Thursday, 25 May 2017

Unlocking Pack A Punch in Rave in the Redwoods Zombies - Infinite Warfare

Easter Egg: Part 1 -- Part 2 -- Part 3 --

Secrets: Boat Propeller -- Charm Locations -- Crossbow -- Crossbow Upgrading --
Musical Easter Egg Guide -- Trap & Gem Guide -- Ghosts N Skulls 2 Guide -- Pack A Punch --

Hey guys,

here is how to get to the PACK A PUNCH machine in Rave in the Redwood Zombies for Call Of Duty Infinite Warfare. Everyone loves a machine that can triple the killing power of any fire arm you are carrying, so I could not skip over showing you how to get to Pack A Punch....I love destructive zombie killing weaponry what can I say?

First little niggle to get out of the road is to simply turn on the power for this map. This map only has one main power switch to turn on and it will supply you with all your electrical appliance needs. The power switch is located under the main spawn room / cabin of Rave in the Redwoods which is called BEAR LODGE. It will cost a little bit of money to get to it though so start saving those pennies to get to the OLD MARVIN MINE AREA.

Here is the shortest possible route known to man:

Now that the power is on and your electric bill has been paid, we can tell you how to unlock the Pack A Punch machine awwww yeah baby....well also need to collect all the boat parts and repair the boats propeller.

That film left me reeling

In order to kick ass during the main boss fight for Rave in the Redwoods, you will need your weapons upgraded via the Pack A Punch. If you don't upgrade them, I think its suicide going up against the main boss as you will use so much ammo, your logistics manager who supplies your guns with ammo is going to have a heart attack....or some mild indigestion. 

Upgrading and being prepared for the worst means you can beat the boss and win...which is what everybody wants. Luckily, accessing Pack A Punch is really easy. If you can get all the boat parts, you can get the two film reels.

Projector Location

The Projector that teleports you to the Pack-A-Punch Room is available on Turtle Island, but you’ll need to connect 2 Film Reels to get the projector working.

Its located on a desk in the interior building right next to Film Reel #2. Hook up the film then enter the open portal to access the Pack-A-Punch Room.

Film Reel #1 Location

Bear Lake — The first film roll is just outside the boat house doors, before riding the boat to Turtle Island at the docks. This location is shown by the RED CIRCLE on the map.

Film Reel #2 Location

Turtle Island — Ride the boat to Turtle Island, then go up to the building on the hill. Turn left to find a bonfire. Nearby, next to an old laundry machine, look for the film roll on the ground.

Once you have both film reels, go into the Cabin on Turtle Island and find the projector on the table. Go up to it and it will ask if you want to repair the projector. Hit the USE button and the projector will light up in all its glory and shine on the wall a very cool trans dimensional portal.

Go up to hit and hit USE to enter it and you will be hurtled into the projection room which contains the Pack A Punch Machine....sweet!

Still unsure how to get to Pack A Punch? Check out +CodeNamePizza's Video Below:

Thanks for reading as always guys,


Ghosts N Skulls 2 Arcade Machine Guide Part 2 for Rave in the Redwoods - Infinite Warfare

Easter Egg: Part 1 -- Part 2 -- Part 3 --

Secrets: Boat Propeller -- Charm Locations -- Crossbow -- Crossbow Upgrading --
Musical Easter Egg Guide -- Trap & Gem Guide -- Ghosts N Skulls 2 Guide -- Pack A Punch --


Finding the 3rd Skull - Skull Spinner

Now to activate the 3rd skull to satisfy the Skulls N Ghosts 2 arcade machine, simply head down to the power room where we will attempt to show off our knife throwing skills at a zombie who wants to join the a target?

I paid him a few bucks and he hopped willingly onto a rotating target with the skull....he then said he was not nervous with such a professional knife thrower about to throw at him. That's when I broke the news and told him it was your first time and he wanted to cancel the show...I told him no way :).

We need to play a mini knife game, which is very easy, and consists of a rotating zombie stuck to a target which has a skull on it. Simply use the throwing knife once the game is activated to knock the skull off this target and it is all yours. Simples, skull number 3 will show on the arcade machine screen, your half way there keep at it!

Skull Number 4 - Erase and rewind to step 2

In the same spawn locations where the symbols started to appear in Step 2 for matching the symbol that appeared on the Ghosts N Skulls 2 Arcade machine, we are going to use these symbols to spell out the work "SKULL". This is obviously spelt in an ancient language which I tried to pronounce in the symbol form but got my tongue tied at every corner.

In videos and myself when playing am not sure about this, but it is recommended you try to spell out the word SKULL in one RAVE MODE session. So keep topping up with the fairies every opportunity and keep RAVE MODE going till you look at these symbols in the exact order given in the picture below in order to spell out the word SKULL.

