Showing posts with label shredder. Show all posts
Showing posts with label shredder. Show all posts

Friday, 3 February 2017

Turning on the Power in Zombies In Spaceland - Infinite Warfare



Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord


Easter Egg Guide: Part 1 -- Part 2 --
Hey guys,
here is how we turn the power on to the scariest zombie horror movie and theme park in the universe that is Zombies In Spaceland. What's a world without electricity?....for one thing...I wouldn't be writing this guide on my quad core PC that's for sure, it would be written with a pen and pad. Spaceland, because of it's many rides, machines and traps all using electricity all day long, I would hate to see this theme parks electric bill.
Each area of Spaceland has its own generator and must be turned on individually to restore power to the entire park, area by area. Below I will show you where you can locate these generators as joining some games online, even after 2 month's of Zombies In Spaceland's release, many people still do not know how to restore power to the entire park.

Switch 1 - Spawn Area Power Switch

The first generator is the easiest to find in the entire map, its in the small office at the Entrance to Spaceland. It also has huge signs saying "Power This Way" with electricity symbols graffiti on the wall ....if you still are not sure where it is located after reading this sign......then I cannot help you any further :). It is compulsory to turn on this power generator otherwise you will not be able to leave this area....simples. Check the picture below:
Enter the ticket box style room at the entrance and look to your right, on the wall is a sparking box with a handle. This basically opens up the main gate and lights up an amazingly well designed pink Spaceland sign which leads through an epic looking circular archway. Proceed into the park once you activate the switch and lets have some fun!

Switch 2 - Journey Into Space Power Switch


If you are coming from the main spawn area in the map, take a sharp left to find the Journey Into Space area, and head to the right once you enter the area. Dander up the staircase that leads to the Astrocade and open the door once you get to the Astrocade arcade. Once inside the arcade, hug the wall to your right. You will notice a window where zombies can spawn from, along with a poster of Spaceland on the joining wall. This is where you will see the switch hanging off the wall, which has a small red light emitting from it, showing it has not been activated.
Whack this switch on and it will restore power to the arcade, which will allow you to play all the games in there from Activision, spanning over 30 odd years of gaming . When you’ve had enough fun in the arcade and ran out of quarters, head back to the spawn area for directions to the next box. You can play as much as you like in the arcade as money is no object this time, don't worry about trying to find a quarter if you die halfway through a level before that count down timer runs out. Just reset and replay.

Switch 3 - Journey Into Space Power Switch


If your referencing again from the main spawn area, head left to the other side of Journey Into Space, where you will have to open another door on the way, so make sure you have enough money before heading over and not spent all of it in the arcade you crazy kid. You will see a big glowing red tower with a rocket ship, keep going past this and stay to the left.
Once you pass under the actual rocket ship, an open door will be in front you, enter this and follow the tunnel to the right, On your left is the second generator box of Journey Into Space.

Switch 4 - Polar Peak Power Switch

Now it's time to head over to the icy cold mountain that is Polar Peak. This area is located in the very back of the Spaceland park, so head straight from spawn in a straight line to the very back until you hit it. Save your money up here as we have a few doors to bribe on the way there. The first door will be labelled Polar Peak when you go to press the USE BUTTON on it. Open it and make your way up the winding and twisting hallway.
At the top of the hallway is an open area, but stay to the left to open a second door that leads to another twisting hallway. The top of this hallway is the entrance to the roller coaster, you will see it on your right. The power box is located in the room directly across from where you board the ride, stay to the left once entering the coaster room, it is the one with the soda machine. Enter the room and look to your right, the generator box is on the wall. Congratulations, you are close to turning on all the power in Zombies in Spaceland and increasing your electricity bill in the process.

