Showing posts with label cod zombified. Show all posts
Showing posts with label cod zombified. Show all posts

Thursday, 17 February 2022

Terra Maledicta "East Spring, Tents, Fuel Depot, Radio Post, Merchant Road East, Outpost Courtyard" Area Map Layout - Call of Duty Vanguard Zombies


Map Layouts: Temple / Main Spawn -- East Spring / Tents / Fuel Depot / Radio Post / Merchant Road East / Outpost Courtyard -- West Spring / Arroyo / Bazaar / Merchant Road West / Train Wreck / Rail Road / Derailment / Market Storage -- Merchant Road / Debris Field /The Spike /Storehouse --

Easter Egg Guide: -- Part 1 -- Part 2 --

Secrets: -- Free Ray Gun / Death Machine / Antenna / Corrupted Heart --


Hey guys,

here is the map layout for the East Spring / Tents / Fuel Depot / Radio Post / Merchant Road East Areas / Outpost Courtyard in the Call Of Duty Vanguard Zombies map Terra Maledicta. 

This area has so many differently named sections for a small space of land. We have the Tents area where we can get some shade from the scorching desert sun, a mouth watering sounding East Spring Area, which is dry as the Sahara Desert, a Fuel Depot to give the automobile a drink of 100% pure genuine gasoline, then a Radio Outpost to make phone calls with, yes there was a time when we did not possess mobile phones......the Merchant Road East to get lost on and possibly mugged by highway robbers while travelling on it, as it looks dodgy as hell......and last but not least the Outpost Courtyard, which could do with a builder coming out to take a look at the place as its falling apart.


Map Layout for Ground Floor of this area:


Upper Floors in this area:


Points of Interest:

  • Access to Temple Area
  • Access to Merchant Road Area
  • Access to Fuel Depot, Radio Outpost and Outpost Courtyard Areas
  • Speaking Stone Location - reveals Blue Portal Objective
  • Blue Portal
  • Multiple Ammo Crates locations
  • Multiple Intel Pickup locations
  • Perk Fountain - Demonic Frenzy which increases reload speed
  • Chest spawn location
  • Small room protected with spell - contains RAY GUN, DEATH MACHINE or both. Need to do part of the Easter Egg and find 4 pages which need placed on the red X protecting the door in order to release the spell. 




These pages need to be found by digging around the map until they appear. They must also be placed in a specific order on the door. You will need the shovel to find these.

  • Shovel spawn location - 1 of many spawn locations.

It is used to dig in the sand and find hidden goodies such as RAY GUNS, weapons and salvage etc.

  • Decimator Shield - Yellow Crystal - 1 of 4 in total on the map 


You shoot these crystals and destroy them after going through the BLUE PORTAL in the TENTS area and completing the objective, when you activate the SPEAKING STONE facing the Demonic Frenzy Perk Fountain.

  • Antenna Easter Egg starting location - Once the shovel has been found, keep digging around the map until you find the ANTENNA. Simply bring it here and place on the radio on the corner of these wall and it will then activate the ANTENNA EASTER EGG for this map, where you can get a MINI GUN as a reward from a chest.



Thanks for reading as always guys.

Henry


Tuesday, 15 February 2022

Terra Maledicta "Temple" Area Map Layout and Intel - Call of Duty Vanguard Zombies


Map Layouts: Temple / Main Spawn -- East Spring / Tents / Fuel Depot / Radio Post / Merchant Road East / Outpost Courtyard -- West Spring / Arroyo / Bazaar / Merchant Road West / Train Wreck / Rail Road / Derailment / Market Storage -- Merchant Road / Debris Field /The Spike /Storehouse --

Easter Egg Guide: -- Part 1 -- Part 2 --

Secrets: -- Free Ray Gun / Death Machine / Antenna / Corrupted Heart --


Hey guys,

here is the map layout for the Temple / Main Spawn Area in the Call Of Duty Vanguard Zombies map Terra Maledicta. This map will really turn up the heat in zombies as its set in a scorching hot desert that is teaming with the undead trying to kill you, as well as the heat from the sun....through dehydration....and along with a lot of pointy red crystals that could potentially poke your eye out, if your not paying attention to where you are going.

Like the Der Anfang zombies map, we will again have to complete objectives before we can open new areas of the map. The map then ends with allowing you to continue playing in round based mode, the mode we all know and love, whenever the main quest has been completed, in the form of a VOID PORTAL.

