Easter Egg Guide: Part 1 -- Part 2 --
Secrets: Free Sleepwalking Perk -- S.A.M. Laser Trap -- Donut the Friendly Doppelghast -- Jump scare -- Free Ray Gun -- Raygun Mark II W, P & R Variants -- Free Random Perk -- Free Wunderwaffe DG-2 -- Free Legendary PAP3 Shotgun -- Musical Easter Egg -- Free Powerups -- Mini Vermin / Fog Rolling in Easter Egg --
Map Layouts: All Areas
CLICK HERE FOR PART 1 OF THE EASTER EGG GUIDE
Now we have made it back to the LIBRARY area, this no time for reading by the way, we need to interact with 3 WHITE BOOKS on the SHELVES of the library. These are glowing white and hard to miss when you see them.
The GLOWING WHITE BOOKS will have symbols on their sides, which can be hard to see here in the normal LIBRARY area, but if you go through the PORTAL to the LIMINIAL LIBRARY, you can see the books on the shelves in the opposite realm.
If you go up and look at the spines of these books, you will see the symbols on the sides of them which correspond to the book sin the normal LIBRARY area. These symbols will be:
- Sideways 6
- Circle with a line through it
- Three dots
People say if you interact with the books in the normal LIBRARY AREA in the above order, it usually works out to be the correct order they need to be activated in to open a secret part in the LIBRARY, where the shelves drop down and we see a small secret room being revealed.
Going into this room, you will find a DOCUMENT lying on a table which is the NUCLEAR PLANT INSPECTION REPORT document. Pick this up and you will then be ready to head into the LIMINIAL LIBRARY / PORTAL to fight the boss for this mini quest section. This document also doubles up as the ARTEFACT INTEL ITEM.
You will know when you activated each book in the correct order if it gives of a BLUE, SMOKEY WHIPS OF ENERGY from it. This means it is the correct sequence. If you are having difficulty getting the secret area in the LIBRARY to open, simply try the following pattern to activate the books in correctly:
- Activate MIDDLE, LEFT and then RIGHT BOOK
- Activate LEFT, RIGHT and then MIDDLE BOOK
- Activate RIGHT, MIDDLE and then LEFT BOOK
- Activate LEFT, MIDDLE and then RIGHT BOOK
- Activate RIGHT, LEFT and then MIDDLE BOOK
Once we have the document, we can hop into the LIBRARY LIMINIAL PORTAL and into the LIMINIAL LIBRARY and place the SENTINEL ARTEFACT onto the PLINTH near the left hand side of the room. Another ghostly figure will appear above the ARTEFACT while the boss is active and will be watching you while you do battle with it.
This will then summon the BOSS for this mini lockdown event, which is called THRINPIT and it will have a YELLOW BUBBLE SHIELD around it which, you guessed it, will have to take down with the YELLOW RAYGUN MARK II R VARIANT. Then when his shields are down, like the other boss you fought previously, try to get head shots on it as much as you can to deal the most amount of damage when they are down, before they come back up again.
Rinse and repeat this process until they are destroyed. This boss will also be accompanied by TOXIC ZOMBIES so watch out, as we know these are slightly more dangerous than your average normal zombie, as they leave the clouds of toxic gas that damage is a lot if we stand on them.
The best way to survive this boss fight is to keep moving and running loops around the room and up and down the stairs to dodge their attacks.
Once you have destroyed this boss, you will need to INTERACT with the ARTEFACT again on the plinth before moving on. Then we can move onto the final mini quest we need to complete with the RAY GUN MARK II P VARIANT.
RAY GUN MARK II P Mini Quest
Last up is the RAYGUN MARK II P VARIANT which can be obtained from the WORKBENCH LOCATION in the DIRECTORS QUARTERS. Simply craft it here once more, then head over to the BANQUET HALL area.
In here you will see a LARGE PAINTING again and next to it, the third times a charm, there is another COMPUTER to the left hand side of this PAINTING. Simply hold the use button on the COMPUTER to activate the usual soul box collecting exercise for the painting.
This requires destroying 5-10 zombies near the painting so the souls are collected and then once it has enough, it activates the LIMINAL PORTAL for this painting.
When you go through the portal, you will be in the LIMINIAL BANQUET HALL. In here will be another ghostly apparition to the right hand side of the portal as you enter.
