COD Zombified, the Call Of Duty Secrets and Maps blog that creates maps for each of the zombie level layouts, along with weapon locations, parts for blue print tables, locations of perks and hidden easter eggs. We have every zombies map from Nacht Der Untoten to Kowakujo! Covers Black Ops Games right up to Call Of Duty Black Ops 7 Maps. 100% unofficial
Now we have the WUNDERWAFFE DG-2 wonder weapon constructed, we are now going to search for 3 CYPHER WHEELS and 3 PIECES OF PAPER scattered around the map.
The 3 CYPHER WHEELS are very easy to find and are located in the following places...
Dormitory - This CYPHER WHEEL is taking a nap
The first location is on the bedside table of the bunkbeds in the DORMITORY area of the map. This is located on the ground floor of the MAIN SPAWN area right beside the M1 Garand wall buy.
Dig Site - This CYPHER WHEEL packs a real punch!
This next location is on top of a table facing the PACK A PUNCH machine, located at the DIG SITE area. It is quite easy to see and is on the table beside some skulls and bones retrieved from the DIG SITE.
Doctor's Quarters - THIS CYPHER WHEEL is not feeling so good
This is located in the side room when you enter the Doctor's Quarters on the right hand side of his quarters. The CYPHER WHEEL is sitting on top of some boxes next to the lantern.
Now that we have found the 3 CYPHER WHEELS, it is time to find the 3 PIECES OF PAPER on the map that we need for the Easter Egg.
Paper round
Here are the following locations of the 3 pieces of paper we will need to find and make a note of the symbol that is shown on each piece of paper.
This piece of paper is crafty at hiding
The first piece of paper is actually stuck to the CRAFTING TABLE in the DIG SITE area, located just to the right of the PACK A PUNCH MACHINE. It is stuck to the back board of the crafting table. Make a note of this symbol.
Communication is the key
Next location is in the COMM ROOM itself and is located on the table in the corner, adjacent to the RADIO that you had to charge the VACUUM TUBE for. Again take a note of this symbol.
Excavating paper
The last location for the third piece of paper is in the MAIN SPAWN building on the ground floor, in the EXCAVATION ROOM. It is on the table facing the large Magnet looking device that you use Zaballa's attacks to charge a VACUUM TUBE up with here.
The thing here is, some idiot has put some books on top of the paper, so it can be easily missed if you did not know where it was. Simply shoot the books on the table facing the electrical device and it will blow the books away, shredding them. You will then see the piece of paper staring up at you. Take a note of this third symbol.
Input Cipher Wheels and Code....kind of like Chip and PIN today
Now we have our 3 CYPHER WHEELS and our 3 PIECES OF PAPER and symbols, we need to head over to the Doctor's Quarters Exterior and over to the STONE CIPHER we unearthed at the start of the game, by releasing its spell.
Walk up to it and insert the 3 CYPHER WHEEL parts to begin with, then it will ask us for a code that needs input. Basically the code needs to line up with the 3 symbols immediately in the centre column of this wheel. Each symbol corresponds to another symbol and we should input the corresponding symbols from the reference image below, provided by MR ROFLWAFFLES:
Now we need to match up our symbols we had on the piece of paper, to the ones located on the CYHPER WHEELS. For example, in MR ROFLWAFFLES video where he demonstrates this, he has the symbol he found on a piece of paper, then he has to translate it to a symbol that is found on the CYPHER WHEEL:
We then just need to match up the other 2 symbols that he found on the pieces of paper. The symbol's are not duplicated on each of the 3 wheels, so it is easy to see which one you are currently working on.
Once you have completed this step, you will get an audio prompt from VERCANNA saying "Well done. Now to awaken the monolith and summon Saraxis's lost memories."
Not another lockdown
Now we have have awoken the monolith with a slap to the face with a cypher wheel, we will stay in this area of the DOCTOR'S QUARTERS EXTERIOR. Before moving onto the next step, make sure that you have the WUNDERWAFFE DG-2 in your hands at this point, as it is needed for this next Easter Egg step.
Depending on how many people are playing the game, there will be GLOWING PODIUMS in the area, which you will need to walk up to and hit the use button on. If you are in SOLO, there will be one podium glowing red, 2....2 podiums glowing red, 3....well you get the idea. If there are more than one of you in the game, each person needs to go up to a podium and hold the use button at the same time as everyone else in order to activate the ceremony.
