Ground Floor Map Layout here:http://codzombified.blogspot.co.uk/2013/04/mob-dead-map-layout-call-of-duty-black.html
Michigan area on ground floor layout:
2nd floor layout here:
Cafeteria Area Layout here:http://codzombified.blogspot.co.uk/2013/04/cafeteria-area-layout-mob-of-dead-call.html
Citadel Tunnels layout from Wardens Office to shower room layout:http://codzombified.blogspot.co.uk/2013/04/citadel-tunnels-area-map-layout-from.html
Infirmary layout and access to gondola here:http://codzombified.blogspot.co.uk/2013/04/floor-3-infirmary-layout-part-and-docks.html
Roof Map Layout here:http://codzombified.blogspot.co.uk/2013/04/roof-map-layout-for-mob-of-dead-call-of.html
Docks area layout here:
http://codzombified.blogspot.co.uk/2013/04/docks-area-map-layout-mob-of-dead-call.html Main Room (Start of game location)
I have created the first map layout for the main room where you spawn in Alcatraz Prison, along with all points of interests, gun locations, afterlife panels (turns you into a kind of ghost , by electrocuting yourself, with shocking abilities and can self revive you when down, almost like who's who perk in die rise), door costs, parts and sign locations.
As some of you may have noticed I am using FPS Creator to make the maps in now and it saves a hell of a lot of time and looks a lot better I think. I have found some cool features in the level so far like a wall which has a wolf hound symbol painted on it which comes to life and eats the dead zombies that you kill near it. I have a video below to show you this in action which I had to video as it was just down to the bone awesome to watch :).
First though before we all get too excited, the main reason as usual you are here for is the map layout so here is the first floors where you spawn for you below, its in PNG format so not to distort the text so give it a minute or two to load as its a higher res than my other pics: