Wednesday 13 March 2019

Turning on the Power in The Shadowed Throne - Call of Duty WWII Zombies




Secrets: Pack-A-Punch / Wonderbuss --


Hi guys,

here is the guide on how to build the WONDERBUSS wonder weapon which in turn, is used to gain access to the Pack-A-Punch machine within the zombies map The Shadowed Throne on Call of Duty WW2.

There are a few steps which are easy enough to follow when you know how and we should get to work, that Wonderbuss ain't going to build itself....if it did.....this would be the shortest post in history. Its easier to put together than any IKEA flatpack furniture I've ever encountered.



Building the Wunderbuss…..bringing in the big guns

Step 1 - Acquire the code from the Radio

Time to turn on, tune in and cop out to the radio waves emitting from the MAIN STREET on this map. To the left of the derelict cinema/theatre on the main street, there is a radio in the corner, on a table where there is a stack of sandbags piled up.




On top of the radio there is a code you need to remember and write down, as you will need to refer to it later on when in the destroyed CHURCH.

Check out the animation below to see how to get the church, its a path that takes you through the Cinema front door, then out to the left, across a ruined street and in the side entrance of the church:





Once you have arrived in the church, there will be a map on the notice boards with a RED PIN stuck on it. This location the RED PIN is plonked on, along with the code you picked up which written on the top of the radio at the start will give you a radio frequency when compared to the chart just to the left of this map.





In our example here, the code on top of the radio was RS-3, so we use first check the location which the red pin was on which is BARNRIM, then the BAND which is 1.2 (the RS part) and finally the FREQUENCY which is the "3" part.






This gives a frequency of "50.1". Return to the location of the radio where you found the code on top of, in the MAIN STREET and tune that bad boy into frequency 50.1.





When the correct code has been input it will come up that you have "Found the Radio" and some audio dialogue will begin playing. 


Step 2 - Baby your a Firework....

In the next step we now have the objectives of SETTING OFF THE FLARES and obtaining the GEISTBOLT.....all in a days work.

To obtain the flares and set off a wonderful display of colour in this levels dark and dingy sky, head from the radio in the main street area through the cinema and out to the left again into the PLAZA area, which is on the way to the CHURCH.




As soon as you come out of the CINEMA/THEATRE on the left corner there is a box of flares that need popped open.  A flare is already lit giving you a hint that this is the location, sitting beside the box. Go up and press the USE button on the box containing the flares and you will set one off with a bang.




Once the flares have been set off, zombies will appear that charge at you. Keep killing them until one drops the GEISTBOLT and pick it up.


Step 3 - Where's the spare batteries?

Did you hear the one about police who arrested the two robbers? One robber stole a battery, the other a firework.....they charged one and let the other one off......terrible joke I know but hopefully the cheesiness of it made you smile :).

We now need to find the WUNDERBUSS BATTERY which can spawn in several locations and I have listed 3 known locations below:

  • In the MUSEUM- in the corner where a body is draped over the side board. Its just to the right of the body in the corner from where you enter from the street where the whole in the girder is located

  • In the MUSEUM - in the main room which displays the suits of armour and uniforms etc, to the left hand side in the corner of where a player comes down the steps from the upper balcony


  • In the CABARET - from the front door, take a left to go up the stairs and on the first floor to the right where the floor is all broken, on the edge of the table the battery is perched on top.


Step 4 - What a Wunderbuss life

Now we need to head over to the APARTMENTS area and activate the wonder weapon room by using the battery on the open control panel where you can see a space and some wires. 

Then we pick up the battery again by going behind the electrical wires in the control panel and holding the use button. With the battery, which hopefully has some juice left in it, we can build the WONDERBUSS weapon with the battery and the Geistbolt in the machine in the middle of the room behind this control panel.





You can reach the apartments by going through the UNDERBELLY area. When the battery and the Geistkraft has been used to build the WUNDERBUSS pick it up and lets get onto Pack A Punch location.



Part 2 - Unlocking Pack A Punch with the WUNDERBUSS

Next we need to find 2 metal plates on the walls that reveal a circuit behind them that need shot with the Wunderbuss to supercharge them....its like a mobile phone charger on steroids and charges it in seconds except doing that to a mobile phone might cause battery to explode...won't mention any brands there....think its all of them now at one time or another.




The first plate is in the UNDERBELLY and is easy to get too as soon as we have built the WUNDERBUSS, head out of the front door of the APARTMENTS and take a right, go straight down the corridor and turn left and you will see a blocked area with metal bars.

Peeking through these bars on the left hand side of the wall is a metal plate which you need to throw a grenade into to blow it off. This will then reveal a panel with an electrical circuit that needs charged with the WUNDERBUSS. Simply shoot it when its exposed and shockingly....that's it, we can move onto the hunt for the second panel.