What you need to do here is from the table in the middle of the room, pick up the RED BOTTLE OF WINE on the table in the bottom right hand corner of the table, nearest where the apparition appears.
Interact with this RED BOTTLE OF WINE, then we will exit out of this area and go around the map and try to spawn in 3 DISCIPLES around the map.
These can be spawned in by finding the CHALICE LOCATIONS around the map and interacting with them to summon an ELDER DISCIPLE.
Let's find out where these CHALICES will spawn so we can make it easier on ourselves:
- Bottlery - on a table next to the small steps inside this area. It has a bottle of wine sitting beside it on the table the CHALICE. Interact with it and the ELDER DISCIPLE will spawn. You will know you have activated it correctly as the chalice will glow red in the inside. Kill him and then we can move onto the next CHALICE location, he is not that difficult to kill with the RAYGUN MARK II P VARIANT.
- Overlook - Upstairs in the GRAND FOYER area, there is a CHALICE in the middle of the broken banister section, directly facing the T-REX BONE'S STATUE. It is sitting on a bench up here which has a pool of blood on it.
- Garden Pond - There is a CHALICE sitting on the STONE BENCH to the left hand side of the GOBBLEGUM MACHINE in this area. It is in front of a zombie spawn location and there is the warm glow of a flame in this alcove the bench sits it.
As you activate each CHALICE and kill the corresponding ELDER DISCIPLE, if you head back to the BANQUET HALL area after you do one, two or all three of these locations, you will see to the left of the ELEVATOR SHAFT on the wall, there will be a number now written.
Go directly behind the ELEVATOR SHAFT and on the wall behind it will be another number written on the wall. Then to the right hand side of the shaft, there is another number on the wall.
These numbers read from LEFT to RIGHT in that order. So make a note of the numbers that appear here in your game and we are going to use these numbers to crack open a SAFE in the WEST HALLWAYS area.
In the WEST HALLWAYS area next to the DEATH PERCEPTION PERK MACHINE, to the right of it, there is a SAFE sitting on the floor. Interact with this safe and input the numbers that you noted down from LEFT to RIGHT in the BANDQUET HALL area.
Once the safe is opened, it will reveal an ANTLER CARVING for you to pick up.
We can then head over to the BANQUET HALL PAINTING location and head into the portal that takes you to the LIMINIAL BANQUET HALL.
Find the PLINTH in the middle of the room as soon as you enter the LIMINIAL BANQUET HALL and place down the SENTINEL ARTFEACT on it.
This will then make the BOSS appear for this last mini lockdown, which comes in the form of an ELDER DISCIPLE spawning in called YARLOPA. Simply rinse and repeat the process of how we destroyed the other 2 bosses during these mini lockdowns, by getting rid of his shield, shooting him in the head about 2 or 3 times until he is destroyed.
Once he has been destroyed, don't forget to pick up the SENTINEL ARTEFACT again from the PLINTH on the way out.
We are now ready to take on the head hauncho, the big cheese, the boss man, the......you get the idea.
Your Fired! Oh wait.....your the boss not me!
Before heading to the boss fight, do all the usual zombie things such as pack a punching every weapon you have to the max, upgrading your armour to the highest level, max out your lethals, tacticals, gobble gums etc before entering this fight, as it is a bit of a tough one.
When you are ready to activate the boss fight, we do this from the MAINFRAME CHAMBER area.
When in this area, you will notice there is a computer either side of S.A.M. in the centre you can step onto a little platform from each side. Simply interact with one of these 2 computers to place the SENTINEL ARTEFACT down and it will teleport you into the FINAL BOSS.
Before you go in, a mini cut scene will play first and once it is over, you will then be in the RAVINE AREA with the boss called the Z-REX.....yes you guessed it.....zombies is what wiped the dinosaurs out millions of years ago!
Before going into the boss fight, having AETHER SHROUD equipped can get you out of some tight spaces and hairy situations if you get stuck or cornered in this area, as it makes you invincible basically from damage from zombies for brief period of time.
Also for stage 4 of this fight, having the CHOPPER GUNNER KILLSTREAK equipped can make sure you safely complete this Easter eggs last stage, while staying safe and out of harms way to guarantee success after the first 3 stages of this fight.
This boss fight is in 4 stages, so let's go through what happens in each stage so you know what your up against.
Stage 1 - ROUND 1.....FIGHT!
