Wednesday, 6 May 2026

Totenreich Turning on the Power and Pack A Punch Guide - Call Of Duty Black Ops 7 Zombies


Secrets: Turning on Power / Pack A Punch --

Hi guys,

here is the double whammy Easter guide for the Call Of Duty Black Ops 7 Zombies map, Totenreich and how to turn on the power and activate pack a punch on this chilly, ice cold map.

These are required as part of the main Easter egg quest, so always best to get these done early on.

Pack a Real Punch by Turning on the Power!

Let's get the POWER up and running first, shocking I know, but its essential.

When you spawn into this map, you will have 2 OBJECTIVE MARKERS displaying on your HUD.

You will also have the objective on the left hand side for "INVESTIGATE - EXPLORE THE FISHERY ISLAND".

Even though we have 2 objective markers present, it doesn't matter which way we go to get to them, as we will eventually have to open up the whole map anyway.


Simply follow the objective markers until you get to the end objective.

If you go down the left hand side of the map from the main spawn area, called "Eioskallen Landing", this will take you through the following areas if you follow this objective marker:

  • From Eioskallen Landing to Fjord Road (Costs 1000 to open the barrier)



  • Fjord Road leads us into the Dry Rock area and there is a barrier which costs 1250 to open. This will then allow you to take the ZIPLINE over to the other side and you will then be in the Fishery Island area.




  • Once you land on Fishery Island, the OBJECTIVE on the left hand side of the screen will now update and change to say "Repair Broken Power Lines 0/2"

  • Keep following the objective marker again and we will then be required to purchase a barrier for 1500 credits which will open up another zipline, which if we ride it, will take us over to the Core Foundry area.




  • When you get to this Core Foundry area, as soon as you come off the zipline, go to the right to head outside, then immediately take another right to enter the building which has the OBJECTIVE MARKER inside it.





All you have to do is go up to the ELECTRICAL BOX and hold the interact button on it and your character will start repairing the electrical switch.

Once it is activated, if you look out the window to the left hand side, you will see electricity surging through the power cables.

This means this half of the island will be powered up, but not the other half.

To open up the other half of the map, go back to the Fishery Island area and there will be another barrier which has a ZIPLINE behind it, which you will need to purchase for 1500 credits.

This zipline will then take you over to the Skallen Market area of the map.






There will be another Electrical Panel which you need to interact with on a telegraph pole, in front of a market stall that has a small fire beside it.






Once this is repaired, the electricity will surge through the powerlines once again and the power will have been fully restored to the entire map.

Once completed, your objective will also now update to be "Enter Tyr's Head".

I never Tyr.....of Destroying Zombies
Now we have the power fully working across the map, if we continue on with our new objective to "Enter Tyr's Head", we will be taken onwards to another barrier in the which costs 1750 credits in the Skallen Market area.






Once opened, this will lead us into the area called "Tyr's Shoulder"....seems even robots need a shoulder to cry on.

Follow the objective marker to the end of the area and you will see a hatch that allows you to enter "Tyr's Head".



Once you enter it you will have an ejection timer start on the left hand side of it each time, which will give you 60 seconds to do what you need to.

All you really have to do in here is activate the control panel which the objective marker is pointing you towards. This will initiate some dialogue which you can listen to until you return back to the main map area.



Once the 60 seconds is up, you will be automatically ejected to somewhere random around the map.






You can also exit this head anytime before the timer expires, by going back into one of the tubes marked for the exit.

Once you return back to the map you will now be given a new objective.

This card is the key....administrationally speaking!
Now our objective will have been updated to say "Recover Admin Keycard". This will of course place a guided objective marker on the map for us which we can follow.

This keycard is located in the Dry Dock area of the map. Simply make your way through the map, towards this new marker, until you get to the Dry Dock area is where it normally spawns a lot, however it can move to different areas on different play throughs.

In this play through, it was located in the Dry Dock facing the ARMOUR WALL BUY in this area.





Pick it up and we can move onto the next step!

The War Factory.....a factor of war
Now that we have the keycard, the objective will now update to be "Enter War Factory". This will also be a guided objective so make you war to the front door of it and open it by spending 1000 to unlock the front door.



When you are inside, the objective updates to "Open Admin Door" and prompts you with another marker to open the double doors just a bit deeper inside the war factory, behind the entrance door you just opened.





Use the ADMIN KEYCARD you picked up here to open these doors and progress through.

The objective will then read "Retrieve Glocke Drop Controller".




Some armoured zombies will be in this room when it opens, which you need to dispose of and when you do, you will see the GLOCKE DROP CONTROLLER sitting on top of the controls panels, ready for you to pick up.

Once picked up, the objective then updates to read "Initiate Sync on the Fishery Island".




Head back over to the Fishery Island area and you will notice it will want you to go down the steps into a rocky, snow covered area lower down.

You will see the objective marker placed here and below it, there will be a PURPLE PULSING coming from the area.





If you walk up to this area it will say "Initiate Tyr Sync", press the interact button here, it will initiate a mini lockdown sequence and make several zombies start to spawn.

All you have to do here is destroy the zombies that have the PURPLE EYES, until the progress bar for the SYNC you just initiated has completed.



Once the progress bar for SYNC CONTROLLER ON FISHERY ISLAND has reached the end of the bar, there will be a small animation for a few seconds of zombies getting caught in anti gravity, before the GLOCKE DROP POD crashes down and turns into the PACK A PUNCH MACHINE!





Thanks for reading as always guys.

Henry