Secrets: -- Pack A Punch -- Easter Egg Song -- Mister Peeks Dance Competition -- Space Helmet Grapple Upgrade -- Wardens Cowboy Hat -- GOAT Mask -- TWINS Mask --
Easter Egg Guide: -- Part 1 -- Part 2 -- Part 3 --
On that note, let's take note of the other blue symbols
Remember we found one of the BLUE SYMBOLS on the front of the house, while staring at it from the NEXUS FORGE area of the map, but we went on to build the wonder weapon first?
Well, now its time to go back here and revisit the house to see the additional symbols that we will need in order to progress through the Easter egg.
If your still on the same round from building the wonder weapon, go to the next round and stare at the house.
A new BLUE SYMBOL should have appeared in a new location in the front of the house. Remember to take note of the order they appear in and where they appear.
In this game, this is the order we have so far:
In order to get all these 4 BLUE SYMBOLS we need, you will need to push a total of four rounds to get all four symbols on house.
Here is the 3rd symbol spawning on the house:
Here is also the 4th symbol spawning on the house:
You can progress onto the next round to get another note, and another until we have all 4 needed,
Remember, these are totally random and change each play through, this is simply the sequence that appeared in my game.
Once we have 4 BLUE NOTES APPEAR on the house, we need to wait until an EXFIL ROUND becomes available, which is normally from ROUND 11 onwards and every other 5th round such as 16 etc. after that.
When on an EXFIL round, simply just shoot the blue symbols in the order they had appeared.
When you do it correctly, you will hear a success tone, if done incorrectly, it will be a failed tone. If you fail this step and shoot one in the incorrect order, you will need to progress 4 more rounds again and a set of symbols will appear again as they done previously, round by round, until there is 4 again....then wait for an exfil round and try again.
When all 4 are successfully shot in the correct order, go to the EXFIL BOOTH in the NEXUS FORGE area of the map and activate it.
This will spawn in an HVT SPIDER and you will need to take it our first before we can continue.
This is not a typical EXFIL though and will not remove you from the game so do not worry about it ending suddenly while in the middle of this Easter egg.
Before entering the EXFIL PORTAL to go to HER HOUSE area of the map, make sure the WARDEN'S BLIGHT is PACK A PUNCHED at this stage...then head over.
You will need it Pack A Punched as you will be using a charged shot from it in a certain area of the house.
Enter the portal and in the HER HOUSE area, run upstairs and find the bedroom which has a ZOMBIE SPAWN window where it shows a BATHROOM next to the bedroom.
Simply charge up the Warden's Blight wonder weapon and fire it into the bathroom and it will make a RED ENERGY appear, rising from the floor.
Eventually it will spit out an EYE OF THE FORGE item for you to pick up.
Once you pick this up, simply hold out in the house until the phone rings again, then go down and answer it. This will be your ticket out of here back to the main central area of the map.
When you enter the main area of the map again, head over to one of the GRAPPLE PICKUPS and now with the EYE OF THE FORGE item you picked up, you will be able to create or EMPOWER, your current grapple will become the UPGRADED VOID CLAW.
This will have turned the grapple RED and so will the GRAPPLE PEDESTAL you had picked it up from.
Now head to the Nexus Forge area of the map and in the rings around Pack A Punch, there are 3 PLATES we will use the upgraded grapple on to pull each PLATE off the wall.
The 3 plates are located one on the inner ring, the middle ring and the outer ring of the pack A Punch area shown below:
Once we have removed these 3 plates, there is another 12 plates underneath PACK A PUNCH (6 on each side) which we will need to destroy also.
Now if you head down to the NEXUS CORE area, you will notice in this room, there are another 12 plates dotted around this room with 6 on one side and 6 on the other.
Use your upgraded grapple to pull the plates off the wall. You will notice that each set of 2 plates together, when you remove them, will make a panel of the wall fall down that will contain SPIDERWEBS in each, on both sides of the room.
Keep pulling all of the plates off until all 12 plates are removed and 6 of the wall panels, 3 on each side, have fallen down and are showing the large SPIDERWEBS.
Now the cobwebs are exposed, all we have to do is throw either MOLOTOV'S into the cobwebs to burn them or run back upstairs to the NEXUS FORGE and grab a flame from one of the CALDRON'S which has an UNSURPED FLAME and use it to destroy the 6 giant cobwebs.
