Showing posts with label Power Switch Guide. Show all posts
Showing posts with label Power Switch Guide. Show all posts

Monday, 5 June 2017

Turning on the Power in Shaolin Shuffle Zombies - Infinite Warfare



Tips: -- Turning on the Power -- 

Secrets:  -- Elemental Chi Upgrades -- Hidden Song -- Pack A Punch -- Double Pack A Punching -- Skull Buster Easter Egg -- Nunchucks --

Easter Egg: -- Part 1 -- Part 2 --


Hi guys,

here is how to turn the power on in Call Of Duty Infinite Warfare Shaolin Shuffle zombies....that's one heck of a mouthful to say when eating a sandwich....which I am doing as I type this. It is very similar to Zombies in Spaceland as there are 4 power switches in total, rather than the beloved one switch that graced our presence briefly in Rave in the Redwoods.

Its very easy to turn the power on so I will not dribble over my sandwich and get right to it and get you "on the grid" so to speak.


Power Switch Location 1 - Spawn Room






This switch is located just in front of the train carriage on a pillar inside the main spawn room. This rooms contains the perk machine "Up N Atoms" which cost $500.Check out the photos above, once you locate it, flip and move swiftly onto the next one.





If you stay in this area too long, you won't live long enough to pay your next electric bill as the rounds progress in here, trust me. Zombies hate utility bills just as much as you do.


Power Switch Location 2 - Your eye is drop dead gorgeous!



The next location is near the new perk in this map called "Deadeye Dew Drops".

Deadeye Dewdrops replaces Slappy Taffy from the previous maps. Like Deadshot Daiquiri, it allows the player to auto-aim directly onto a zombie's head. Unlike Deadshot Daiquiri however, the perk gives another ability which allows the player's weapon to deal higher damage the longer the player aims down their sights.






To get to this room, make your way up to the rooftops, watch your step...safety first, head towards the back of the map and you will find it right by the Deadeye Dew Drops perk machine, next to the stairs that ascend to the next level. Flip it and be on your merry way.


Power Switch Location 3 - I'm a wallpaper  stripper....not that kinda stripper!






This is located in the second underground section you can access down in the subway, near the strip joint area, just to the left of the Bang Bangs Perk machine on the train platform below. It is on the wall to the left of this machine literally an arms length away on the opposite platform. Hop on over and flick the switch to restore power to this area and get the Bang Bangs machine back in business.




The Bang Bangs perk increases fire rate and considers a single bullet shot to count as two in terms of damage, effectively increasing ammo usage economically. It is similar to Double Tap 2.0.


Power Switch Location 4 -



This last one is simply located on the rooftop area by the Quickies perk machine. Quickies increases the player's reload speed, weapon switching, and doubles the speed at which the player boards up windows around the park.




To get to the rooftop you need to open up the disco and keeping heading.....up...I guess which is the most logical way I can think of getting to the roof :). Keep heading up the stairs until you hit the roof and you will eventually see up top on the wall another power switch which you flick to get free electricity for the rest of your short days alive in this zombie ridden hell!

Also there's a giant power symbol on a door beside the switch....just in case you forgot your glasses.

Still not sure how to turn the power on? No worries, follow MrDalekJD's YouTube video below:





Thanks for reading as always guys.

Henry


Saturday, 4 February 2017

Pack A Punch in Zombies In Spaceland - Infinite Warfare




Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --


Hey guys,

Here is how to find the Pack A Punch room in Zombies in Spaceland for Call Of Duty Infinite Warfare. Pack A Punch this time around is hidden away inside a portal, to get this portal to Pack A Punch, you need to turn on all the power switches on that are scattered throughout Spaceland, as you can imagine, portals use a lot of juice.

The Pack A Punch room also contains the UFO which you can release into the map and then charge up with zombie souls when your weapon has an arcane core attached, subsequently rewarding you with an elemental upgrade for your weapon, depending on which colour of UFO you charge up.

So lets all hop aboard the Pack A Punch teleporter and energize you to upgraded weapons heaven...

Step 1 - I just don't have the energy anymore




We first need to supply enough power to the teleporters in Spaceland to get us to the elusive Pack A Punch room.  So we need to flip all of the power switches that are located in each section of the map. When each is turned on individually, it only restores power to that particular section, leaving the rest in a black out stage. If you are not sure of all of the locations of the Power switches, you would make a terrible electrician, however luckily my TURNING ON THE POWER GUIDE will make it much easier for you.....and stop you getting electrocuted.

Step 2 - Energize!


Once the power is turned on in every section of Spaceland, you will notice there are four teleporters now available, one teleporter in each section. To activate Pack A Punch, simply pass through all 4 of these teleporters by walking up to them and pressing the USE button on the small control box beside each one, then once you see the portal appear, go up to it and press USE to enter. This portal will take you to the teleporter in the centre of the map with the floating planet above it each time.



You will have to pass through all four teleporters in this step. Simply walk up to the teleporter and hit the action button in each teleporter to use it. After you activate each teleporter, there will be a fifth teleporter in the center of the map with a floating planet above it, which is where you will emerge from each time you use a teleporter. You will also notice that if you look above the central teleporter when you emerge, there are 4 lights that start to become illuminated each time you activate a teleporter in an area. You have guessed it, there are 4 teleporters in total and each time you activate another, another light will illuminate.






When all 4 lights are on, which are a blue colour, you can now proceed to the Pack A Punch room and get some killer fire power.





