Secrets: Turning on Power / Pack A Punch -- Secret Song -- Jotunn Star Wonder weapon -- Secret Rooms -- Singing T.E.D.D. Fish / Brain Rot army -- Random Powerups Each Round -- Kneehigh Helmet -- Golden Tide Helmet -- Cointoss Helmet -- Icebane Helmet -- Richtofen Easter Egg -- Richtofen Jumpscare -- Free Wonderweapons -- All Free Powerup Locations --
Easter Egg Guide: Part 1 -- Part 2 - Part 3 --
CLICK HERE TO GO TO PART 1
Something Fishy Going on Here.....but I am Reeling It In
For our second piece of URANIUM on this map, we will need to first find:
- A fishing rod
- Fishing rod location which has a GLOWING GREEN FISH
To find a FISHING ROD on this map is actually very easy and they are dotted all around the places, resting in corners of rooms, piers, against boxes etc.
Some well known locations of the Fishing rods are:
Then once we have acquired a FISHING ROD, we will need a quiet place to relax and start fishing from.....but only where there is a GREEN GLOWING FISH hopping in and out of the water at a specific fishing rod holder location.
There is about 11 fishing locations around the map and they are in the following locations below. Remember we are looking for the location that has the GREEN GLOWING FISH swimming near it:
Now when we find where the GLOWING GREEN FISH is swimming in front of these fishing locations, hold the INTERACT button and your character will place the fishing rod into the rod holder.
Now all you have to do is wait until the fish bites and when it does, the FISHING ROD will start to glow BLUE.
Go up to the fishing rod and interact with it one more time and reel the fish in. When you bring the fish in, it will then spawn in a special zombie called an IRRADIATED RAVEGER from the fish.
Sometimes it will disappear shortly after spawning in and if it does, you need to progress to the next round in order to get it to reappear again.
Once it reappears, you simply need to follow it around the map until it reaches 3 locations, where you can then deal it damage.
Once enough damage has been done at one location, it will then shortly move onto the next until it gets to the third location.
Dealing it damage at the last location will destroy it and it will eventually drop the second piece of URANIUM we have been looking for.
You can see its location on the TAC MAP as it will appear as a HVT style type of target.
While it moves around it will spawn in additional RAVAGER'S and additional zombies to the normal ones that spawn on whatever round you may be on.
Now we can move onto finding the final piece of URANIUM!
Glocke Drop it like it's hoooot, drop it like it's hoooot!
The last piece of URANIUM can be obtained by first getting hold of a DROP GLOCKE CONTROLLER.
This can be done in several ways:
- By crafting one at the crafting table
- Fishing around the fishing spots with the fishing rod to pull one out of the water (Pure luck)
You will now want to gather and train up a large amount of zombies, so that there is about 20+, then you call in the GLOCKE DROP CONTROLLER somewhere in the map.
Once it is called in, the zombies within range will levitate up into the air. All you have to do here is shoot the ones that are levitating in the sky.
You will need to destroy about 20 floating zombies this way and once you do, you will notice that the last piece of URANIUM will drop.
This is probably the easiest out of all of the pieces of URANIUM to procure.
Now we have all 3 pieces of uranium collected, lets move onto the next step.
Clawing back the zombies
Head over to the MACHINE WORKSHOP area of the map and where the CLAW MACHINE is in on the ground floor, we need to put the 3 URANIUM PIECES into the small CYLINDER that is attached to the front of the claw machine.
This inserts the 3 URANIUM tubes into the machine and then it will start a mini game, where you are looking down from above into the machine.
You will notice that there are 3 VILES on the left hand side of the machine you can pick up with the claw and move around in the machine. When you pick these up, if you move to the right hand side of the machine with the claw, you can drop these into the holes that are in the grid.
There is also a red and green bar at the top of the machine showing us the energy readout from this machine. When we drop the uranium into the various holes, this will make the levels go up and down on this bar, and the aim is to finish when we insert the third URANIUM VILE into the 3rd hole, that it lands the arrow in the GREEN ZONE of this bar.
At first glance, it appears to be a simple collection step, but the real mechanic is based on circuit balancing rather than item placement. Understanding this section properly is key to progressing without wasting attempts.
The core objective is not simply to insert all three uranium pieces, but to manipulate how they connect the underlying node grid. Each uranium placement affects how the nodes link together, effectively building or breaking electrical circuits. These connections determine how much energy the machine generates. The system then converts this into an energy bar, which is displayed after the third uranium piece is inserted.
The critical rule of this step is that players must avoid forming a complete, fully connected circuit across all nodes.