To get critical hits on the boss for this battle, we have to mainly shoot him in the EYES to get critical hits. There will be a time when he eats a toxic zombie that will create a larger critical hit spot on his stomach which I will describe below.
The Z-REX has 2 main types of attacks:
His first most dangerous attack is when you see him leap up into the air towards you and he tries to land on you. If this attack hits you full on, it is an instant down so always pay attention to the skies over head when you see or hear him leap. To avoid this attack, as he leaps up into the air quick run and slide in a direction away from where you were when he leapt into the air and most times, you should avoid this attack.
His second attack is on where he spews toxic liquid on the ground which emits gas, just like the TOXIC ZOMBIES that spawn in special rounds on this map. Watch out for the yellowy green circles it leaves behind, which can act like a minefield to avoid. If stepping on this it can drain your energy fairly quickly so as well as keeping an eye on the skies, also keep an eye on your footing and where you walk when he is firing the toxic liquid around.
A third thing to note, is that it is not an attack as such, but he will at times when chasing you around the map, EAT A TOXIC ZOMBIE. When he does this, it makes a GLOWING GREEN PATCH APPEAR on his STOMACH for a brief periods of time, allowing you to shoot his STOMACH FOR CRITICAL HITS, as well as his EYES at the same time. The green patch on his stomach is much larger than his eyes, and is easier to hit but only stays there for brief period.
When you have done enough damage to him in this first stage of the battle, he will leap out of the RAVINE and up onto the surrounding cliffs. He will then start spewing the toxic liquid and gas, raining down on you from above in this area. The good news is, if you shoot his eyes while he is up on top of the cliffs, you can get more critical hits for a brief period of time, before your shots register as immune.
Before he re-enters the RAVINE area again ant ground zero, for about 30-40 seconds, he will allow waves of zombies to come after you. After this time has passed, he will drop down again into the arena to try and finish what he started.
After each stage, he will become more aggressive and slightly faster with his attacks, however he just keeps repeating the same attacks really in each stage.
Stage 2 - You want a replay of round 1?
So basically stage 2 is exactly the same as stage 1, he will be a little bit faster but not by much. Simply repeat what you done in stage 1 until he is ready to make the one giant leap for dinosaur kind up onto the cliffs again.
Keep shooting his eyes and the occasional green spot that appear after he eats a toxic zombie.
You will notice when you damage him to a certain extent, before he jumps onto the cliffs, he will start LGOWING GREEN with cracks in his skin and his eyes will also glow green, probably with anger and rage as you whooping his butt.
He will then Jump up onto the cliff and that will be the end of phase 2.
Phase 3 - Third times a charm!
Okay so in this stage, things will get noticeably more aggressive from him in terms of his speed and attacking ability. He will also have a new ability now that he is glowing green and that ability is that he can SPAWN IN TOXIC ZOMBIES into the map.
You will notice him at times stop and bow down for a few seconds and TOXIC ZOMBIES will start to jump out of him.
Another thing to note on this stage is that as he is glowing green constantly, he doesn't need to eat a toxic zombie in order to get the GREEN GLOWING AREA ON HIS STOMACH to appear.
This appears all the time and allows you to get loads of critical hits on his stomach, as well as his eyes. Sometimes the stomach will have a cool down period briefly where damage cannot be done to it, but this lasts only few seconds then it comes back and allows you to damage him again after a short wait on his stomach.
Make sure to always play the range game with this boss, if he catches up to you, he really can make you go down quickly with the combinations of his powerful charges and running into you, all while sat same time spewing the toxic gas on top of you is a deadly combination.
Once you damage him enough to get him down to nearly being destroyed, he will jump out of the arena for one final time.
Stage 4 - The end is near
In this last stage, he will not have gained any additional attacks or new abilities, but he will be extremely annoyed with you and will have increased his speed and aggressiveness two fold at this point so watch out.
We simply need to repeat the steps as before and keep training him around the map, at a slightly quicker pace and you can kill him by shooting the eyes and stomach as the previous stages, but if things do get a little hairy and your in trouble near the end, call in your CHOPPER GUNNER KILLSTREAK.
This means you can sit back and relax and destroy him from a distance or do huge amounts of damage that when you spawn back in the RAVINE area, you will only have to shoot him a few times to finish him off.
Once you destroy him, the ending cut scene will play and you will have successfully completed this Easter egg so.....a well done is in order.
Thanks for reading as always.
Henry