Friday 24 June 2022

Shi No Numa "Comm Room" Map Layout - Call of Duty Vanguard Zombies


Map Layouts: -- Main Spawn -- Fishing Hut -- Comm Room -- Storage Hut -- Doctor's Quarters -- Dig Site -- 

Easter Egg Guide: -- Part 1 -- Part 2 -- Part 3 --

Secrets: -- Hidden Easter Egg Songs -- Building the Wunderwaffe DG-2 -- Rampage Inducer -- Bunny Easter Egg --


Hi guys,

here is the COMM ROOM map layout in the Shi No Numa zombies map for Call Of Duty Vanguard. With the state the communications equipment in this map is in, you would have better luck contacting someone with 2 plastic cups and a bit of string tied between them. 

This place is a bit of a wreck as there is electricity sparking and buzzing all over the place where electrical items are found and none of the radio's seem to work right off the bat. At present they are just huge paper weights for now. Time to get this place up and running soldier!



Map Layout of Comm Room Exterior:



Points of Interest in Comm Room Exterior:
  • Access to the Dig Site area
  • Access to main spawn building
  • Access to Comm Room itself
  • Listening Stone Intel pickup location
  • Altar Of Covenants
  • Ammo Crate
  • Multiple zombie spawn points from all angles
  • Green Electricity Box - Insert Weapon Barrel here to initiate lock down sequence for around 60 seconds, where you will need to defend this box from being attacked by zombies. The Weapon Barrel part is found in the FISHING HUT and is part of the Wunderwaffe DG-2 wonderweapon. Insert it here, defend the objective until completed and it will charge the VACUUM TUBE for the RADIO in the COMM HUT itself.



Map Layout of Comm Room:



Points of Interest in Comm Room:
  • Access to Comm Room Exterior
  • Mystery Box Spawn
  • Fuse Pickup Location
  • Multiple Intel pickups
  • Tesla Coil Trap costs 1000 to activate
  • Random Perk Fountain Location
  • Wall gun buy STG44 costs 1200
  • Ammo Crate
  • Creepy radio message being played - Can be 1 of 3 different noises coming through as a radio broadcast on the machines to the left of the ELECTRICAL FUSE. There is no prompt to activate these machines, just hold the USE BUTTON on them to get the sounds to trigger. You will notice its the machine with a pulsing WHITE LIGHT flashing at the top of it






  • Broken Radio / Check Radio Location - needs vacuum tube charged to work. Charged by connecting the Weapon Barrel part to the GREEN ELECTRIC BOX / RADIO TOWER outside this building.
                                     
                                   
  • Ammo

Thanks for reading as usual guys.

Henry


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