Luckily the second panel is just a casual stroll from these iron bars to the left in the DESTROYED BUILDING. Its on the wall on the right if you look at the iron bars and turn 180 degrees on yourself, careful not to get dizzy, and about 3 metres down and on the wall on the right.....is our second panel. Same again, grenade, blow hatch cover off, charge electrical wires with WUNDERBUSS calmly and gracefully.....of fry its ass its up to you.





You will then be presented with the message "Unlocked the Ubersprengen". This is Pack A Punch and is located to the right of the second panel you just electrified with the WUNDERBUSS in the DESTROYED BUILDING. The door was previously closed, now its open sesame season on it. 


Still unsure how to do it? Watch RandomChievos video below for an easy walkthrough:






Thanks for reading guys and gals.

Henry


Thursday 7 March 2019

Turning on the Power in Darkest Shore - Call of Duty WWII Zombies



Secrets: Turning on the Power --


Hi guys,

here is the guide on how to turn the power on in the Call Of Duty WWII Zombies map The Darkest Shore. The Darkest Shore sees Marie, Drostan, Olivia, and Jefferson continue on their epic journey. It takes you to an island swarming with zombie flesh eating hordes, naval power, and Nazi Zombie air superiority.


Turning on the Power

There are two power switches that you will need to located on this map and activated in order to restore power across the entire map. 

The first switch will allow things like you coffee machine, phone charger, kettle.... as well as what's important in this level such as electronic doors, upgrade machines, and other gadgets to function. 

The second switch activates the subterranean minecart system that the map uses as a fast travel system, much faster than even Star Treks teleporter which tends to lose parts of your body from time to time when you materialise. 

So without further ado, lets get the low down on how to turn these power switches on.


Activating the Main Power Switch 

This one is the easiest switch to find and has to be turned on first before turning on the second switch. From the SPAWN AREA, take the path to the right hand side which leads you into the cave system. You will need to purchase 2 doors to get to the area where the first power switch is located. This switch will turn on the lights and power the main facility sections. This main facility contains access to several perk machines.







When the second door is opened that leads into the U BOAT PENS, head left and descend down the stairs into the dark room where there is a RED GLOW from the lights in this area and as soon as you get to the bottom of the stairs, the POWER SWITCH will be on the right hand side of the wall. Simply walk up to it and hit the use button to flip it on.




You can easily find it by heading out of the spawn room and making your way to the door that leads to the Bluffs. Unlock the door here and you’ll want to find the door that leads to the U-Boat Pens. You will see a small white light in between the RED LIGHTS which is the power switch.


Activating the Minecart Power Switch

The second power switch that you’ll want to activate is the switch that turns on the minecart system underneath the base. This becomes the fast travel system for the entire map, and it connects the map’s three main areas together, as well as saving your feet from a lot of painful blisters from all that walking.

The second switch is located in the OVERLOOK SECTION of the map in the ARTILLERY BUNKER. Starting from the main SPAWN AREA, simply go down the same cave entrance on the right you went down for the first switch but take the cliff face path to the right of the BLITZ machine you walked past previously.





Follow the cliff face around until you come to a cave entrance on the left with the sign "Strand Oberland". Keep going through and you will come to a door that leads to the BUNKERS costing 1250 JOLTS. Then run like hell....or casually stroll its up to you....to the next door on down a bit that leads to the OVERLOOK which also costs a whopping 1250 JOLTS.

Then cough up some more cash and enter the ARTILLERY BUNKER for another 750 JOLTS....this is turning to be one expensive night out.





When you enter the bunker, simple go into the room on your immediate left and in the corner of the room, at the back, you will see the second power switch. Flip it to turn on the power and gain access to the minecart system....reading this too fast I bet you thought I said MINECRAFT system.....didn't you? :)

Still unsure how to turn the power on? Check out Laggin24x  YouTube video below for a complete walkthrough:




Thanks for reading guys and gals.

Henry



Wednesday 6 March 2019

The Final Reich Hardcore Easter Egg Walkthrough Part 2 - WWII Zombies


Casual Easter Egg: Part 1 -- Part 2 -- Part 3 --

Hardcore Easter Egg: Part 1 -- Part 2 --



Step 4 - Soul Music

Now we have picked up the TALON SWORD, we can not only start slicing our own pizza like Leonardo did in the Teenage Mutant Ninja Turtles  when it arrived unsliced, but we can now hack zombies arms and legs off with it in order to make sweet music in the local pub. 