Going up to one of the PODIUMS if your in SOLO MODE and hitting the use button on it will initiate a ceremony / mini lock down, where you will need to kill BLUE GLOWING ZOMBIES near the STONE MONOLITH only with the WUNDERWAFFE DG-2 wonder weapon in order to successfully charge it with zombies souls.
Streams of blue energy will be emanating from the podiums towards the STONE MONOLITH while the ceremony is taking place and a BLUE ORB will appear on top of the STONE MONOLIGHT that the PODIUMS blue energy is feeding into.
Make sure to kill the zombies with the BLUE GLOW around them as close to the central part of the island the STONE MONOLITH is situated on. If they are too far away, each zombie kill will not count. Also make sure your killing them only with the WUNDERWAFFE DG-2 as normal kills with normal weapons do not count.
Do not worry if the ceremony ends and you have not got enough kills to charge up the STONE MONOLITH. Simply wait until the next round and reactivate the PODIUMS once they have charged up again. Each zombie successfully killed will release a lighter blue piece of energy that travels toward the STONE MONLITH.
Once completed there will be another white flash on the screen and everyone will congratulate you on a job well done. VERCANNA will then mention that "At last, the monument awakens. Now Saraxis, face your past."
Also a BLUE ORB will spawn in and start having a chat with you, not over tea or coffee, just a little heart to heart, good old fashioned chat.
I used to be a jogger, now I am activating the flogger
Next we need to fill up the EMPTY FOUNTAIN that is in the FLOGGER COURTYARD just outside the MAIN SPAWN building's ground floor. All we need to do here is ACTIVATE THE FLOGGER TRAP at a cost of 750, then just let the zombies trundle down into it and get flogged into oblivion.
As you start to kill the zombies, you will see the EMPTY FOUNTAIN start to fill up with BLOOD, which you will then drink.....I know your not a vampire.....but this blood does have some special qualities.
here is the Easter Egg Guide for Shi No Numa zombies map for Call Of Duty Vanguard from start to finish in 3 parts.
Some of the steps can be done in any order but we will follow a strict path in order to do things more logically and quickly. It is not the most difficult of Easter Egg's to complete, compared to some of the previous zombie maps but it is enjoyable.
It's especially more enjoyable, as we all know, as it has went back to being old school round based zombies, than the portal's and objectives we have been playing in other Vanguard maps.
The main boss in this map is called Echo and quite easy to defat to be honest. The final boss fight involves a rinse and repeat 3 step process of charging up blue orbs with certain glowing blue zombies energy while being killed by the WUNDERWAFFE DG-2 wonder weapon. Then just repeating this step another 2 times, being 3 in total, as the zombies getslightly harder in each phase.
It will be no problem to a veteran zombie slayer such as yourself soldier! Of course, with a little help from this guide :)
Lets get to work and crack this Easter Egg Wide Open...
Why don't you go Schreier-ing home to mummy zombies?
First up, lets head over to the Doctor's Quarters Exterior area and locate a STONE MONOLITH that is covered in VINES and appears to have a RUNE SPELL cast on it. This is what the red symbols twinkling and hovering around it represent. This monolith is a focal point for Saraxis's lost memories she talks about in this rounds dialogue you will hear.
We need to free this STONE MONOLITH so we can insert 3 CYPHER WHEELS that we will find dotted around the map into it.
In order to free it from the RUNE SPELL, we will need to kill 3 Boom Schreier's beside it. As you kill each Boom Schreier they will explode and you will see part of the vines blasted off the monolith in this process. As each explosion destroys part of the vines, you will see them fall away from the monolith.
The best time to do this is on round 5, as it will spawn in a round of Boom Schreier's for you to kill quite easily at this point. The earlier you complete this step, the easier it will be. Doing it on round 100 for example.....may prove a bit tricky. Aim for round 5.
Once it has been cleared of all the vines, lets move onto the next step. We will be coming back to this monolith in due time to insert 3 CYPHER WHEELS into it.
A Weapon Barrel of Laughs
Now the STONE MONOLITH is free from the RUNE SPELL, lets head over to the FISHING HUT, to do a bit of fishing maybe? Of course not, not during a zombie apocalypse....however once it is over....we will do some trout fishing.
Inside the FISHING HUT you will find a part that you can pick up called the WEAPON BARREL, which belongs to the WunderWaffe DG-2. Pick this up and then head over to the COMM ROOM EXTERIOR AREA where you will find in the middle of the water, in the swamp, a GREEN ELECTRICAL BOX / RADIO TOWER that you can attach the WEAPON BARREL to.