Switch 5 - Kepler System Switch

Taking Polar Peak as your starting point, if you have been activating these in the order we have been explaining them, then the Kepler System is in the central area on your left. If you are headed from spawn, walk forward to the centre of the map, leaning slightly right to find the Kepler System. This Spaceland generator is easy to find, because there is a giant sign that points to where it is!
Once entering the Kepler System, walk up the hill and stay to the left to see the restrooms. The restrooms will be locked, pay to open the barricade. Enter the new area and stay to the left. You will see a staircase with a big arrow that says “power” spray painted on the wall. You guessed it, walk up these stairs, the generator box will be on your right at the top of the steps.
That is every generator, that is how you turn on the power in Zombies in Spaceland! The power will stay on once you complete this, so now need to worry about turning on the Spaceland power again.
Turning all the power switches on is required in order to provide enough juice to teleport you to the Pack A Punch room.
Thanks for reading as always guys.
Henry


This post has been derived and modified from the original. Its images have been unaltered simply referenced from PrimaGames.com, from: https://www.primagames.com/games/call-duty-infinite-warfare/tips/zombies-spaceland-how-turn-power


Dischord Buildable Guide for Zombies In Spaceland - Infinite Warfare

Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord

Easter Egg Guide: Part 1 -- Part 2 --
Hey guys,
here is how to build the awesome Dischord Wonder Weapon in Call Of Duty Infinite Warfare's Zombies In Spaceland. This awesome Wonder Weapon makes zombies break dance on their head before exploding. Their moves would put Michael Jackson, Justin Timberlake and Jennifer Lopez to shame on the dance floor. The only downside is the zombies just can't get enough of the dischord's infectious beats and can't stop dancing. One side effect of constant dancing is, they spontaneously combust....who would have known?
Lets figure out how to get this funky weapon below.

Step 1 - You can't wear chords to a disco!

There are three parts required to build the Dischord which include:
  • Shiny Disco Ball
  • An Expensive Ruby
  • Old  Battery

Everything you need for one hell of a party on the dance floor. these parts can be acquired in any order you like. Now lets get out there and hunt these bad boys down to create the greatest disco fever these zombies have ever known!

Disco Ball Part Location - Dance Fever

This is probably the easiest part to acquire, not to mention the shiniest, but also the longest to get. To get the Disco Ball. find the souvenir machine located outside of the arcade. To make the souvenir machine to reward you with the disco ball, place one coin of each color into it. Coins can be red, blue, or green and are dropped randomly by killing zombies. you can also input these coin colours in any order into the machine, they just have to be 1 red, 1 blue and 1 green....simples.

Starting with the Disco Ball is recommended because this step is best done while accomplishing other tasks around the map, such as activating the power switches in each of the areas or while finding the Pack-a-Punch portal / room. You will be killing zombies non stop once the game starts to it will be easy to get a variety of different coin colours quite easily, especially if playing on four player, as there are a lot more zombies spawning and a lot more dying at the same time. Getting a coin on solo will take a bit longer but on 4 player, should be a doddle.


One advantage of turning on the Pack A Punch portal early one while looking for coins is that it will be needed in a later step of obtaining the Dischord Wonder Weapon build. "Get things done, ASAP, stay ahead.....stay alive" is my motto. If you have already turned on the power and built the Pack-a-Punch before getting all three coins to drop, keep the Disco Ball requirements in the back of your mind and move on to the next parts.

Battery Part Location - Full of Energy

Before you pop down to your local supermarket and cheat by simply buy a packet of batteries....please don't....because they will not sell you any batteries....why?.... because your not wearing sunglasses! You have got to be cool to buy batteries otherwise, what's the point?

You need to obtain the yellow sunglasses that get dropped randomly by killing tons of zombie hordes and stealing their cool shades from the 80's. When you see them, simply hold the use button to pick them up as you will not automatically pick them up when walking over them. The sunglasses turn the film you are in into a Black and White movie, which help to reveal hidden objects dotted around the map.
With these too cool for school shades equipped, you will need to find 5 targets that will be randomly scattered throughout the map. Each play through will be a different set of 5 locations and its very rare the spawn locations are always the same through each play through. The targets will appear white and red coloured, the same as the ones on the roller coaster ride you must shoot. However these targets CAN ONLY BE SEEN by wearing the cool retro shades.
Below are the possible spawn locations for the targets.
  • Behind the prize counter in the arcade
  • Top right of the shop window in arcade back alley
  • Above the arcade generator box on the ceiling
  • Above the spawn ATM
  • The roller coaster track, seen from the maintenance hall
  • In the garbage can next to Demon Attack in the arcade
  • Underneath the Spaceland arch in spawn, on the bush
  • In the Super Mega Claw machine, in the arcade
  • Underneath the walkway bridge near Crater Cakes
  • In the upstairs arcade window
  • To the left of the big Triton sign, near the monsters mouth
  • On the moon wall of the bumper cars, left of the astronaut with the American flag
  • Behind the cardboard Dischord alien