Head over to the PUB area and back to the bar where the Record Player was located. Stand pretty close to the Record Player and start getting zombie kills with it. Each time you kill a zombie, it will start to charge the record player with zombie souls. Do not leave the vicinity of the record player as best you can, stay very close to it as sometimes when you kill zombies only a few metres away from it, it never seems to charge, even though it looks like the souls are getting sucked up by the record player like a Henry Hoover vacuum.




Its believed that you need to get a consecutive amount of kills within a certain amount of time, without leaving the PUB...and lets be honest....no one wants to leave the pub not even on last orders.

Once you get enough souls and have satisfied the record players thirst, the music that was previously playing earlier on, will now change to a different tune. Once the record player is fully charged, try and keep a zombie at the very end of the round as you will need to listen to sounds coming from the record player very carefully in order to proceed with the Easter Egg.

The RECORD PLAYER will now play a sequence of numbers which will sound like someone knocking. These numbers change every play through so may not be the same on the next play through. 

Write down the number of knocks played by the record player, this is how it behaves:


  • When there is a long pause of no knocks, that's when the sequence is about to start
  • It will play a sequence of knocks/clicks which will be the first number. Count these clicks between each short pause
  • then a short pause
  • then start up again the music for the second number where you will hear knocks....then a long pause
  • And so on until it gets to 4 numbers in length
  • You need to remember these and enter them in the correct sequence into the Voice Of God Device

For example, two clicks [short pause], three clicks [short pause], one click [short pause] and two clicks [short pause] reveals the code 2312.

Now before we go any further, hold your horses.....hypothetical horses....we need to make sure that by now we have the Upgraded Tesla Guns and have completed all the main steps of the Easter Egg up to the HILT




This is because we are going to have to input the VOICE OF GOD NOTES from the PAINTINGS. Once these have been input, the VOICE OF GOD DEVICE will allow us to input some more notes again into the machine. 

The notes we put into the machine will be the sequence of numbers that the record player drunkenly sang to us in its dreary slow motion style recording it played to us.




So lets do this....walk up to the machine and stand in front of it so you are also facing the statue behind it and input the numbers in a CLOCKWISE direction. So the first number given to you by the RECORD PLAYER will be input from the left and work your way around the machine until they are all inputted.




Once all have been input, go around to the front of the machine and press the button in the middle to "Confirm Voice Of God Tone". Confirm it and now all we need to do is get this party started by electrifying some chandeliers.


Step 5 - Shocking Situation

Now that the new notes have been inputted correctly into the Voice of God Device, we need to shoot the chandelier in front of Barbosa's statue, on the ceiling, with each of the upgraded Tesla Guns.



Aim for the candles poised on the chandelier in order to get this to work. When you do this correctly, you will see surges of electricity hitting that chandelier and lots of loud noises and bangs, so cover your ears.


Once you have done this correctly it will come up with a message saying that you have "Found the Rabenherz" which is a ruby. This will go into your inventory.



Now that we have this, it means we can now get into the BOSS FIGHT and kick some serious zombie flesh eating butts.  Go to where the HILT is and shoot the HILT with the upgraded TESLA GUNS. Do this in a coordinated fashion. Once it has been shot with the guns it will release the HILT so you can pick it up and activate the cutscene for the end boss which is the PANZERMORDER.

This fight is exactly the same as in the Casual Easter Egg except its twice as hard. If you have never fought him before then check out PART 3 of my Casual Easter Egg guide on the step called "Stop bossing me around Panzermorder!".


Basically its harder this time around by the fact that:

  • The BLIMP that flies around overhead only has 1 light on it to shoot down for obtaining  the battery to charge with zombie souls, rather than 4 previously.
  • The lights on the BLIMP have a lot more health than it normally does and will take a lot more ammo to take it out
  • The amount of time you have to attach the charged battery to the PANZERMORDER is literally seconds. As soon as you down him, attach it almost immediately otherwise he will get up again and continue on his rampage.

Just light previously, every time you attach the battery successfully he will disappear off the map and then return shortly after the zombies have had some fun with you. Then eventually the Zeppelin will return which you can shoot down the battery again and charge with zombie souls. Simply repeat the process a total of 3 times and your golden.....just try not to get killed in the process.

When you completed the process of attaching the battery 3 times, you will get the same cut scene as you did in the Casual Easter Egg ending, but the ending is slightly different as KLAUS is still alive.

When you stand near him he will grant you INFINITE AMMO and you will also get ALL PERKS only for the life that you currently have. If you go down, you still have 6 PERK SLOTS and can simply run around and buy all the perks again if needed.

Still not sure how to complete the Hardcode Easter Egg? Then check out MrDarlekJD's video below on YouTube:




Thanks for reading as always guys.

Henry