Showing posts with label the final reich. Show all posts
Showing posts with label the final reich. Show all posts

Wednesday, 6 March 2019

The Final Reich Hardcore Easter Egg Walkthrough Part 2 - WWII Zombies


Casual Easter Egg: Part 1 -- Part 2 -- Part 3 --

Hardcore Easter Egg: Part 1 -- Part 2 --



Step 4 - Soul Music

Now we have picked up the TALON SWORD, we can not only start slicing our own pizza like Leonardo did in the Teenage Mutant Ninja Turtles  when it arrived unsliced, but we can now hack zombies arms and legs off with it in order to make sweet music in the local pub. 

Head over to the PUB area and back to the bar where the Record Player was located. Stand pretty close to the Record Player and start getting zombie kills with it. Each time you kill a zombie, it will start to charge the record player with zombie souls. Do not leave the vicinity of the record player as best you can, stay very close to it as sometimes when you kill zombies only a few metres away from it, it never seems to charge, even though it looks like the souls are getting sucked up by the record player like a Henry Hoover vacuum.




Its believed that you need to get a consecutive amount of kills within a certain amount of time, without leaving the PUB...and lets be honest....no one wants to leave the pub not even on last orders.

Once you get enough souls and have satisfied the record players thirst, the music that was previously playing earlier on, will now change to a different tune. Once the record player is fully charged, try and keep a zombie at the very end of the round as you will need to listen to sounds coming from the record player very carefully in order to proceed with the Easter Egg.

The RECORD PLAYER will now play a sequence of numbers which will sound like someone knocking. These numbers change every play through so may not be the same on the next play through. 

Write down the number of knocks played by the record player, this is how it behaves:


  • When there is a long pause of no knocks, that's when the sequence is about to start
  • It will play a sequence of knocks/clicks which will be the first number. Count these clicks between each short pause
  • then a short pause
  • then start up again the music for the second number where you will hear knocks....then a long pause
  • And so on until it gets to 4 numbers in length
  • You need to remember these and enter them in the correct sequence into the Voice Of God Device

For example, two clicks [short pause], three clicks [short pause], one click [short pause] and two clicks [short pause] reveals the code 2312.

Now before we go any further, hold your horses.....hypothetical horses....we need to make sure that by now we have the Upgraded Tesla Guns and have completed all the main steps of the Easter Egg up to the HILT




This is because we are going to have to input the VOICE OF GOD NOTES from the PAINTINGS. Once these have been input, the VOICE OF GOD DEVICE will allow us to input some more notes again into the machine. 

The notes we put into the machine will be the sequence of numbers that the record player drunkenly sang to us in its dreary slow motion style recording it played to us.




So lets do this....walk up to the machine and stand in front of it so you are also facing the statue behind it and input the numbers in a CLOCKWISE direction. So the first number given to you by the RECORD PLAYER will be input from the left and work your way around the machine until they are all inputted.




Once all have been input, go around to the front of the machine and press the button in the middle to "Confirm Voice Of God Tone". Confirm it and now all we need to do is get this party started by electrifying some chandeliers.


Step 5 - Shocking Situation

Now that the new notes have been inputted correctly into the Voice of God Device, we need to shoot the chandelier in front of Barbosa's statue, on the ceiling, with each of the upgraded Tesla Guns.



Aim for the candles poised on the chandelier in order to get this to work. When you do this correctly, you will see surges of electricity hitting that chandelier and lots of loud noises and bangs, so cover your ears.


Once you have done this correctly it will come up with a message saying that you have "Found the Rabenherz" which is a ruby. This will go into your inventory.



Now that we have this, it means we can now get into the BOSS FIGHT and kick some serious zombie flesh eating butts.  Go to where the HILT is and shoot the HILT with the upgraded TESLA GUNS. Do this in a coordinated fashion. Once it has been shot with the guns it will release the HILT so you can pick it up and activate the cutscene for the end boss which is the PANZERMORDER.

This fight is exactly the same as in the Casual Easter Egg except its twice as hard. If you have never fought him before then check out PART 3 of my Casual Easter Egg guide on the step called "Stop bossing me around Panzermorder!".


Basically its harder this time around by the fact that:

  • The BLIMP that flies around overhead only has 1 light on it to shoot down for obtaining  the battery to charge with zombie souls, rather than 4 previously.
  • The lights on the BLIMP have a lot more health than it normally does and will take a lot more ammo to take it out
  • The amount of time you have to attach the charged battery to the PANZERMORDER is literally seconds. As soon as you down him, attach it almost immediately otherwise he will get up again and continue on his rampage.

