Secrets: Turning on Power / Pack A Punch -- Secret Song -- Jotunn Star Wonder weapon --
Hi guys,
In the zombies map Totenreich in Call Of Duty Black Ops 7, one of the most powerful Wonder Weapons players can unlock in this map, is the legendary Jotunn Star.
Earning it isn’t simple, the weapon is hidden behind a multi-step quest that tests both survival skills and map knowledge.
Here is quick over view of what we will need to do in order to obtain this beast of a wonder weapon:
Players first need to track down the Chain Links at the Dry Docks by activating a nearby crane.
After surviving to Round 10, a dangerous special wave begins where defeating a Zursa rewards the all-important Lantern.
From there, Chili Chunks must be collected and placed on a table inside Skallen Market before heading to the Burial Grounds.
By activating the wall symbols in the correct sequence, the Jotunn Star is finally unlocked.
What makes this Wonder Weapon stand out is its unique ability to let players carry three full firearms at once, giving them a massive advantage during high-round zombie runs.
This wonder weapon has a regular melee attack which can destroy large amounts of zombies in a single swipe, then it also has another ranged attack.
This ranged attack will only work if you have charged up the FIRE that is burning within the lantern itself. To charge up the lantern, you need to use the melee attack.
So its a chicken and egg scenario, to use the range attack, we need to use the melee to charge it first, simple.
Then when it is charged, you are able to throw out a FIREBALL as a ranged attack.
You can also HOLD THE LANTERN IN FRONT OF YOU and it will act as a shield against the FROST on this map, which happens in SPECIAL ROUNDS and during the main boss fight.
Lastly, you can also infinitely charge the lantern itself if you activate one of the FLAEMMENFALLE TRAPS and stay within the ORANGE CIRCLE that appears when it is active, you can throw out as many of these heavy fireball attacks, as much as you like.
Let's figure out how to get it, step by step...
First Things First
Before we begin, make sure you open up the map and have activated the POWER for the whole map and also located and activated the PACK A PUNCH machine.
If you are unsure how to do this, the following guide I have created will help you out Turning on Power / Pack A Punch
Now let us proceed to the next step.
Finding a Chain is always a Pain
These is 2 required parts for this wonder weapon that can be picked up in any order but we we will start with the CHAIN LINKS part.
We will need to head over to the DRY DOCK area of the map where there is a BOAT sitting up on stilts in the middle of the dry dock.
When you get here, you will notice that there is a CRANE beside the boat which has a large PANEL OF WOOD as its load, attached to the end of it.
What we need to do here is, go into the building to the left of the board, or PORT SIDE, called the TITAN CRANE.
It will have some graffiti on the outside of it which reads "From their Foundries - Catastrophe". Inside this small building there is a BUTTON on the wall which if you hold the interact button to activate, will make the crane lower the WOODEN PANEL it is holding onto.
This will now be in a position to be right in front of the BOW of the boat that is in the DRY DOCK area.
All you need to do here is run and WALL JUMP onto this board and as you jump, if you turn and stare at the front of the board and hold the INTERACT button as you go past the middle of it, you will pick up the CHAIN LINKS.
Don't worry if you miss it, or if the CRANE takes the WOODEN BOARD back up into the sky, simply go back in and press the button again and you can have another go at obtaining these chain links.
This bridge if going down a Storm!
For the 2nd part of this wonder weapon, we need to head over to the STORM BRIDGE area of the map.
On this bridge, we will find a TRUCK which at the back of it, has a CRATE OF TINS laying behind it on the ground. This is beside the DEADSHOT DAIQUIRI PERK MACHINE.
Hold the interact button here and you will pick up a tin of CHILI CHUNKS.
Then make your way over to the SKALLEN MARKET area of the map where you will place this tin of CHILI CHUNKS on a table in the market area, as shown in the images below:
If you place the tin of CHILI CHUNKS on the TABLE BEFORE ROUND 10, then it will be round 10 that will become a SPECIAL ROUND and a ZURSA will spawn in which you will have to defeat.
If you place them on the TABLE AFTER ROUND 10, then the following round will become the special round and spawn in the ZURSA BEAR. So the current round, plus 1, will be the special round.....easy maths.
No matter when the ZURSA BEAR spawns into the map, you need to destroy him and when you do, he will drop a part for the LANTERN.
Pick this up and we can move onto the final part.
These are some Stellar Symbols you have here
Now we need to head over to the BURIAL GROUNDS area of the map in the top right hand corner.
