Saturday, 9 August 2025

Reckoning Map Layout - Call Of Duty Black Ops 6 Zombies


Secrets: Turning On The Power / Pack A Punch -- Musical Easter Egg -- 2 Free Random Perks -- Golden Trash Cans -- Free Ammo Mod / Aether Tool / PAP Crystals -- Free Self Revive / 2nd & 3rd Musical Easter Eggs -- Aetherella -- Paintings -- Aether Blade -- Jump Scare -- Chicken Bucket -- Vending Machine -- Upgraded Caster Turret -- All Free Powerups --

Map Layout: All Areas --

Easter Egg Guide: Part 1 -- Part 2 -- Part 3 -- Part 4 --


Hi Guys,

The Reckoning map in Call of Duty: Black Ops 6 Zombies is massive and packed with secrets, hidden areas, and plenty of challenges to discover. To help fellow zombie slayers navigate this complex map, I’ve created detailed map layouts for each of the main sections in Reckoning. These maps are designed to guide you through each stage of the game, from your first spawn area right through to the intense final lift sequence and the end boss fight.

Each map I’ve drawn includes key points of interest, making it easier to plan your route and avoid wasting time while under pressure from the undead. Whether you’re looking to complete the main Easter Egg, hunt for free power-ups, or simply learn the fastest paths between zones, these layouts should give you a clear visual reference as you play.

What’s Included on the Maps

On each layout, I’ve marked important item locations and gameplay elements, including:

  • Easter Egg part locations – so you can find every component needed for the main quest.
  • Workbench areas – perfect for quickly spotting crafting points while on the move.
  • Perk machines and upgrades – to plan your perk setup efficiently.
  • Free power-up spawns – to grab extra resources without spending points.
  • Key traversal points – like doors, anti gravity personnel launchers, lifts, and fast-travel paths.

I’ve also added extra notes on specific areas where strategies may change depending on the round or team size, helping you adapt your approach on the fly.

Why These Maps Are Useful

Reckoning has a unique structure compared to past Zombies maps, with multiple levels and areas that open up as you progress through the Easter Egg. Some sections can be overwhelming, especially during the later stages where enemies flood in from every direction. Having a clear map reference can make the difference between a clean run and getting stuck or overrun in a dead end.

If you’re attempting the full Easter Egg or just trying to learn the layout for high-round strategies, these maps are designed to keep you one step ahead of the horde.

T1 Project Janus Reception Area (Main Spawn):


T1 mutant research lab:




T1 quantum computing:


T2 android assembly:


T2 dark entity containment:



T2 Executive suite:


T2 sub level 10:


Teleportation Lab:



Tac Map Layouts
Here are the in game Tac Map Layouts for each area with the standard points of interest shown.

T1 Project Janus Reception Area (Main Spawn):


T1 mutant research lab:


T1 quantum computing:


T2 android assembly:


T2 dark entity containment:


T2 Executive suite:


T2 sub level 10:



T1 Bioweapons Lab:


Teleportation Lab:


Thanks for reading guys.

Henry


No comments:

Post a Comment