These are the 13 possible spawns we have seen so far, only five of them will have targets so you need to check all of them until you find enough. Shoot the targets you find, and once you shoot five the Battery will appear on the dance floor in the arcade. The batteries moves on that dance floor are electrifying! Sorry couldn't help myself with a pun.

Ruby, Ruby , Ruby, Rubyyyyy

As with any shiny precious gemstone, the Ruby will need quite a bit of tickets to obtain as well as the Pack-a-Punch room unlocked. Purchase an Arcane Core from the "Weapons of the Future" machine truck located around the map for 300 tickets, its not cheap but it will be worth it in the end trust me.


Now plot course to the Pack-a-Punch room and engage the UFOs on the table in the Pack A Punch room to release them into the map. One UFO will fly to the arcade and hover around the dance floor. Train together a lot of zombies and activate the dance floor trap, if you killed enough with the trap, the UFO will leave and start a new path.

Follow around the UFO and kill zombies with the weapon equipped with the Arcane Core you purchased. Once you kill 25  to 30 zombies, the venom upgrade will appear underneath the UFO as a floating green orb. Pick the orb to upgrade your weapon. This infects the zombies with a poison when you shoot them and deals damage to them even after you have stopped shooting them.


The reason you need an Arcane Core weapon with the venom upgrade is to shoot out a part of the hidden machine in the Space Croc mouth. To find the hidden machine, you first need to buy the golden teeth from the arcade for 300 tickets. Next, you need to lead a Brute into the croc trap. Once the trap closes on top of the Brute, the croc’s teeth will break. Place your golden teeth in the broken spots to open a door in the back of the croc’s mouth. If your unsure about this step, check out my guide on building the Wonder Weapon called the Face Melter, which all use this step.
You will see the machine in this door, with 4 slots that can be shot at. You will need to shoot the third from the left, the Ruby will be inside. Be careful to not let the trap close on you, otherwise you are the crocodiles next meal. Pick up the Ruby and your well on your way to finishing building this awesome weapon.

Step 2 - Behold....the Dischord.....and zombies bustin' a move!

Now that you have all three parts, head over to the cardboard cut out of the Dischord alien, located just across from the prize counter in the arcade. The parts will need to be placed in the cardboard cut out, one at a time by holding the activate button. The Dischord will make zombies breakdance on their head before exploding, which is perfect for defending the SETI-COM.


Still not sure how to get the Dischord? Then check out MrDalekJD's video below which is really easy to follow:



Thanks for reading as always guys.

Henry





Friday, 13 January 2017

Shredder Wonder Weapon Build Guide - Zombies in Spaceland Infinite Warfare



Secrets: Elemental Weapon Upgrades -- Turning On Power -- Pack A Punch -- N31L Upgrade --

Buildables: SETI-COM -- Face Melter -- Shredder -- Headcutter -- Exquisite Arcane -- Dischord

Easter Egg Guide: Part 1 -- Part 2 --


Hi guys,

here is how to build the SHREDDER wonder weapon in Zombies In Spaceland for Call Of Duty Infinite Warfare. It is an amazing weapon that when you shoot a crowd of zombies with it, little sparks starts to eat their arms and legs until finally making them explode into a bright red splat of zombie blood.....great for painting a room red in colour when short of time.


Want to know how to get this awesome wonder weapon? Lets find out and shred some zombies and make first contact with an alien race in the process.


Part 1 - We are not alone in this universe


The first part in order to start building the Shredder is the ALIEN part we need to acquire. This is done quite easily as it simply requires that we collect 3 RED ALIEN COINS and then deposit them into the Souvenir Coin Machine in the Kepler System area. Simply keep killing the zombies until you get the correctly coloured coins and swap if your holding any other colour of coin.