Once all cobwebs have been destroyed on both sides of the NEXUS CORE room, run upstairs and turn the CRANK on the PACK A PUNCH MACHINE.
Once you crank the wheel on Pack-A-Punch, run back down into the NEXUS CORE area and on the floor you will notice there is a DIAL. Interact with this DIAL several times and it will ENGAGE THE GEARS of the machine.
If done correctly, all three sections of Nexus Forge up top, will start to spin. Each individual circular ring will start moving.
We will leave this moving along on is own for a while and come back to it, as we need to first get 4 corrupted items before we can move on with this part of the Easter egg.
Corrupted items
For the next part of the Easter egg, we will need to collect 4 CORRUPTED ITEMS throughout the map.
The items are mentioned and shown below:
- Shimmering Thread - Void Claw and the purple orbs
- Blacksmith's Hammer - Dravakar chamber shields and you need to use the Shatter Blast ammo mod to break shields in the DRAVAKAR INNER SANCTUARY
- Ancient Scroll - Nyxara inner sanctum forest, Shoot Shadow Rift on huge horde of zombies
Pick it up and we can move onto the last corrupted item we need.
- Woven Sash - Veytharion Pool (active to make a rain round), then grapple out of bounds, spam interact while falling
For this last item, head to the VEYTHARION SANCTUARY area and go up to the POOL OF WATER shown in the image and interact with it.
When you interact with it, this means it will definitely RAIN on the round after you activated it.
There will also be some cool lightning effects now and again in the sky when it is raining.
There are 1 of 3 possible spawn locations the last item can spawn which is called the Woven Sash.
Spawn Location 1 - Spira Insula
If you use one of the floating platforms of rock in the area shown below, simply use the grapple to grapple onto the side of the cliff and as you hit the cliff and fall, keep spawning the interact button as you fall to see if you pick up the WOVEN SASH corrupted item.
If it is not at this location, we will try the other 2 locations.
Spawn Location 2 - Between RUINAS INSULA and CALTHERIS CHAMBER
This is a little more trickier this one as it is between RUINAS INSULA and CALTHERIS CHAMBER on the side of a cliff between the two areas, and also requires a double grapple just outside the map.
If you first grapple shown in the images towards the broken part of the wall, then as you are about to fall, look up and grapple up again to where there is a broken corner of the building.
The WOVEN SASH may be resting on the broken ledge and you just need to spam the interact button again as you go past it to see if it is there.
Spawn Location 3 - ARANEA INSULA behind the MYSTERY BOX SPAWN
This is an unconfirmed spawn location, but some people have reported seeing and collecting it from here.
Simply jump on the 2 floating ledges here again and look at the large part of the rock face behind the MYSTERY BOX spawn.
Then hook over to it and the sash can sometimes be on a ledge in the top third of the cliff face on a ledge.
If you wait when the round changes each time, you can sometimes hear jingling noise from the WOVEN SASH. Some people also say they see a small blue orb flicker when the round starts, indicating there is something there for you to investigate.
These are somethings to watch out and listen for, in order to narrow down which spawn location it is actually in.
All four of these corrupted items are needed for the main boss fight.
Now we have all 4 corrupted items, lets move onto the next step.
Aligning the 3 pillars to each temple to cleanse
The Rex Infernus pillar alignment step takes place at the Nexus Forge, where three rotating rings that are the inner, middle and outer pillars must be aligned to direct the beam towards the correct temple.
Each ring has its own starting position, and the aim is to get all three working together to point the beam at your chosen temple.
Since the starting positions can vary between games, you may need a different combination of crank turns each time.
To rotate the pillars, use the three cranks located at the back of the monoliths. The lever underneath Pack-a-Punch controls the rotation direction, allowing you to switch between clockwise and counter clockwise turning. Make sure you check which direction is selected before you start, as this affects the number of turns required to reach your target.
Rather than guessing the combinations, you can use the Rex Infernus Pillar Alignment Calculator to enter the rotation direction, the starting positions of the inner, middle and outer pillars, and the temple you want to target. The calculator will then work out the required crank sequence, helping you align the pillars correctly for each stage of the main Easter egg.
The calculator is available at: https://margwa.net/rex-infernus.html
It looks like this:
The next set of steps for cleansing the temples will be the same for them all, I will explain fully how to cleanse the VEYTHARION TEMPLE next, but it will be exactly the same process for every temple and their CORRUPTED ITEMS.
