablet / Keypad which you can pickup.

When you pickup the keypad you go up to the VAULT door that is on the gun decks UPPER LEVEL which leads to the ARMORY UPPER FLOOR and insert it into the control panel to hear OZ speaking to you from perhaps beyond the grave? The Vault door is this door here with the keypad outside it. Go up to the keypad and insert the key to hear the dialogue:

Step 5
Next go back to the armory where the weapon disposal machine is with the freaky zombie arm hanging out of it and hold X or whatever your use item button is on the bottle that it dropped earlier on in the game as shown below:

You will get your sea legs when you do this because your not a big drinker and it makes you appear drunk. You will be stumbling all over the place so if you suffer from motion sickness I advise to grab a barf bag. Leave the armory area and go out the door that leads to the lab area. Make your way to the Cargo area door on top of the glass cells, and just to the right of the door, you will see a GREEN control panel:

Once you hit this button it will activate a 2 minute timer and a laser grid maze style game that you must navigate through without touching any of the lasers lines: 

When doing the maze, as you are still drunk, it is quite difficult to move around so be careful not to touch the laser lines or you will have to start over again from the start by pressing the switch again to activate the laser grid. You can only EXO SLIDE and EXO JUMP when you are drunk like this, probably for the best better safe than sorry. You will eventually make your way through the LIFT area and MOON POOL area etc until you come to the HANGAR area which will have another keypad / tablet device for you at the end.

The keypad is hard to see but it is right in front of the teleporter in the hangar on the floor simply hold X near it and you will pick it up. You will then again return to the vault door to input it into the computer system and you will hear OZ with some more dialogue for you.


Thanks for reading as always guys


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