Secrets: Turning On The Power / Pack A Punch -- Musical Easter Egg -- 2 Free Random Perks -- Golden Trash Cans -- Free Ammo Mod / Aether Tool / PAP Crystals -- Free Self Revive -- 2 More Musical Easter Eggs -- Aetherella -- Paintings -- Aether Blade -- Jump Scare -- Chicken Bucket -- Vending Machine -- Upgraded Caster Turret -- All Free Powerups --
Map Layout: All Areas --
Easter Egg Guide: Part 1 -- Part 2 -- Part 3 -- Part 4 --
Hi Guys,
The wait is over! Reckoning is here, the final DLC Zombies map in Call of Duty Black Ops 6 universe. This is the last stop in the BO6 Zombies journey, packed with secrets, insane challenges, and one epic Easter egg you won’t want to miss.
As always, I’ve drawn up the full map layout to keep you on track, and this guide will walk you step by step through every part of the main Easter egg.
Lets do thissssss!
From the main spawn, lets head towards the AETHER ELEVATOR that takes us up to the T1 MUTANT RESEARCH LAB area, which costs 1750 to initially open up.
Head over to the area which has the CRAFT TABLE in it and just to the right of it, there is a piece of laboratory equipment next to the zombie spawn window. Simply go up to this machine and hold the INTERACT button to open the box on top of the equipment.
It will reveal the SYRINGE PART for you to pick up.
Now lets continue following the steps and orange markers that appear as objectives directing us towards RICTHOFEN'S OFFICE. Along the way, we will eventually come to a special round, usually around round 5 or 6. When this happens, we will be attacked by flying androids that kind of look like Iron Man in disrepair. You will know its a special round as when the round starts, there will be an orange fog filling the air.
These robots / androids are called KOMMANDO KLAUS' and fly towards you before detonating when they get close and they do pack a powerful punch. They are especially effective if you get hit repeatedly by large swarms of them so be careful and train them into visible lines you can see, before trying to destroy them.
When this special round comes up, destroy the robots as normal. Keep an eye on any of the robots dropping anything, as one of them will drop a KLAUS ARM PART. This arm is 1 of 2 arms we will need to collect in this map and you will notice when you find one, you can see the outline of another arm in your quest item is darkened out by a black shadow.
The second KLAUS ARM can be obtained by completing another special round which will be around round 10 or 11.
While waiting for the second KLAUS ARM we can still continue on the main Easter egg quest.
Head into the T1 DIRECTORS OFFICE and then activate the SNOW GLOBE the orange marker has highlighted and it will reveal a portal behind the desk to take you to the T2 SUB LEVEL 10 area.
We then need to activate the POWER SWITCH which will turn on the PARTICLE ACCELERATOR. This will then cause a problem as there is something interfering wit the energy in the particle accelerator.
This interference is from 12 AETHER CRYSTALS deposited on the pipes within this T2 SUB LEVEL 10 area. There are 4 areas in this room, each with 4 crystals that needs to be shot in order to destroy them and clear them from the pipes so the normal operation of the particle accelerator can resume.
If you are not sure how to start the power, or to get PACK A PUNCH, I have already done a post on this so will not repeat it here. Guide to Turning On The Power / Pack A Punch opens in new window.
Once the power has been turned on successfully and the 12 DARK AETHER CRYSTALS cleared, you will now notice that the particle accelerator is GLOWING ORANGE on either side.
If you look in the centre of the beam, you will notice a body being suspended in mid air floating along. What we need to do here is go up to the platform beside the beam and then walk into the beam. It will transform us into some kind of ethereal energy and move us along it.
When you come near the floating body, simply move left of right etc to move into it. Once you pass through the body then exit the beam, you will notice it has fallen to the floor down below.
With the SYRINGE PART we had picked up earlier from the MUTANT LAB AREA, we can use this to take a BLOOD SAMPLE from the dead body.
Hold the use button to activate this step and there will be a notification that you have now obtained a BLOOD SAMPLE.
This Blood Test Is Mangled Beyond Comprehension! What a Fowl Up!
Now we have the BLOOD SAMPLE loaded into the SYRINGE, return to the lab equipment where we picked up the SYRINGE originally from and hold the use button on it once again. This will close the small box on this lab equipment and activate the FOWLER MANGLER in the STASIS TUBE directly to the left of it.
He is a bit of a tough cookie for a special zombie and doesn't go down quietly so make sure you have some fairly strong weapons when activating him. If activating him in the higher rounds he will of course be much more difficult to kill.
When you destroy him, you will notice he has dropped your "fowled up" blood test and it will now be in the form of what is called the "FOWLER-MUTANT INJECTION".
Pick this injection up so we can keep the ball rolling.Once you pick this item up, stay in the MUTANT RESEARCH LAB area and you will find that an ELDER DISCIPLE will spawn in, with a load of TOXIC ZOMBIES. These have come from the other chambers in this lab that have opened up within mutant research, so be ready for them.
