Monday, 16 March 2026

Building the Blundergat Wonder Weapon in Paradox Junction - Call Of Duty Black Ops 7 Zombies


Secrets: Pack A Punch -- Building the Blundergat -- Building the Sundergat --

Easter Egg Guide:

Map Layout: All Areas

Hi guys,

here is how to get to build the BLUNDERGAT WONDER WEAPON within the zombies map Paradox Junction, in Call of Duty Black Ops 7 zombies. 

It is not the most difficult of weapons to build and to find the parts to, but it packs one hell of a punch as we know from previous Black Ops zombies games, so it is a welcome addition to our arsenal.

The sooner we get it the better, I have even got it built on round 6, locked and loaded, ready for use.

Let's find out how we get this beast of a weapon.

4, not 3, is the new magic number

In order to build the BLUNDERGAT, we will need to obtain 4 parts for it from the PAST and PRESENT versions of Nuketown.

These 4 parts consist of the BARREL, the SEALANT, the HAMMER and the STOCK.

These can be done in any order you wish, however this is the best way I think to do it.

SEALANT LOCATION - Lets seal the deal

The first part we can locate is in the PAST version of Nuketown, in the YELLOW HOUSE, up in the BEDROOM in the top floor.



In the bedroom near the window, there is a BOOKSHELF against the wall. 

Look down at the bottom shelf and you will see in the bottom left hand corner, there is a BOTTLE OF SEALANT part.




Interact with this and you will pick it up and we can move onto the next part.

BARREL LOCATION - These zombie cists are a barrel of laughs

Around the PRESENT day Nuketown, where the nuclear explosion is happening, you will notice there are CISTS attached to the sides of the buildings.


These CISTS give you loot and sometimes the odd special weapon, if you feed them zombie souls. They are basically SOUL BOXES that give you rewards.

Each CIST takes about 10 zombie souls to quench its thirst before spewing up its rewards....might wanna wash them first before picking them up though.....ewwww.



You won't see these CISTS in the PAST version of Nuketown, only in the PRESENT version.

To find the exact CIST that has the BARREL part, you do not need to guess which one may or may not have it, if you stand near the CISTS and listen for an almost ethereal sound of energy, you will know that is the one you need to fill with souls to get it out of it.


Once you have this part, pick it up and move onto the next part.

STOCK LOCATION - BLACK SPLATS - There's a stain on the wall....well.....several!

For the 3rd and 4th parts, we will do these both together at the same time. 

The Black Splats on the walls relate to the STOCK part of the Blundergat.

First up, we will need to find the location of a BLACK SPLAT STAINS on the wall, which appears in 3 different locations in the PRESENT DAY DESTROYED version of Nuketown.

When we find the SPLATS, we are looking to hear which one of them is emitting a noise from them.

When we find it we will simply be taking note currently, which one it was and then we will head onto the 4th part.

We will be coming back to this however later on. 

The 3 locations of the BLACK SPLATS on the wall are:

  • Yellow House's Garage on the wall, to the left of the BICYCLE on the wall


  • Alleyway in Trinity Avenue near the Pack A Punch Machine, to the left of the M8A1 GUN WALL BUY



  • Green House at the top of the stairs from the living room to the upper floor



Once you find out which one of these stains is making the noise, just take a note of it for now.

VIAL LOCATION - This present version of Nuketown is over run with cists! Its Vile!

Now for the 4th part, we need to head over to the top floor of the YELLOW HOUSE and near the door that leads to the DECK area, there is a female mannequin standing beside a table that has some test tube vials in a holder.






Interact with this and you will pick up one of these VIALS.

Now that you have the VIAL, run across the street to the GREEN HOUSE and go into the KITCHEN AREA of it downstairs.





Walk up to the SINK and hold the INTERACT button and it the sink will start to bubble up with fumes. Once this happens, you will receive a new quest item in the form of a chemical inside the VIAL.

This CHEMICAL will allow you to use it 3 times.

What we now need to do is go around all the MANNEQUINS in the PRESENT DAY NUKETOWN, until you hear the same sound coming from one, that you head coming from the BLACK SPLATS on the walls you heard earlier.




The mannequin locations which hum, as well as the wall splats, change each playthrough.

Once you know which mannequin is making the noise, you then need to travel to the PAST NUKETOWN.

Now we know which MANNEQUIN is making the humming noise and which BLACK WALL SPLAT is making the noise, we can proceed to the final steps.

Now we are in the PAST NUKETOWN, find the MANNEQUIN at the same location it was making the HUMMING NOISE in the PRESENT DAY NUKETOWN.





Walk up to it and hold the INTERACT BUTTON and you will pour the CHEMICAL you had obtained from the GREEN HOUSE'S SINK and its head will start melt and fumes will be emitting from its body.

While this is happening, go back to the wall where you found the BLACK SPLAT that was humming in the PRESENT DAY NUKE TOWN, while still here in the PAST NUKE TOWN.

When you find it, throw an EXPLOSIVE at the walls location and when it explodes, there will be a hole in the wall.




You then need to return to the same wall you just blew up in the Past, to the destroyed present day Nuketown to retrieve the STOCK wonder weapon part from this wall.



You also then need to return to where the MANNEQUIN was you poured the chemical onto in the PAST, when you go to this location, you will find the HAMMER part.


That will be parts 3 and 4 of the wonder weapon and now we have them all, we just need to build it in the trailer in the CUL-DE-SAC area.

Walk up the BULNDERGAT BUILD TABLE and melee it to open it up and allow the option to assemble it.




Thanks for reading as always guys.

Henry

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