The above picture was taken from MrDalekJD's video at the bottom of this post and it was in turn created by Glitching Queen on YouTube.

When you have located each of the letters in this exact order, simply stare at them down the sites until the symbol enlarges then disappears indicating it has been registered as your answer. Once all have spelled out the word, you will hear the weird notification noise letting you know you done it baby awwww yeah!

If you mess it up don't go nuts, simply enter RAVE MODE again and start over again, the only difference is the letters may be in totally different spawn locations to where you previously found each one.

Skull 5 - Mini Ghosts N Skull edition

In order to get in the machine to play the proper full HD, surround sound, technicolour marvel that is the Ghosts N Skulls 2 arcade machine....we need to play the travel edition.

Head down to where the boat takes you over to the island, once you have got the 4th skull, and when you ride the boat to the island, mini ghost heads will start to emerge from the water. They will be white and glowing green behind them at first and start getting higher and higher into the air, eventually turning red and trying to escape from the area.

What you need to do here is blast them until you destroy them, before they escape, especially the red ones as they are on the verge of doing a runner! When a certain amount escape, you will have failed this mini game challenge. Put the handkerchief away though as to restart this mini game, simply get back in the boat and head toward the island again and you can have another shot at it. Take as many goes as you need to complete it.

When you have done it all of the ghost heads will disappear in a puff of green smoke and you will have obtained the 5th skull.

Skull 6 - Machine needs jump started

First for this skull you need to build the BEN FRANKLIN CROSSBOW which is the electricity version of the upgraded VLAD CROSSBOW. Check out the Upgrading the Crossbow guide.

Once you have this bow, simply walk up to the machine, shoot it with the Ben Franklin and it will unlock the 6th skull meaning you can enter the arcade machine. If playing on multiplayer, everyone will need to go up to the machine and interact with it in order to enter the machine.

How to play Ghosts N Skulls

When you enter the machine, you will see rows of skulls appear which are Yellow, Green and Blue in colour. What you have to do is get rid of these skulls before they get too high in the air. To get rid of these coloured skulls, you need to use your gun like a ghostbuster to snare the coloured ghosts floating around in the background and around you.

Simply fire your gun to entangle a ghost in your particle stream and what ever colour the ghost is e.g. blue, push him over and into the blue skulls floating in the air to make them disappear and press the button to RELEASE him into the skulls making them explode.

The more you play, the harder it gets

As the game progresses, the order of the coloured skulls starts to change and gets much more trickier so don't say I didn't warn you. For example, you will be shown a colour order of the skulls, and then they will turn around, losing their colours. What you have to do here is, remember what colour those skulls where before they turned around....which is no mean feat, as I can't even remember what I had for breakfast this morning, while still snaring the correct coloured ghosts that matches the skull colour.

IF AT ANY POINT YOU HIT THE WRONG COLOUR OF SKULL WITH A DIFFERENT COLOUR OF GHOST, you will see the skull turn RED and start to fly to the portal at the other end of the room. This mistake can be reversed however, as you will see RED ghosts floating around the room, if you can snare a red ghost and hit it on the skull that's trying to escape, it will cancel out that skull so don't fret.

We need to keep an eye on the amount of skulls that are escaping in each arcade session as if 3 red skulls escape, you will be kicked out of the machine and will have to start all over anymore quarters?

There are also 3 phases to the machine, the 3rd of course, being the knew it was coming. The skulls basically start to move further and further away to the back of the room and you need to be getting your angles and aiming precise with the ghosts as its quite hard to release the ghosts onto the correct skull. The skulls basically start to back you up into a corner.

Spoils of War

When you complete Ghosts N Skulls, you will get:

  • All Perks
  • Afterlife Token - A Ghost Skull Head

The afterlife token means that in COP MODE you will have unlimited revives to get you out of the arcade. Normally you are only allowed 3 revives and you have to wait until the end of a round before you come back. When playing the mini games you will see your character has a massive skull head on top of their shoulders.

Still unsure how to do any of the steps? Then check out MrDalekJD's video below which is very easy to follow:

Thanks for reading as always guys.


Ghosts N Skulls 2 Arcade Machine Guide for Rave in the Redwoods - Infinite Warfare

Easter Egg: Part 1 -- Part 2 -- Part 3 --

Secrets: Boat Propeller -- Charm Locations -- Crossbow -- Crossbow Upgrading --

Hey guys,

here is the guide on how to kick ass at the Ghosts N Skulls 2 Arcade Machine in Rave in the Redwoods Zombies for Call Of Duty Infinite Warfare. Here I will show you how to activate each of the skulls within Rave in the Redwoods to get into the arcade game and how to complete this little bit of a tricky Easter Egg which will be well worth it in the end.