The Temple area is the central hub of the map and branches off to the left where a portal, when the objective is completed to the EAST SPRING area, the centre portal once completed will take you to MERCHANT ROAD area and to the right, we have a portal that when completed, unlocks the  WEST SPRING area.


Temple Map Layout:



Points of Interest:
  • Access to East Spring
  • Access to West Spring
  • Access to Merchant Road
  • Exfil point
  • Tome of Rituals
  • Mystery box location
  • Crafting table
  • Pack A Punch
  • Altar of Covenants
  • Ammo crate
  • Red crystal spawn locations
  • Chest spawn locations
  • Decimator Shield - Yellow Crystal - 2 of 4 crystal locations in this area


You shoot these crystals and destroy them after going through the BLUE PORTAL in the TENTS area and completing the objective, when you activate the SPEAKING STONE facing the Demonic Frenzy Perk Fountain.

SACRIFICE OBJECTIVE ADDED

We also have a new objective included in this new map called SACRIFICE. In the Sacrifice objective you need to stop sacrificial zombies, who are highlighted with a red glow emanating from them, from sacrificing themselves to a weird pile of skulls fused together into some kind of Hellraiser style statue, called a SYPHONECORE.





If you do not stop these SYPHONCORE's from tearing the limbs apart from sacrificial zombies and devouring their souls from the zombies offering themselves to it, you will fail the objective if it absorbs 5 zombie souls per SYPHONCORE

You will then have to kill remaining zombies on the map, where it will spawn in a handful of zombies to deal out some extra punishment for your failure. Once you kill all these zombies, you will however have completed the portal either way, even though you technically failed....strange I know.

Zombies not highlighted in red will attack you directly, so watch out for yourself and your brand new grotesque statue you just inherited from the dark aether, whereas the red zombies just want to sacrifice themselves in peace to the statue monstrosity, ignoring you......which is very rude indeed.


DECIMATOR SHIELD

My favourite weapon of all time is in this map, or any game for that matter whether its Battlefield, Call Of Duty etc. is not a gun, an explosive or anything like that. Its the DECIMATOR SHIELD!..... or basically just a riot shield. Love it.






It has 2 basic attacks, one is DECONTAMINATION BLAST and MELEE as standard. The DECONTAMINATION BLAST fires out like  a blast wave style attack and the animation looks like your pushing some kind of energy forward when using it. It does take 30 seconds to cool down per use, but comes in handy if doing the round based game mode at the end when you get the VOID PORTAL to appear and get into the deadlier, higher rounds.

You can find in the MERCHANT ROAD area locked and encased in red crystals, but the tasks to unlock the shield are actually very easy indeed and basically, you just enter and complete portals, find speaking stones, shoot 4 yellow crystals at a certain stage and then complete some of the special portals and their objectives that appear when activating certain speaking stones.

Thanks for reading as always guys and I will keep updating the posts and maps as I go along as you already know.

Henry


Der Anfang Map Layout "Theater / Theater Promenade / Trolleys" area - Call Of Duty Vanguard Zombies


Map Layouts: -- Fountain Square (With Map Intel) -- Panzer Column West / Apartments -- Panzer Column East / Boiler Room / Command Post -- Theater / Theater Promenade / Trolleys --


Hey guys,

here is the map layout for the Theater / Theater Promenade / Trolleys Area in the Call Of Duty Vanguard Zombies map Der Anfang. 

This area would be great if it wasn't blown to smithereens, as we could have taken a trolley to see a nice play at the theater....the only play that seems to be playing is some zombie apocalypse! Which appears to be a 4D version where the actors are trying to bite us and tear the flesh from off our bones....how they can pass health and safety with plays like this is beyond me.

Still....I want a ticket! Lets get the low down on these areas and see where the best seats in the house are.


Theater Map Layout:


Points of Interest:

  • Access to Panzer Column Easter
  • Access to Trolley's
  • Access to Theater Promenade
  • Crystal Spawns
  • Intel pickup location
  • Perk - Aethereal Haste which is same as Stamin-up

Theater Promenade and Trolleys Map Layout:


Points of Interest:

  • Access to Courtyard
  • Access to Fountain Square
  • Access to Panzer Column East
  • Access to Theater
  • Crystal Spawn location


Thanks for reading as always guys.