When all 3 RED COINS have been input, it will spit out a TOY ALIEN for you to pick up, as well as the MEDUSA DEVICE, a strange green contraption. Easy enough? Good onto part 2.


Part 2 - This alien needs a ride.....for 300 bucks!!


Just like in the Face Melter Wonder Weapon, we need to head over to Pack A Punch through the portal to activate the UFO's that are sitting on the table within the Pack A Punch room. Simply walking up to them and holding the USE BUTTON on them within the Pack A Punch room will cause them to activate and shoot up into the air and through the portal, returning to the Spaceland main area,

This of course relates to the elemental upgrades of all of the weapons. Check it out to make yourself familiar with these as the activation of the UFO's ar eneeded for each of the 4 Wonder Weapons to be built.


The next thing we will need to do is acquire an ARCANE CORE for our weapon. To do this we will need to first acquire 300 tickets from various challenges, completing rounds and killing zombies etc. Once you have enough tickets, go to a Weapons of the Future cart and purchase the Arcane Core for your weapon.

With the Arcane Core acquired, now all you need to do is go to the Kepler System's Chromosphere Trap, get a large train of zombies under it, activate it and it will change the UFO direction if you have killed enough zombies with it. This will alter the UFO circling above patrol route and it will start to follow a much larger patrol route radius. Simply follow it close by and kill as many zombies as you can with the weapon that has the Arcane Core attached and you will know it is working when you see little blue balls of energy go into the UFO.


Now once you have enough souls charged in the UFO, it will drop a RED ENERGY BALL which will infuse your weapon with the Fire Element. Now onto the next step.


Step 3 - Now I ain't saying that zombies a gold digga!

Now what we need is a BRUTE to spawn. We can force our hand in making him spawn by failing the SETI DEFENCE task each time, or simply by waiting every 5-7 rounds for him to spawn. Once you get one, bring him to the Alligator Trap in the Kepler District for him to be eaten. Alligators eat anything, surely they won't mind munching on an alien for a change.

Run through the Alligator Trap to activate it and lure the Brute into it, The mouth will close but the BRUTE's strength saves him from being eat and he holds up the mouth, but breaks the Alligators teeth, ouch and it wasn't even frozen by the dentist!


When the teeth are broke and the Brute is free, waste him. We will need to head over to the Arcade area, specifically the Gift Shop where we will be purchasing the Gold Teeth that are in the display case. We will of course, need 300 tickets first before doing this so save them up. When you purchase the teeth, go back to the Alligator Trap and place them in his mouth to give him some very cool new golden gnashers.


Once the gold teeth have been implanted, it will open up a door within its mouth and reveal a machine with 4 targets that you must shoot with the blue charged arcane core gun. Simply shoot one of the targets or all of them until one opens and it will reveal a nice blue gem for you to take, this is the second part of the Shredder which is a red stone, pick it up.


Step 4 - Sunglasses.....at night?

The last part we need to acquire is what brings the gun to life, which is energy. Energy in Zombies In Spaceland comes in the form of a BATTERY. In order to see the battery however we will need the yellow shades equipped. When you have a set of sweet shades, make your way over to Polar Peak and open the door that leads you to Bang Bangs.


With the shades equipped, just underneath where the coloured fountains are, you will notice a waterboat going around and around in a circle. Simply shoot the back of the waterboat as many times as you can when it passes, then run up to the area where the fountains are individually coloured. On the GREEN FOUNTAIN water spurt, you will notice the battery hovering above it, simply hold the use button to acquire it.


Now we just need to assemble all of the parts in the shredder cardboard alien cut out to use it.


Head down to the underground section of the park and in the corridors linking to the Kepler system, you will see the Shredder Weapon alien cardboard sign, which you simply hold the use button on when you have all of the parts collected. Then... VOILA! the Shredder Appears, pick up, kill zombies, have fun, don't shoot yourself in the foot....safety first before fun.

Still not sure how to do it? Then check out MrDalekJD very easy to follow video below:


Thanks for reading as always.

Henry