Basically we need to activate 6 skulls in total, in order, to get into the Ghosts N Skulls arcade machine to compete for the grand prize of an AFTERLIFE TOKEN and ALL PERKS on this map. We will also need the BEN FRANKLIN ELECTRICITY BOW.

Skull 1992

Around Rave in the Redwoods, there will be 4 different traps around the map that you will need to get a specific amount of kills with. The amount of kills will guessed it....1992 which is actually the year in which the map is set in. You can see this in Kevin Smith's face as he is wrinkle free when appearing in this level where he does have a few wrinkles now on those rosy cheek bones.

Don't freak out on me by that number as you are probably panicking I need to get one thousand nine hundred and ninety two kills!!! Well, no you don't, I will show you to your relief how easy it is to spell out the number 1992 with the traps.

Trap 1 - This zombies barking up the wrong tree

First we need to head over to the DOCK AREA and locate the LOG TRAP....all we need to do is get 1 kill with it once activated and your golden. It must only be 1 zombie so it is best done at the end of a round when you have culled the zombies down to a single zombie, otherwise you will mess it up.

It will cost a total of $350 to activate the trap, so this tree better be solid oak for that price. This will fill in the number of the year "1992" we are looking for. Now we just need the "992" part so onward and upward.

Trap 2 - Does anyone notice that a 9 is just an upside down 6?

The next trap is located at the archery range on the slight hill that overlooks the main recreational / DJ area of the map. It is a giant tree shredder / logger machine that usually makes mince meat out of wood, but today it has an easier job of tearing up ravenous zombies flesh instead.

It costs $750 to activate and you will need to cull the zombies in a round down to exactly 9 for this traps zombies count to register. Keep a count of how many zombies you have left as the numbers get thinner and kill only exactly 9 at the end of a round with this trap.

Trap 3 - Last night a DJ saved my life, by killing a zombie..... with a song

Now we have knocked off numbers "19" off the number "1992", we need to get another 9 kills with the DJ trap in our sequence of numbers. Again cull the zombie hordes down to a total of exactly 9 zombies at the end of a round, then flick the switch on the DJ turn table to blast out some tunes and let the zombies enjoy a little boogie and some ass shaking before they get obliterated and sent back to hell...its a fitting send off.

This trap will set you back $750 so this DJ better have some thumping tunes to be playing in his collection.

Trap 4 - Waterfalls mean surfs up big kahoona!

Head over to the waterfall trap which is located just outside the main spawn room. Here you will only need to kill 2 zombies to complete the year "1992" for the Arcade Machine. This trap will also cost $750 to activate, man camping is expensive.

After about 30 seconds you will hear a noise. similar to the one in Zombies In Spaceland letting you know you have successfully activated this skull.

Rave Mode

Now that we have completed the 1992 skull, get yourself a pouch of the magic stuff and enter into RAVE MODE and head back to the ARCADE MACHINE in the main spawn area and look down your sights at the screen of the machine. You will notice a strange symbol emanating from the machine, memorise this symbol.

We will use your photographic memory to match this symbol up with another one exactly the same around the map somewhere. The problem with this symbol is that there are 9 possible spawn locations which the symbol can appear around the map. Lets go through them and hopefully the locations will allow you to narrow down which location your symbol may be located.

If a symbol appears in a location that does not match the symbol you saw on the arcade machine, DO NOT LOOK AT IT. If you do, this will mean the game thinks that is your answer to the riddle on the machine and it will fail you on matching up the symbols. If you fail, you need to enter RAVE MODE again, look at the machine, exit rave mode then get another rave mode pouch and search the locations again, so do not panic if you mess it up its totally fixable.

Symbol Spawn Location 1

The window inside the ELECTRIC ROOM to the right of the stairs.

Symbol Spawn Location 2

In the MESS HALL URINALS next to the barricaded window.

Symbol Spawn Location 3

A corner of the swamp area just beyond the MESS HALL and to the right of this barricade that leads to the small sewage system.

Symbol Spawn Location 4

In CAMP OWL in this cabin shown above, just to the right of the CAMP OWL sign. Look in the window to find the symbol.

Symbol Spawn Location 5

Inside the BAY AND TACKLE SHOP just next to the Slapp Taffy perk machine, do some window shopping and have a look see if there's any symbols that you like. It will be located in the circular float on the wall.

Symbol Spawn Location 6

Just behind the boat you use to head over to the central island. In a little bit of marshland.

Symbol Spawn Location 7

It can also be on the island itself, at the top of the cabin where there is a fire pit that allows you to enter RAVE MODE on the island.

Symbol Spawn Location 8

Heading up from the Archery section to the main rave area, you will notice a tree when you start progressing up the hill. The symbol sometimes appears on the tree trunk of a tree just to the right of the path going up.