Henry


Monday, 22 November 2021

Der Anfang Map Layout "Panzer Column East / Boiler Room / Command Post" area - Call Of Duty Vanguard Zombies


Map Layouts: -- Fountain Square (With Map Intel) -- Panzer Column West / Apartments -- Panzer Column East / Boiler Room / Command Post -- Theater / Theater Promenade / Trolleys --


Hey guys,

here is the map layout for the Panzer Column East / Boiler Room Area in the Call Of Duty Vanguard Zombies map Der Anfang. This area really turns up the heat in the game, as it contains the Boiler Room, which feels warm and cosy inside, as well as a column of tanks that seem to have forgotten to put on their snow tyres and have become abandoned in the street.

I hope they didn't park those tanks in a no parking zone, as when the guys come back to pick them up, they will have a parking ticket fine to pay....not a good way to end the day on.

Anyway, lets also have a peek into the Boiler Room so we can warm ourselves up with some Demonic Frenzy Fountain Drink when we get there. It glows green and is probably radioactive but...bottoms up!


Panzer Column East Map Layout and Command Post:




Points of Interest:

  • Portal - Unlocks the 2 entrances to the Boiler Room
  • Additional Portal - Added after update to Season 1, leads to COMMAND POST, the GREEN PORTAL and KRAFT where he is sealed behind a door by some kind of weird magical spell





  • Additional "VOID" Portal - Also added during the Season 1 update. Entering this portal will mean you will be taken to a small section of a map from donkeys years ago, the classic that is "Shi No Numa" baby! See a small playthrough of 3 rounds below to get a taste for it:



This portal is a ROUND BASED area where you can stay as many rounds as you like, or simply leave after at least 3....if you survive that long that is! One downside is....its no the full map everyone was expecting.....I know.....hold back the tears......but it is the main hut from the very popular level. You can leave then re-enter later if you get bored with doing the same missions over and over again in the central hub area.


  • Access to Fountain Square area
  • Access to Main Street
  • Access  to Back Alley
  • Access to Theater Promenade
  • Access to Store 
  • 2 Intel Listen Locations
  • Perk Fountain - Venomous Vigour - Boosts Regen Speed

  • Chest Spawn Location


Boiler Room Map Layout:


Points of Interest:

  • Access to Back Alley
  • Access to Panzer Column East
  • Intel Listen Location
  • Perk Fountain - Demonic Frenzy - Boost Reload Speed


  • Red Crystal Spawn Location
  • Ammo Box

Thanks for reading as always guys.

Henry


Wednesday, 17 November 2021

Der Anfang Map Layout "Panzer Column West / Apartments" area - Call Of Duty Vanguard Zombies


Map Layouts: -- Fountain Square (With Map Intel) -- Panzer Column West / Apartments -- Panzer Column East / Boiler Room / Command Post -- Theater / Theater Promenade / Trolleys --


Hey guys,

here is the map layout for the Apartments Area in the Call Of Duty Vanguard Zombies map Der Anfang. I probably wouldn't recommend buying an apartment in this block as it looks like a bomb hit it, plus the bank won't let you take out a mortgage without a kitchen.....in this map each apartment has a giant hole where the sink used to be, letting you see into the 4 floors apartments below.....so I would hold onto your money for now until getting the builders and decorators in.

This area also has a Transmit Route where you escort the zombie head encased in an orb to its destination. You activate this transmit route in the Fountain Square area's TRANSMIT PORTAL.


Apartments Area Map Layout:



Points of Interest:

  • Access to Panzer Column West - once Transmit Route completed, removes purple forcefields in the building
  • Access to Courtyard - once Transmit Route completed, removes purple forcefields in the building
  • Multiple Listen Intel Locations

  • Chest Spawn Location

  • Multiple Ammo Crates
  • Diabolical Damage Perk - Increase Critical Damage


  • Multiple Red Crystal Spawn Locations
  • Special listening stone which when activated, generate the GREEN PORTAL in the COMMAND POST area that was added in Season 1 DLC update.
  • Aether Orb Transmit Route
  • Aether Orb Destination



Panzer Column West Map Layout:



Points of Interest:

  • Fiendish Fortitude perk - Increases health (The Juggernog of the map)

  • Access to the Fountain Square area
  • Access to the Trolleys area
  • Access to Main Street
  • Access to Apartments area when Portal is cleared
  • Red crystal spawn locations

Thanks for reading as always guys.