Just light previously, every time you attach the battery successfully he will disappear off the map and then return shortly after the zombies have had some fun with you. Then eventually the Zeppelin will return which you can shoot down the battery again and charge with zombie souls. Simply repeat the process a total of 3 times and your golden.....just try not to get killed in the process.

When you completed the process of attaching the battery 3 times, you will get the same cut scene as you did in the Casual Easter Egg ending, but the ending is slightly different as KLAUS is still alive.

When you stand near him he will grant you INFINITE AMMO and you will also get ALL PERKS only for the life that you currently have. If you go down, you still have 6 PERK SLOTS and can simply run around and buy all the perks again if needed.

Still not sure how to complete the Hardcode Easter Egg? Then check out MrDarlekJD's video below on YouTube:




Thanks for reading as always guys.

Henry


The Final Reich Hardcore Easter Egg Walkthrough Part 1 - WWII Zombies





Casual Easter Egg: Part 1 -- Part 2 -- Part 3 --

Hardcore Easter Egg: Part 1 -- Part 2 --


Hi guys,

welcome to the Hardcore Easter Egg Guide for Call Of Duty World War 2 Zombies on the amazing "The Third Reich" level. Completing this Easter Egg will not only gain you my upmost respect and admiration, but will also earn you the Dark Reunion Trophy / Achievement to put on your virtual mantle piece.

This Easter Egg can be completed on solo or multiplayer, but as there is a ton of stuff to do, multiplayer will make your life a whole lot easier.

Now before we start into the "Hardcore Easter Egg" we need to have got up to the point in the "Casual Easter Egg" up to the point where you shoot the hilt with a Tesla Gun. DO NOT SHOOT THE HILT.....sorry for shouting, but if you do you will not be able to do the Hardcore Easter Egg as you will be set in stone on the path of the Casual Easter Egg. 

If you are not sure how to get up to the point with the hilt, check out my Casual Easter Egg guide and get up to "Part 3", up until the step called "Music to my Ears! Don't Take that tone with me!" from there we can then pick up the Hardcore Easter Egg quest.

We also need to have upgraded all 4 Tesla Guns at this point in order to complete this Hardcore Easter Egg.



So just to recap before we enter the abyss the pre-requisites before doing this are:

  • Get up to the point in Casual Easter Egg where you are about to shoot the Hilt with the Tesla gun, but don't shoot it

Ready....get set....lets rumble zombies!


Step 1 - Just for the RECORD

This step can be done as soon as the game starts, or when you have a free spare moments from running and screaming for your life from the zombie horde hot on your heels. Also up until the point in the Casual Easter Egg we talked about above which is a pre-requisite and you have NOT picked up the Emperor's Hilt.



Around the village in the SPAWN AREA by the PUB, the MAIN VILLAGE and the RIVERSIDE areas will contain 3 SPINNING TOPS. These will conveniently be placed on windows and rooftops around these places and will need to be shot down and picked up. These come in the classy colours red, green and yellow spinning tops.

In the below video from MrDarlekJD he shows us some of the many possible spawn locations of these spinning tops and where to place them from time stamp 1:53 to 2:37:




Once collected, the 3 spinning tops need placed in the window of the toy shop:




Once placed down, these spinning tops will act like a clock. When they are initially placed in the window of the toy shop, the hands are facing to 6 o'clock. 





Now, around the map inside some of the windows, are small enigma machines sitting on benches, sofas, tables etc. which have a coloured bow on top of them., along with a number. The locations of these small enigma machines are shown in the video below from time stamp 2:43 to 3:50.




When you find all of the enigma machines, there is only 2 known ones which appear, whatever colour they are note down the number on them. Then return to the toy shop and for each coloured bows number, turn the matching spinner top to that number by pressing the USE button on each. E.g. if the number on the RED BOW is 9, turn the RED SPINNER TOP to the 9 o'clock position.


Once 2 of the enigma machines have been located, simply keep turning the last spinner top around until a small drawer pops out at the bottom of the Toy Shop with a RECORD....hopefully with some banging tunes on it. This last spinner number can be guessed as its only the number range 1 to 12, simples.




These enigma machines spawn around the map in random places every playthrough and the numbers change on them as well so they will probably never be the same ones for any subsequent play through's.