Symbol Spawn Location 9

On the actual ARCHERY SECTION itself on one of the hay barrels near the centre of this area.

The symbol can only be seen in RAVE MODE and you can take as much time as you need to find it. If rave mode runs out, simply enter it again and keep searching....I have faith in will eventually find it.

When you do find the correct symbol, aim down the sites and after a few seconds you will hear that dinging kind of noise to indicate that you have 2 skulls on the machine now....WOO HOOOOOO!!

Make yourself a cuppa tea I say and then we will progress onto part 2.

Still unsure how to do any of the steps? Then check out MrDalekJD's video below which is very easy to follow:

Thanks for reading as always.


Friday, 19 May 2017

All Gem Combinations and Totem Poles Traps Guide for Rave in the Redwoods Zombies - Infinite Warfare

Easter Egg: Part 1 -- Part 2 -- Part 3 --

Secrets: Boat Propeller -- Charm Locations -- Crossbow -- Crossbow Upgrading --
Hey guys,

here is the walkthrough guide showing you all of the possible traps that can be built in Rave in the Redwoods zombies and showing you their specific gem combinations in order to create them. These traps can save your bacon at times and can come in really handy for some of the main Easter egg steps so they are nothing to be sniffed at....unless you have a cold.

In total there are 3 different coloured gems that zombies can leave behind after you kill them. Whether the zombies robbed a jewellery store and then ate all of these gems.....we cannot confirm....however I do know that killing them will relieve some killer indigestion so your doing them a favour.

The 3 colours of gems are:

  • BLUE

You may have guessed that these are very much like the souvenir coins from Zombies in Spaceland and you will hear no argument from me that it is not similar. We place the gems into the totem poles dotted around the map to build the traps.

These gem combinations can be put in any order of colour so if you think you have accidentally put one in the wrong order, fret not, as its not relevant the order in this case.

Balloon Trap = 2 x Blue & 1 x Orange

Zombies are total air heads right? This trap when placed down makes zombies lighter than air and float up into the sky in huge numbers and spontaneously explode. Much better than any fire work show or balloon animal any clown has made me since I been alive.

Boombox = 2 x Orange & 1 x Blue

Nothing gets a zombie more jiggy on the dancefloor than a boombox strapped with high explosives. This is pretty much the same thing as the monkey bomb from every other call of duty. This was first introduced as you know in Zombies in Spaceland. It attracts the zombies over with some funky beats then explodes in their faces.

Electric Trap =  2 x Purple & 1 x Blue

Simply place this down and any zombies that step over it will get shocking results and electrocuted. Totally zaptastic!

Fireworks Trap = 2 x Orange & 1 x Purple

Simply place it down, watch all the purdy sparkles and rockets whizz off into the air while at the same time, kicking zombie ass in the process.

Kindle Pops = 1 x Blue & 1 x Purple & 1 x Orange

These leave a trail of breadcrumb like fire candy that you dab onto the ground, then shoot it to ignite. The zombies that walk through it will die a horribly and poptastic death. Great for cordoning off an entrance to a room or zombie spawn point.

Laser Window Trap = 2 x Purple & 1 x Orange

From zombies in Spaceland we have this trap which can be placed over any window in the map to help weaken and slice and dice zombies from their source. Reminds me out of the laser in the air vent in the film Mission Impossible when Tom Cruise is hanging from the ceiling.

Lawnmower = 2 x Blue & 1 x Purple

This is a new trap which is very cool, you can place it down on the ground and train zombies to run into it and get a hair cut from the blades permanently. You can also hold it in your hands and run into them yourself with it, just watch those fingers, safety first.

Medusa Device = 3 x Orange

We invented rechargeable batteries, now we have rechargeable nuclear detonation devices. What you do with this trap is place it on the ground, and kill zombies near it to charge up with zombie souls. When there is enough souls contained within it, run over to it and it will say hold the USE button to detonate. Get lots of zombies in the map and hit it and it activates a KABOOM style nuke effect.

Revector = 3 x Blue

This is brain washing on a whole new we can now control the minds of the dead now and change them from good to bad. Place this down and any zombies that steps over it will become a friendly ally, blue sparks will emit from him now and again, his eyes will turn blue and he will turn on his flesh crazed friends and stock knocking their melt in for you.

Sentry Turret = 3 x Purple

This is simply the sentry turret from multiplayer and is an automated zombie killing machine. Careful not to get in its direct line of fire as you can get hit by friendly fire from a quote from Call of Duty 4 Modern Warfare says "Friendly fire....isn't", damn where they right, any bullet from a friendly or enemy gun hurts like hell!

Still unsure how to do it? Then check out CodeNamePizza's video below to see the simple guide on how its done:

Thanks for reading as always guys.