Henry


Saturday, 13 November 2021

Der Anfang Map Layout "Fountain Square" area - Call Of Duty Vanguard Zombies


Map Layouts: -- Fountain Square (With Map Intel) -- Panzer Column West / Apartments -- Panzer Column East / Boiler Room / Command Post -- Theater / Theater Promenade / Trolleys --


Hey guys,

here we are in our first post for the awesome new Call Of Duty Vanguard game, yay! I hope you are excited as me for the zombies that is included in this new game. Yes its a little different, but I guarantee if you stick with it, you will be pleasantly surprised at what the new style of zombies has to offer game play wise and how it progresses along the story line of zombies as a whole.




Below we have the map layout for the Fountain Square area, with the small section of Main Street you can partially stroll into without needing to remove any blockades. The Portals change their type every play through so they will appear in the same place but may be of a different type of objective E.g. Harvest portal one play through, next play through the same portal will be a Blitz type objective.


Fountain Square Map layout:



Points Of Interest:

  • Access to Main Street - Small section
  • Access to Transmit Portal - Leads to Apartments area
  • Access to Harvest Portal - Leads to Excavation Room area
  • Access to Blitz Portal - Leads to Boiler Room area
  • Access to Panzer Column West area - Once Portal Has Been Closed
  • Access to Panzer Column East area - Once Portal Has Been Closed
  • Access to Theater Promenade area - Once Portal Has Been Closed
  • Crafting Table
  • Tome of Rituals - sacrifice hearts for artefact upgrades, example:






  • Ammo Box
  • Mystery Box Spawn
  • 2 Radios to listen to
  • Pack A Punch Machine
  • Altar of Covenants
  • Crystal Location
  • Exfil Location


This zombie mode will feel a little different from previous incarnations. For example, now you cannot just walk up to a door and look it right in the face, flash the cash and it will gladly grant you access to your desired destination.


Now each area is protected by PORTALS which you will need to enter and complete an objective within to remove barriers blocking your path to different areas. 

The different types of portals have different objectives, these portals can be of the type:

  • Blitz

The Blitz portal takes in this area takes us to the Boiler Room area where we must fend off a large onslaught of countless zombies for a set period of time. 



This can be quite easy in the lower rounds, but as the zombies become stronger and more difficult to kill, in later rounds it can be quite difficult as the areas it takes place in are usually quite cramped for space and narrow. So best to get these out of the way as soon as possible.

What makes it more difficult is that they are not just the bog standard zombies, you get  a mix of explosive zombies in the form of  zombies who deal lots of damage to zombies, and yourself, when they explode. 




This can be particularly dangerous in these small confined areas as you are blocked by Purple forcefields from leaving these areas until the task has been completed. When you go back to the area once it has been unlocked, the purple forcefields will be gone and you can freely move through into those areas that were blocked.






You will also come across some of the maps newer zombies that like to go out with a bang called BOOM-SCHREIER ZOMBIE. When he dies he explodes and damages you, as well as his fellow zombie companions. Singling him out in a large crowd, and killing him, will give you a helping hand in keeping the zombie hordes thin as he is a danger to himself and his friends.

  • Harvest



The Harvest Portal in this area will take you to the Excavation Room. When you enter a Harvest portal, a SIN EATER OBELISK will materialise in front of you.

Gabriel Krafft will mention at this stage that Kortifax's rune magic is leeching energy from your demons. Saraxis will then chip in and tell you that there is a SIN EATER OBELISK nearby which can help you take back their power. Kortifax will mention that you are using a Sin Eater and will be watching you closely.





All you need to do is fill up the Sin Eater at each location it moves to. You need to fill it up with Runestones, which you can get from simply killing zombies with Critical Kills that come in the form mainly of headshots. This will guarantee almost 99% of the time, that you will get a Runestone when the zombie perishes.









You can carry up to 5 Runestones at a time and deposit all of them at the same time, one by one, or two here and three there....its totally up to you. The more you have to deposit the longer it takes to place them inside the Sin Eater, so just keep your eyes peeled when depositing them from all sides as the zombies come from all angles.