Step 2 - Don't take the weathers name in vain

Open up the power for the Bunker Door before attempting this next step. Run toward the Riverside area and head toward the WEATHER VANE that sits on top of the wall by the river edge and activate it by pressing the USE BUTTON





It will then start spinning like a headless chicken in the wind and when it stops, it will be pointing to a very small tiny light....must be one of those energy saving bulbs its so small....but will generally end up pointing to the left, right or directly in front of it. 

This light gives you the location of a BUTTON. Its very small and quite hard to see however in the image below it was pointing into this red building, just inside the window. When you need to do is simply lock N load and shoot the button/light.




Once the light has been shot in whatever one of the 3 locations it spawned in, the WATER MILL just behind the WEATHER VANE will start to move and reveal a TESLA COIL. Simply head over to the TESLA COIL and shoot it with any of the upgraded TESLA GUNS, it doesn't matter which one it is, the coil just wants the juice.


This will provide power to the windmill, which will then provide power to the PUB....anyone for a pint?!! No we are professionals with a job to do first, if we survive the zombie onslaught, then we can have a pint of the golden nectar.....but not a second before we complete our mission....I want you focused.

Now power has been restored to the pub, you can go up to the RECORD PLAYER that sits on the bar and insert the RECORD that you got from the TOY SHOP spinning tops step. Once the record is inserted, it will start to play.....you guessed it....some music.



Step 3 - Those flippin' power switches

For this next step, keep playing the Casual Easter Egg up until the point you need to examine on of the HANDS OF GOD and the ZEPPELIN is flying around the map. In parts of the Casual Easter Egg, we need to turn on power in both parts of the MORGUE and the LABRATORY.



During this step, both of those switches will have turned off and need turned on again. When you do this, you will have to high tail it as you only have 30 seconds to get back into the COMMS ROOM, where you will notice the door to the SALT MINE will have another POWER SWITCH you will need to flip on. You will have 30 seconds to flip this POWER SWITCH before it resets and you will have to do this step again.




Once this last power switch has been flipped, it will reveal TESLA COILS that need to be shot by an upgraded Tesla Gun. Before doing this we need to make sure there is a BRENNER HEAD nearby....see if it wasn't for me you would forget your BRENNER HEAD if it was still screwed on. 

It needs to be nearby the Brenner Head as there is only a limited amount of time to complete this next step. With the Brenner Head equipped, go back to where the TESLA COIL was revealed to you in the COMMS ROOM and we are going to shoot these coils with the upgraded Tesla Gun. When we do, the lights will go out and two panels, 1 on either side of the COMMAND ROOM will open, 1 which leads to the laboratory area and one to the morgue area.




Activate the Tesla Coils by shooting them with the upgraded Tesla Gun, then use the Brenner Head and run to where these panels are which have now opened.
 As its quite dark in here now, use the Brenner Head to shine it onto the metal enigma style machine that has appeared. What you need to do is keep turning each of the individual numbers until you get one with a BLUE glow on it.

Once you get both panels glowing blue with their inputted numbers on the enigma machine dial, you will get a COIN that can be used to get the TALON SWORD.

If you did not make it to both panels in time and they have closed, you will have to play through the current round until you can retry it again. Restart again as needed again by shooting the Tesla Coils with the upgraded Tesla Gun.

When you have the COIN, make you way down to the EMPERORS CHAMBER area and insert the COIN in front of the STATUE. This will drop part of the wall in front of the statue and reveal the RED TALON sword, pick it up and start swinging!

CLICK HERE TO GO TO PART 2 OF THE HARDCORE EASTER EGG



Thanks for reading.

Henry




Saturday, 28 July 2018

Tesla Gun Upgrades in the Final Reich - Call Of Duty WWII Zombies




Casual Easter Egg: Part 1 -- Part 2 -- Part 3 --

Hardcore Easter Egg: Part 1 -- Part 2 --


Hi guys,

Here is the full guide on how to upgrade the shockingly awesome, electrifying Tesla Gun within The Final Reich Zombies map in Call Of Duty World War II. Upgrading the Tesla Gun to one of its 4 kick ass alter ego's will give you some serious fire power against the zombie hordes.

The 4 upgrades to the Tesla Gun will turn it into one of the following:



  • Reaper
  • Midnight
  • Blood Thirst
  • Hurricane


I'm not trying to make it awkward for you, but there is a tiny pre-requisite before we can upgrade the Tesla Gun, which is:

  • Have completed the "Activate and defend central lightning rod" objective

This stage can be found in Part 2 of the casual Easter guide where the player must defend the tower from being destroyed.