Cleansing the Veytharion Temple
Align the 3 pillars so that an energy beam is being shot out towards the temple from the 3 pillars around the PACK A PUNCH MACHINE towards the Veytharion Temple. You will notice the beam of energy going into one of the three heads above the entrance.
Head into the VEYTHARION MAIN CHAMBER and place the WOVEN SASH in the unlit FIRE CALDRON in the centre of this area.
Then head over to the NEXUS FORGE area of the map and pick up one of the PURPLE FLAMES from one of the FIRE CALDRONS.
Then run back to the caldron where the sash was placed and fire the purple flame into it.
Once you do this, a new item glowing RED will spawn and shoot towards a zombie.
The zombie absorbs this item and you will notice as it runs around the map, it has RED SYMBOLS trailing behind it as it moves.
We need to take this zombie over to one of the 2 TITAN TRAPS on the map in order to be able to destroy it.
Lead the marked zombie to the Titan outside Veytharion, activate it and destroy this zombie with the TITAN using the inner/left arm. When you do it successfully, you will notice that it breaks the SHACKLES on its left arm.
Now the zombie is destroyed, head into the VEYTHARION MAIN CHAMBER and find a PRESSURE PLATE on the floor. Simply jump repeatedly on the central boss-face pressure plate, around 30 times, until it opens up the PRESSURE PLATE and reveals a SHIELD PLATE underneath.
Charge up your wonder weapon, which should be Pack A Punched, and fire a charged shot into this hole with the plate and it will lift it up into the air.
When you raise the mirror, it will be firing out a continuous energy beam, which you will need to direct the beam towards the left-hand zombie barrier / zombie spawn, at the bottom left hand side of the hall.
Once you have it aligned, destroy zombies near the plate and you will notice their purple energy goes up into the plate and then transfers along the beam to the wall it is hitting inside the zombie spawn window.
While this is going on, there will be yellow symbols appearing on the wall where the beam is hitting.
Eventually, these symbols will turn into a STONE FACE. Once this stone face appears, as soon as you shoot it, it will start a MINI LOCKDOWN where it will spawn in 4 SHADOW SOUL creatures inside this room.
Once all 4 SHADOW SOUL creatures are destroyed, go ahead and start to shoot the STONE FACE in the window until it explodes.
The screen will then glow white letting you know you have successfully completed this part.
We now need to head outside the temple and grab one of the PURPLE ORBS from around the map and bring it to the front entrance of the temple by using the grapple hook grapple ability and pull it all the way over, until it is right in front of the temple entrance.
Once the PURPLE ORB is in front of the temple, fire a charged shot from the wonder weapon just underneath it at the location in the images and it should fly up into the air.
This orb will then enter one of the mouth's located above the temple entrance and make its mouth start to glow.
Now we need to get a PURPLE FLAME and if we don't have one, we simply take a PURPLE ORB and grapple it over to the PACK A PUNCH MACHINE and crank the machine up.
This will turn the BRAZIERS to be PURPLE FLAMES around the outside of the machine.
Pick up this PURPLE ASTRAL FLAME and head over to the entrance of the VEYTHARION TEMPLE and grapple up to the ledge shown in the images, just to the right of the main entrance.
NOTE: This can only be done the next stage while it is a RAIN ROUND, to activate a rain round, head to the VEYTHARION SANCTUARY area and go up to the POOL OF WATER shown in the image and interact with it, to trigger the next round to be a rain round.
You will notice if you look up at the mouths on top of the temple where the energy beam is going into, there is a small little white light above the central mouth.
Simply aim towards this and try to throw your astral flame so that it hits it.
You will know if you are successful or not as when you hit it, a BOLT OF LIGHTNING will strike the central head and the screen will turn white.
This means you have now successfully cleansed the VEYTHARION TEMPLE....well done!
Now we will repeat the same process over again for the next 3 temples.
Thanks for reading as always guys
Henry

































































































































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