Walk up to this box and press the use button to INSERT THE WEAPON BARREL. When this happens, simply complete the current round you are currently on and at the start of the next round, a lightning bolt will strike the RADIO TOWER and it will activate a 60 second DEFEND OBJECTIVE where you need to defend the radio tower and box from being destroyed by zombies.
This lasts around 60 seconds and is quite easy to do on the lower rounds.
When we have finished this DEFEND OBJECTIVE, simply walk back up to the GREEN ELECTRICAL BOX of the RADIO TOWER and pickup the WEAPON BARREL again. Kraft will mention that this vacuum tube is now ready for use.
Then head into the COMM ROOM itself and find the radio that needed its vacuum tube charged.
Normally the first time you hold the use button on it, it mentions a CHECK RADIO message will appear. Then you will get an audio clue as what needs done with it, stating that its vacuum tube needed charged....luckily....its what we have just done by doing the DEFENSIVE OBJECTIVE. Hold the use button on it to pick up the CHARGED VACUUM TUBE.
Now, head into the room to the left of this CHARGED VACUUM TUBE and on the table under the open window, you will see an ELECTRICAL FUSE. Pick this up and we are making good progress me matey.
Electricity is shockingly useful at killing zombies
Now lets head over to the STORAGE HUT itself and find the switch inside the hut which turns on the MINI TESLA COIL trap that is protecting the doorway. Before we activate it, round up a large amount of zombies before turning it on, as for this next step, we need to get a certain amount of kills with this trap in order for us to progress with the Easter Egg itself.
Be aware however that when you activate this trap for the very first time, it will short out after a brief period of time, a few seconds, which can be alarming if your relying on this trap to save your life and you have rounded up a huge horde outside the door to invite in.
To fix this short circuit in the trap, you will need an ELECTRICAL FUSE. Low and behold, we went shopping before we came here, so we are well prepared for this eventuality. Insert the fuse into the TRAP SWITCH when it blows. You will see the switch box sparking when it has short circuited.
Walk up to it and it will now say REPAIR TRAP. Hold the use button in it and the FUSE will bring it back to life again and start BBQ-ing zombies. You need a large amount of zombies killed by the trap so its best to round up a large amount of zombies at the start of the round outside, then kill none of them and activate the trap while inside the STORAGE HUT. This can be achieved in one trap activation if you have enough zombies.
You will know that you have killed enough zombies when you hear a quote from BELLEKAR saying that "Excellent. The tube is operational".
If the trap goes off and you do not get enough kills, just simply reactivate the trap and get more kills with it until the quote appears.
Batman had Two Face, now we have Zaballa Three Face
We now need to wait until round 15 until the mini boss Zaballa spawns into the game and makes her grand appearance. We are going to use one of her attacks to help charge another VACUUM TUBE that needs charged up. This VACUUM TUBE LOCATION is on the ground floor of the MAIN SPAWN area building, in between the WAR ROOM and EXCAVATION ROOM.
Get Zaballa over to this machine and let her fire out her exploding energy mines beside it. Each time she does this, if the explosion has hit the device successfully, you will see a purple type of electricity shimmer up and down the device. This means you are doing this step successfully.
All you need to do is repeat this another 2 times, making 3 in total, to fully charge the VACUUM TUBE that is attached to this machine on the table to the right of it.
Once it has been fully charged, you will hear a voice prompt from BELLEKAR stating that the tube has been charged and you can now go over to the machine and pick up the CHARGED VACUUM TUBE.
We now have all the pieces we need to build the awesome destructive weapon called the WUNDERWAFFE DG-2, woo hoo!
And I think to myself......what a Wunderwaffe world
Now to build the WUNDERWAFFE DG-2 wonder weapon, all we need to do is take a quick trip over to the STORAGE HUT and when we enter it, on the right hand side of this hut, there is the BUILDABLE BENCH. Hold the USE button on it and it will start constructing this amazing weapon.
We will need this later for the rest of the Easter Egg and the boss fight at the end so do not lose it by accidentally swapping it for another gun in the mystery box of a wall buy and forgetting about it.
Now let's have a quick tea break before we go searching for the 3 CYPHER WHEELS and the 3 PIECES OF PAPER we need to find in order to progress to the next step.