Now lets get down to business....


Upgrading to the "Midnight" Tesla Gun



In order to upgrade to this gun, we will need to obtain a Brenner head. This can be done by annihilating the flame thrower zombies that spawn into the map at times and really turn up the heat on this map. After you gun him down and roast him like a marshmallow, pick up his head which falls off and left on the ground.....don't worry he won't be needing it anymore.

Pick it up then head over to the Courtyard area. Here at the gate that you open to get to the courtyard, which costs 1500 JOLTS, we need to open this gate and as soon as we enter the area, turn left 90 degrees and you will see a stone statue. Equip the Brenner head and use the aim down the site to activate its mystical powers which shines purple on the statue and it will explode into a million pieces.


This will then leave behind a measly stump of stone where it used to be along with a flat power core that needs charged. The charging will be done with the Tesla Gun, simply aim at the core and shoot it and it will come flying into the map and land on the ground. Pick this energised core up and place it in the S-Mine Trap core, just to the right of the statue in this area.


Now what you want to do is get lots of normal zombie kills with this trap that throws up bouncing betty's out of the ground, handing out huge amounts of damage to anyone that gets in its path, dead or undead....stay back from the explosions as they can hurt you too...duh! Train a lot of zombies into a line and then lure them into this area and activate the trap which costs 1000 JOLTS. Always watch behind you in this area when the trp is active as the stairs just behind you is a spawn area for zombies and they can come thiack and fast up these stairs if your not careful.


Once the trap has finished and you have killed enough zombies, you should be able to lift the charged power core from the trap core and carry it down to the Electric Trap in the Laboratory Area. The power core is then placed to the left of the weapon forge machine that glows yellow as shown in the picture below:



This will then activate a health bar above it once it is in place and you will have to protect it from the zombies attacking it. Simply defend it like you defended the tower and the central lightning rod. Once a certain amount of time has passed, the weapon forge machine will spit out a TESLA GUN BARREL for you to pickup. Hold the use button to pick it up and then head up to where you originally made the TESLA GUN in the machine on the COMMAND ROOM's top floor.


When you get there part of the machine will be raised simply go up and press the use button on this side to create the new TESLA MOD. It will say hold to create MIDNIGHT. Put the gun into the machine and a short time later it will spit out the newly upgraded gun for you to use. Its the green gun that fires elliptical bolts of green energy into zombies.





Upgrading to the "Hurricane" Tesla Gun

Hold onto your hats its going to get windy out there! To get the hurricane tesla gun upgrade, we need to get another power core. To do this, we need to use a BOMBER ZOMBIE to blow up the grey panel that is on the stairs that leads to the top floor in the LABRATORY AREA just above the electric trap.


You simply need to wait at the top of the stairs until a bomber zombies trundles his way up and you just have to run into him on the stairs to detonate himself and blow the crap out of the grey panel. When he explodes, the power core will fall to the ground and can be picked up.

When you pick it up, if your not fit like me, don't worry as you will not have far to leg it to the place where you need to place the core. Its in the centre of the actual ELECTRIC TRAP it needs inserted into. When inserted, we need to lure the larger, taller zombies with spikes on their arms into the trap to kill them. It costs 1000 JOLTS to activate the trap and you must kill the spikey zombies in pairs of 2, they cannot be killed individually. 3 sets of pairs seems to do the trick so to be on the safe side say 6 of the larger spikey zombies need zapped to charge the core.


Once the core has been charged, simply pick it up and then go to the weapon forge in the LABRATORY AREA where you got the Tesla Gun Barrel for the Midnight upgrade, but this time you will place the charged energy core on the right hand side of the machine.


This again activates the defend the power core objective and just like the last time, after a short space of time, the machine will spit out the gun barrel piece for the Tesla Gun. Then we simply repeat the procedure as we done for the midnight tesla gun upgrade. Hold the use button to pick it up and then head up to where you originally made the TESLA GUN in the machine on the COMMAND ROOM's top floor.



When you get there part of the machine will be raised simply go up and press the use button on this side to create the new TESLA MOD. It will say hold to create HURRICANE. Put the gun into the machine and a short time later it will spit out the newly upgraded gun for you to use. Its the purple gun that fires purple bolts of energy out surrounded by circles of energy




Click here to go to Part 2 of the Tesla Gun Upgrade Guide



Still unsure how to do these upgrades? Then check out GregFPS's video below:


Thanks for reading as always guys

Henry