White destroying each of these zombies, stay in the mutant research area. You will then notice that a special zombie that has spawned in and when you kill them, they will drop a KEYCARD which you can pick up.
The zombie carrying this KEYCARD can spawn in, in any area of the MUTANT RESEARCH LAB. This is why we stay in this area until we have obtained this card.
When you have obtained the key card, we will use it to obtain a DNA VIAL that is located just to the right of the WALL GUN BUY for the MARINE SP SHOTGUN.
Once we have picked this DNA VIAL up, head over to the DARK ENTITY CONTAINMENT area of the map.
Teleportation a Dark ArtNow we are in the DARK ENTITY CONTAINMENT area, head up the stairs above where the ARSENAL MACHINE is located.
You will notice there is a set of doors to the left of the CRAFTING TABLE on this level which do not open. Use your FOWLER-MUTANT INJECTION in front of this door, then hold the use button on the SCANNER to the left hand side of the doors.
This will SCAN your body to make sure you are the correct DNA SIGNATURE to allow you access to the portal to take you to the TELEPORTATION LAB area.
Once this scan has been completed, the doors will open and you can use the teleporter to get to this area.
Use the teleporter to enter the new lab.
As soon as your atoms come back together and you materialise, you will notice a control panel in the middle of the room. Go around to the front of it and look at its panels.
You will notice there is a S.A.M. FILE sitting on this control panel which will always be here.
Opening it up, you will notice that it has a section in it for each where it mentions a number followed by an object.
What we need to do here is for this line, simply take note of the number. So for example if it read "3. Goggles", we simply note down the NUMBER 3.
Then each file will have a date for when it was ARCHIVED which can be for example "10/12/1985". This is in the AMERICAN FORMAT DATE and goes month, day then year. MM/DD/YYYY.
All we need to do here is note the MONTH number, which in this case is 10.
However take a note of the NUMBER BEFORE THE ITEMS and the ARCHIVED DATE IN FULL as we are going to use it to work out a code in the next step.
Find 4 of these around the map and then we can use these values to decipher a code we need to enter into the COMPUTER in the TELEPORTATION LAB area.
The spawn locations of these 4 CLASSIFIED NOTES can be in quite a few locations in each playthrough and it changes every time the code we will work out and the dates / numbers etc.
Here are some spawn locations of these files located mainly around the DIRECTORS OFFICE and the EXECUTIVE SUITE:
- DIRECTORS OFFICE - left hand side of the director's desk where the SNOW GLOBE is located to reveal the hidden portal behind the desk to the SUB LEVEL 10 area.
- DIRECTORS OFFICE - In the room where the BLUE PROJECTOR is beaming confidential information onto the wall. There is a white table with a weird shape which has another document lying on it.
- DIRECTORS OFFICE - In the blue projector room within here, there is a TV in the corner of the room. Underneath it there is some storage units where there is another one of these FILES located down low in the lower shelves of the cabinet.
- EXECUTIVE SUITE - The small coffee desk where there is 3 ORANGE CHAIRS in the room next to where the wall gun buy for the TSARKOV 7.62 is located.
- EXECUTIVE SUITE - To the left of the coffee desk where there is 3 ORANGE CHAIRS in the room next to where the wall gun buy for the TSARKOV 7.62 is located, there is another CIRCULAR TABLE where there is 2 BROWN CHAIRS. 1 is sitting normally were the other has topple over and is laying on the floor.
- EXECUTIVE SUITE - In front of the EXPLOSIVE DOOR BUY you purchase to initially get into the DIRECTORS OFFICE, there is a RECEPTIONISTS style desk where there is another one of these files possibly sitting on here.
In this game play through we have the following values retrieved from the 4 files for the number before the item and the dates:- 5) 10/12/1985
- 3) 8/21/1985
- 4) 9/2/1982
- 1) 7/15/1985
Now all we need to do is rearrange these lines, putting the the earliest month date first. Remember its going in the format MM/DD/YYY.
So they now become:
- 1) 7/15/1985
- 3) 8/21/1985
- 4) 9/2/1982
- 5) 10/12/1985
You may not know it by simply looking at it, but this gives us the CODE for putting into the COMPUTER in the TELEPORTATION LAB area. The code is basically the number for the ITEMS, the number before the bracket ) in this exact order.
So this code would be 1345 in this example that we type into the computer in the TELEPORTATION LAB.
Just remember this will not be the same code in every single play through as it will change.
Head over to the TELEPORTATION LAB after retrieving and sorting the numbers and find the COMPUTER on the left hand side of the room as soon as you come through the TELEPORTER.
Once you input this code into the COMPUTER, it will say ACCESS GRANTED and then we can move onto the next step in the Easter egg.
Still unsure how to do it? Then check out MrDarlekJD's video on Youtube here:
Thanks for reading as always.
Henry