While it may seem logical to connect everything for maximum output, doing so actually results in an overload of energy, pushing the meter into the red zone and failing the step. Instead, the puzzle is designed so that partial or segmented circuits are the correct solution. This forces players to think in terms of controlled connectivity rather than full optimization.
Once all three uranium pieces are placed, the game evaluates the overall structure of the circuits. If the connections are too weak, the energy bar will fall short. If they are too strong and overly connected, the system overloads.
The goal is to strike a balance where the generated energy lands precisely within the green zone on the meter. This represents the correct configuration and successfully completes the step.
In practice, the third uranium piece is usually the most important, as it often determines whether the system tips into success or failure. Small adjustments in how nodes are connected at this final stage can drastically change the energy output.
Players should focus on preventing a single fully unified circuit while still maintaining enough connectivity to generate sufficient power.
This can only be attempted once per round and if you fail it, it will allow you to retry it the next round so don't panic if you fail it 2 or 3 times.
Once completed, you will exit out of the machine and you will now be able to pick up the container at the front of the machine you put the URANIUM into, and it will now be called the ATOMKRAFT CORE.
Now we need to head over to where the QUICK REVIVE PERK MACHINE is located, however when carrying this core, we will not be able to sprint....just a heads up. This things heavy, careful you don't do your back in!
Ladies & gentlemen.....start your engines!
Head over to the QUICK REVIVE PERK MACHINE location, located in Eidskallen Landing, and to the right hand side of this, there is a small space on top of some PALLETS where you can place the ATOMKRAFT CORE on the edge of.
Once you do this, enter the small shed / shack behind the quick revive machine, called LIEF'S BOAT REPAIR.
Here you will find a LARGE ELECTRICAL GENERATOR that if you interact with, will come to life. You will notice electricity coursing through the cables above it and at both ends of the generator.
You will now notice on the left hand side of the screen, that an objective for CHARGING PROGRESS will appear and a timer along with it.
All you have to do is protect the ATOMKRAFT CORE from zombies attacking it, until the timer reaches zero....sounds simple ....right?.....WRONG!!! :) As there is of course another little spanner in the works, as the GENERATOR in the room behind here will periodically go offline and you will have to go back into the room an restart it possibly 3 or 4 times during this objective.
Once it is completed, the ATOMKRAFT CORE will have changed to the CHARGED ATOMKRAFT CORE, which you can now pick up again and take with you.
We now need to take it over to the STORM BRIDGE area of the map.
Whilst carrying this ATOMKRAFT CORE, you will slowly start to lose health. You will also notice that the environment will become dynamic and there will be some large ICICLES punching through the ground and up into the air, trying to slow you down while you are enroute to the STORM BRIDGE.
The easiest way to get through these giant icicles is to simply SMASH them with your MELEE attack, while holding the JOTUUN STAR WONDER WEAPON.
You can simply avoid them of course but it all comes down to how many zombies are chasing you, how slow you are walking with the ATOMKRAFT CORE, the choice is totally up to you.
When you get to the STORM BRIGE area, in the middle of the bridge, there is a lone BARREL on the bridge, which if you interact with, will place down the ATOMKRAFT CORE on top of it.
Once you place it down, the ROBOT in the background will start to move and there will be an epic fight scene between the giant ICE MONSTER and the ROBOT in the background going on.
Once this battle is over, if you make you way over to the left hand side of the STORM BRIDGE, in the TYR'S FOOT area of the map, next to the ROBOT TELEPORTER, you will find on the ground and item called DRAVAKAR SHARD.
Pick this up and we can then move onto the next step.
This fire is the pits!
Now we need to head over to the BLODHEIM HALL area of the map, with the DRAVAKAR SHARD.
You will notice in the hall, there is a FIRE PIT in the middle of this room, with a sort of ROASTING RACK on top of it, with nothing on it.
If you interact with the fire pit, it will place the Dravakar Shard onto the roasting rack of this fire pit.
You now need to charge up your JOTUUN LANTERN WONDER WEAPON so there is a flame inside it. Do this by destroying zombies with it until it starts to glow.
Then used the left trigger attack on this FIRE PIT to ignite it and it will produce a BLUE FLAME underneath the wood in the pit.
Once this has happened, head over to the EIDSKALLEN STAVE CHURCH area of the map.
Inside the CHURCH, just to the left of the centre, there is a DISCIPLE INJECTION laying on the floor, next to a wooden barrier. Pick this up if it is still available at this location in your game, as someone may have picked it up previously and used it.