This is also where Pack A Punch can be entered from.

Step 3 - Quiet guys...we didn't come this far to get found out.....FOUND EM!


Pack A Punch is located through this central teleporter and you enter by simply walking up to it and pressing use. When all your particles and atoms are put back together, you will notice an ancient looking old film projector, this is the Pack A Punch machine in all its beauty and glory.





It will cost 5,000  points to use the Pack A Punch machine which is well worth it, simply walk up and press the action button to start the animation. The Pack A Punch animation takes a few seconds so be patient :).

Still not sure how to find Pack A Punch? Then check out +MrRoflWaffles Youtube video below which is very easy to follow.





Voila! You are now the proud discoverer of the ancient and wonderful upgraded killing machine that is Pack A Punch, enjoy!

Thanks for reading as always guys

Henry

Friday, 3 February 2017

Turning on the Power in Zombies In Spaceland - Infinite Warfare



Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --
Hey guys,
here is how we turn the power on to the scariest zombie horror movie and theme park in the universe that is Zombies In Spaceland. What's a world without electricity?....for one thing...I wouldn't be writing this guide on my quad core PC that's for sure, it would be written with a pen and pad. Spaceland, because of it's many rides, machines and traps all using electricity all day long, I would hate to see this theme parks electric bill.
Each area of Spaceland has its own generator and must be turned on individually to restore power to the entire park, area by area. Below I will show you where you can locate these generators as joining some games online, even after 2 month's of Zombies In Spaceland's release, many people still do not know how to restore power to the entire park.

Switch 1 - Spawn Area Power Switch

The first generator is the easiest to find in the entire map, its in the small office at the Entrance to Spaceland. It also has huge signs saying "Power This Way" with electricity symbols graffiti on the wall ....if you still are not sure where it is located after reading this sign......then I cannot help you any further :). It is compulsory to turn on this power generator otherwise you will not be able to leave this area....simples. Check the picture below:
Enter the ticket box style room at the entrance and look to your right, on the wall is a sparking box with a handle. This basically opens up the main gate and lights up an amazingly well designed pink Spaceland sign which leads through an epic looking circular archway. Proceed into the park once you activate the switch and lets have some fun!

Switch 2 - Journey Into Space Power Switch


If you are coming from the main spawn area in the map, take a sharp left to find the Journey Into Space area, and head to the right once you enter the area. Dander up the staircase that leads to the Astrocade and open the door once you get to the Astrocade arcade. Once inside the arcade, hug the wall to your right. You will notice a window where zombies can spawn from, along with a poster of Spaceland on the joining wall. This is where you will see the switch hanging off the wall, which has a small red light emitting from it, showing it has not been activated.
Whack this switch on and it will restore power to the arcade, which will allow you to play all the games in there from Activision, spanning over 30 odd years of gaming . When you’ve had enough fun in the arcade and ran out of quarters, head back to the spawn area for directions to the next box. You can play as much as you like in the arcade as money is no object this time, don't worry about trying to find a quarter if you die halfway through a level before that count down timer runs out. Just reset and replay.

Switch 3 - Journey Into Space Power Switch


If your referencing again from the main spawn area, head left to the other side of Journey Into Space, where you will have to open another door on the way, so make sure you have enough money before heading over and not spent all of it in the arcade you crazy kid. You will see a big glowing red tower with a rocket ship, keep going past this and stay to the left.
Once you pass under the actual rocket ship, an open door will be in front you, enter this and follow the tunnel to the right, On your left is the second generator box of Journey Into Space.

Switch 4 - Polar Peak Power Switch

Now it's time to head over to the icy cold mountain that is Polar Peak. This area is located in the very back of the Spaceland park, so head straight from spawn in a straight line to the very back until you hit it. Save your money up here as we have a few doors to bribe on the way there. The first door will be labelled Polar Peak when you go to press the USE BUTTON on it. Open it and make your way up the winding and twisting hallway.
At the top of the hallway is an open area, but stay to the left to open a second door that leads to another twisting hallway. The top of this hallway is the entrance to the roller coaster, you will see it on your right. The power box is located in the room directly across from where you board the ride, stay to the left once entering the coaster room, it is the one with the soda machine. Enter the room and look to your right, the generator box is on the wall. Congratulations, you are close to turning on all the power in Zombies in Spaceland and increasing your electricity bill in the process.

Switch 5 - Kepler System Switch

Taking Polar Peak as your starting point, if you have been activating these in the order we have been explaining them, then the Kepler System is in the central area on your left. If you are headed from spawn, walk forward to the centre of the map, leaning slightly right to find the Kepler System. This Spaceland generator is easy to find, because there is a giant sign that points to where it is!
Once entering the Kepler System, walk up the hill and stay to the left to see the restrooms. The restrooms will be locked, pay to open the barricade. Enter the new area and stay to the left. You will see a staircase with a big arrow that says “power” spray painted on the wall. You guessed it, walk up these stairs, the generator box will be on your right at the top of the steps.
That is every generator, that is how you turn on the power in Zombies in Spaceland! The power will stay on once you complete this, so now need to worry about turning on the Spaceland power again.
Turning all the power switches on is required in order to provide enough juice to teleport you to the Pack A Punch room.
Thanks for reading as always guys.
Henry


This post has been derived and modified from the original. Its images have been unaltered simply referenced from PrimaGames.com, from: https://www.primagames.com/games/call-duty-infinite-warfare/tips/zombies-spaceland-how-turn-power