When you fill up the bar for RUNESTONES DEPOSITED, the Sin Eater will disappear, then reappear in another location within the map, marked by a waypoint. Go to the next location and do the same thing again, then lastly, you guessed it, it will move to its final third location and we repeat the process one more time.


When the Sin Eater has gorged on enough Runestones, the objective will be completed, the Sin Eater will disappear into the Aether and you will be teleported back to the main map area after a short space of time.
  • Transmit 

When doing a TRANSMIT OBJECTIVE, a floating Aether Orb will appear, enclosing a zombies head inside a type of caged lattice structure. Once this appears, you need to escort it to its destination within the map. Its progress towards its final destination will be shown on the left hand side of the HUD, in the form of a progress bar that will fill up yellow, called "Traveled". The zombies will not attack the orb so you do not need to defend it, they  will only be interested in you!



The orb is looking for a weak spot between the dimensions, as Gabriel Krafft will explain once you emerge into this areas Transmit Portal which will take you to the Apartments area, and Bellekar will want your assurance that it will get to its destination in order to call for help from friends in the DARK AETHER



In order to move the orb along, you need to be extremely close to it within about a foot or two. As soon as it reaches its destination at the end all zombies will be destroyed instantly and you will be teleported back to the Fountain Square area. 


Corrupted Rewards for closing Portals

Closing portals will also earn you a CORRUPTED HEART that can be used to upgrade your abilities at the Altar Of Covenants in Fountain Square. This is probably an altar I would not like to wake up in the middle of the night and see it sitting at the bottom of my bed, as I think I may never sleep again for as long as I live. 



Basically these are like mini perks and abilities that can be added onto your character, or replaced by others if you feel one is not working for you, simply replace it with a different ability. The only thing here is that you can only have 3 of these activated at once at any time. As the rounds start to increase higher in number, you will find more covenants which have more rarer abilities than the bog standard ones you start off with when spawning into the game and they also become stronger as the rounds progress.

Below is some options for the initial 3 paths we start off with:




Perks with a twist....don't buy one, get one free....then buy one...no more free!

Dotted around the map are these fountains that you can drink from. Normally I would say to only drink water from a tap or bottled, but I think water that gives you the ability to move faster, increase your health or deal hugely excessive amounts of damage on the zombie heathen from one sip.......I say go for it!! Will deal with the consequences later!!

There are 5 fountain types around the map that are basically the PERKS of this game type:

  • Diabolical Damage - Boosts critical damage




  • Fiendish Fortitude - Increases health  (Like the old favourite Juggernog)




  • Venomous Vigor - Boosts regeneration speed





  • Aethereal Haste - Boosts movement speed - Reminds be a bit of Stamin-up but with added zing

  • Demonic Frenzy - Boosts reload speed - Like the Speed Cola / Reload Perk




  • Treasure that's crystal clear

    Around the map you will also find locations where Red Crystals appear, along with Chests, that contain loot, grenades, power ups such as max ammo etc to name but a few. Chests usually appear when you complete a Portal objective such as Harvest, Transmit or Blitz. Then when you go back to that area normally without going through another portal, its almost like it is rewarding you for clearing out this area.




    The Chests we simply walk up to them and hold the USE button on them and they pop open like a packet of Pringles, no bother at all. Once you pop the first chest, you cannot stop, so you go in search of others looking for free loot here, there and everywhere like a treasure hunting pirate madman on the seven seas. When recently cleared out an area check all corners when walking around in case you miss one.




    The Red Crystals are dotted around everywhere on the map randomly and all you need to do is shoot the crystal to shatter it into a million pieces, then it will reveal what lurks inside. Usually this is ammo, salvage, max ammo etc just little things to keep you ticking over in the game when in dire need of some help.


    Get me the heck out of here! After round 5 of course
    In this area in the central fountain of the Fountain Square area is a symbol that becomes active after round 5. This is your extraction, not in the form of a helicopter, but in portal form. 



    In order to get the portal to appear however, it asks you to kill a certain number of zombies in order to make it appear and rescue your butt.


    In fact.....that is an Artefact....not fiction

    Just like Cold War zombies, in your loadouts, you can have 1 of 4 extra abilities for your character in Der Anfang, depending on your tastes and how you play. 

    The 4 artefacts you can choose from are:


    Thanks for reading as always guys.

    Henry