If they have, you can go to the crafting table and create one yourself at a cost. Going to the church and saving this one until this point in the Easter egg, is a guaranteed way to have one handy and best of all....FREE.
Now we have the injection, head back to the BLODHEIM HALL area and use it near the FIRE PIT that you lit with a BLUE FLAME.
Once you initiate the injection, you will now have additional attacks at your disposal, which are:
- Grab Zombie
- Drain Life
- Dash
- Scream
What you have to do here is pick up zombies and feed them into the fire pit, with the blue flame, using the GRAB ZOMBIE attack you have just acquired.
You simply keep repeating this until you see a white flash on the screen, kicking you out of the disciple injection, at which point, an HVT NECROPINCER will spawn in called CALRYNNOR.
As he enters, you will also be given a MAX ARMOUR and a INSTA-KILL for your troubles.
You will then enter a mini lockdown were you simply just need to destroy him and if you have the JOTUUN STAR WONDER WEAPON or PACK A PUNCHED guns, this will be fairly easy to do.
Once he is destroyed, he will drop a SUNSTONE PIECE, located just in front of the FIRE PIT you fed the zombies into.....pick this up and we can move onto the next step.
Take me to church
Now we need to head back over to the EIDSKALLEN STAVE CHURCH area of the map.
Once here, in the middle of the church, there is a CIRCULAR WOODEN PODIUM. Interact with this podium and you will place down the newly acquired SUNSTONE PIECE.
Then you simply need to equip the JOTUUN STAR WONDER WEAPON and then MELEE the sunstone piece sitting on the podium.
Once you do this, look up, and you will notice there is a beam of light shooting up towards the ceiling.
Head outside and look up above the roof of the church and you will now notice there is a COMPASS ICON floating around up in the sky.
You will notice that inside this COMPASS, there are 3 ARROWS pointing at 3 DIFFERENT SYMBOLS.
There will also be several MOUNDS that have spawned around the map in different locations, which have a strange SYMBOL hovering above them.
These MOUNDS can be found at the following locations:
- Burial Grounds area - to the right of the CHURCH
- Eidskallen Square - looking to the left of the LIGHTHOUSE
- Eidskallen Landing - main spawn area
- Storm Bridge - left hand side of the bridge
What we need to do here is, look and take note of the 3 SYMBOLS that the COMPASS in the sky above the CHURCH is showing.
These 3 symbols will be in a certain order within this compass and if you look at the 3 arrows, there will be HORIZONTAL LINES going through them. 1 will have 1 line, 1 will have 2 lines and the last will have 3 horizontal lines going through these.
These horizontal lines indicate the order that we will need to throw out JOTUUN STAR WONDER WEAPON LANTERN ATTACK at them.
So in this playthrough, we had the symbols in the order:
- 1st is the Z type symbol
- 2nd is the angled S type symbol
- 3rd is the diamond shaped symbol
Find these mounds and symbols hovering above them, then use the left trigger attack of the JOTUUN STAR WONDER WEAPON to throw the lantern at these symbols in that specific order.
To charge up the throwing lantern attack, we have to charge it up with zombies souls, by destroying them with the wonder weapon equipped.
Once you hit the last symbol in the correct order, return to the CHURCH and you will notice there will only be one more ARROW pointing towards one SYMBOL.
This now means you are ready to head into the main BOSS FIGHT.
I'm the boss here, Drive a Car....I mean Dravakar!
In order to initiate the boss fight, we need to head back into TYR'S HEAD and go to the CONTROL CONSOLE in the middle of this area.
You will see the ENTER COORDINATES - INITIATE TRAVEL TO SHADOWSMITH'S LAIR pop up on the screen, which if you enter, there is no going back, until the boss is defeated.
As always, make sure every weapon you have is PACK A PUNCHED, all ARMOR upgraded, all GOBBLEGUMS fully stacked and any tactical or lethals are maxed out.
When ready, initiate the boss fight. When you enter it, you will be taken to DRAVAKAR'S FALL area of the map.
When you spawn in, you will notice the ORIGIN'S ROBOT fighting the monster DRAVAKAR ahead of you.
All you can do here is shoot the monster and get non critical hits at this point. As you do this, the zombies will start to spawn in and attack you so watch out from attacks from all angles, but the boss itself will not be attacking you.
At various points of this epic battle between giants, there will be WEAK SPORTS starting to appear on the giant monster. When you shoot these spots, it starts to deal more critical damage to the monster.
As soon as these spots appear, hit them as many times as you can with your best weapons.
Let's get a total overview of the different phases that take place in this boss fight and what to expect.
Thanks for reading guys.
Henry
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