When we get here, you will notice a WOODEN BUILDING which has a door with BARS across the WOODEN PLANKS.
To the left of this door, you will notice that there is a HOLE in the wood, almost like a giant slice has been taken out of the planks by something.
Hold the interact button on this hole and it will start to REPAIR THIS DOOR using the CHAIN LINKS that you picked up on the boat, in the DRY DOCK area earlier.
As this repair is taking place, you will notice the metal bars on the door starting to move, along with the door opening.
This will take a few seconds to do so if in solo, it is good to have a decoy or monkey bomb to distract zombies during this time.
Once opened, it will take you down a set of steps into the main BURIAL GROUND area, where there is a RAISED STONE SLAB in the middle of the room.
Hold the INTERACT button at this table and it will place down the LANTERN you picked up, and it will start to glow.
You will also notice that there are 4 faces to the table, and 4 SYMBOLS GLOWING on each face, near the bottom.
What we need to do here is wait a few seconds and you will notice that there will be FLOATING SYMBOLS being projected from the lantern, around the room.
What we need to do is, match up the SYMBOLS on the TABLE in the centre, to the SYMBOLS on the wall.....but in a specific order.
Here is a screenshot of the order we need to activate the symbols on the wall in, corresponding to the table:
- First to activate is the left side
- Second is the right side
- Third is the back side of it facing the wall
- Fourth is the front of it, facing the stairs you came into this room by
So starting with the SYMBOL ON THE LEFT HAND SIDE OF THE TABLE, look around the room until you find this symbol, floating around on the wall. When you do, run up to it and interact with it.
When you do, you will notice there is a BLUE ORB OF ENERGY that comes bursting out of it and makes it way over to the LANTERN in the middle.
With this symbol successfully matched, we can then move onto the right hand side symbol.
Rinse and repeat this process until all 4 are completed successfully.
If you accidentally hit a wrong symbol and you mess up the order which they appear or are activated in, then do not worry, simply run back to the table in the middle and when the floating symbol appears again above it, interact with it to start again from the start.
If you do all 4 symbols in the correct order mentioned, then ASTRID will appear and start initiating some dialogue with you.
Once she is finished, we can move onto the final step.
This house isn't heavy at all....it's very light indeed....a light house you could say!
Astrid will now appear and start to move to different places around the map, making her way to the LIGHTHOUSE.
She will be going through places like BURIALS GROUNDS, SKALLEN MARKET, EIOSKALLEN SQUARE etc.
All you have to do is follow her to each location and when she gets there, you will need to charge her up with ZOMBIE SOULS, by killing them near her and the souls will be absorbed by Astrid.
Once she has enough souls, she will move a little bit further through the map and this will be a rinse and repeat process, until she has received enough zombie souls. You will need to do this several times until you get to near the LIGHTHOUSE on the map.
Once we get to near the LIGHTHOUSE, ASTRID will stop and start floating in the air, in the direction of the lighthouse, signalling that this is the way to go next.
Once she does this, she will make invisible floating platforms of ice and stone appear in front of you.
All you have to do is use these STONE LEDGES to reach the lighthouse, rather than the ZIPLINE that is very conveniently available to the left of the ledges.
Make sure it is the ledges you take!
As you progress up these ledges, ASTRID will be changing into the BLUE ORBS and progressing with you and appearing and disappearing several times at different locations, to give you some more of the story of this map.
You will then eventually get up these ledges and enter the lighthouse at an entrance in the bottom of its tower.
You will also stop for some more chatting with ASTRID as well as seeing a very angry boss man outside and splashing about in the water......don't splash back in anger....I think I heard him say!
You will then half way up the lighthouse, take a detour to outside and start another sequence of JUMPING ON THE LEDGES which are gradually taking us up to the top of the light house.
When you reach another hole in the side of the lighthouse, near its peak, you will see ASTRID ushering you in. You will then go up a few steps and then there will be a HATCH in the ceiling, which you can interact with to ENTER THE LIGHTHOUSE.
Do it and you will then be in the room with the light itself, which is actually being used to focus energy on the Jotunn Star Wonder Weapon.
When you enter, ASTRID will say a few things and then will disappear.
When she disappears, the ENERGY BEAM on the Jotunn Star will be deactivated and allow you to then, pick it up.
Well done you did it!
Remember, as soon as you enter the lighthouse, you will notice a timer start in the top left hand corner before you will be kicked out. So grab it quick and get out ASAP.
Thanks for reading as always.
Henry

