Showing posts with label treyarch. Show all posts
Showing posts with label treyarch. Show all posts

Wednesday, 6 March 2019

IX Map layout for Call Of Duty Black Ops 4 Zombies


Map Layout for IX Zombies


Hi Guys,

here is the map layout for the zombies map IX for Call Of Duty Black ops 4. I did not create this map and it is referenced from a REDDIT post by Downiehoofd who also made the map from scratch. Its a very easy to read and follow map with some good graphics that should make finding anything on this map a doddle with a quick glance of it.





Map Layouts

This map layout is a general overview of the level with the key locations marked on it.

This map was created by Downiehoofd





Overview
IX is set at a gladiatorial arena sometime during the 80s BC. The map is relatively small, with players spawning in a tunnel that leads into the main arena. From there, the player can either buy the door to the Danu temple or Ra temple, with the Odin and Zeus temple gates being accessible from the inside. Each of the temples connect to a circular underground chamber, which leads into the main temple that contains the Pack-a-Punch Altar.




Thanks for reading guys and gals.

Henry


Blood of the Dead Map Layout - Call Of Duty Black Ops 4



Blood of the Dead Map Layout


Hi Guys,

here is the map layout for the zombies level Blood Of the Dead for Call Of Duty Black Ops 4. I did not make this map and it is referenced from REDDIT posts by PvtLoganator and Howie_M who made their own versions of the map. 

This has benefitted quite a few users as their maps are easy to follow and read, marking all key locations and points of interest on the maps.


Map Layouts

This map layout is a general overview of the level with the key locations marked on it.

This map was created by PvtLoganator

Web reference: Click here for REDDIT post



The second map was created by Howie_M




Overview

Being a faithful reconstruction, it retains most of the original areas from Mob of the Dead, in addition to a few new areas such as Richtofen's lab, the Model and New Industries, the Power House, the Warden's House, and the dangerous Catwalk and Recreation Yard respectively. 


A few locations within the map were altered or removed for various reasons, a good example being the Golden Gate Bridge, and a few of the locations for aircraft parts on Mob of the Dead. It also features the 'Primis" crew - the Origins versions of "Tank" Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen - as the four playable characters, replacing Albert "Weasel" Arlington, Finn O'Leary, Salvatore "Sal" DeLuca, and Billy Handsome. 





Brutus also makes a return, this time as the main antagonist of the map, as the Warden. In parallel to the original Mob of the Dead, Hellhounds are also featured in the map, and adhere to the same traditional mechanics.


Thanks for reading as always guys and gals.

Henry


Classified Map Layout - Call Of Duty Black Ops 4 Zombies




Classified Map Layout


Hi guys,

here is the map layout for the zombies map called "Classified" in Call Of Duty Black Ops 4. This map was not created by myself but by the awesome REDDIT user called "PvtLoganator" which has helped a lot of people find their way around the map who are not used to it.

This map was taken from the original REDDIT post available here.





Map Layout

This map is very easy to follow and highlights all the key locations and important parts in the map that can help with buildables within this level, Easter Eggs and locating Perks.



Overview

Being a reimagining of "Five", Classified's layout is mostly identical. However, like Blood of the Dead, the remake of Mob of the Dead, there are a few new rooms added to the map, including the Central Filing and Main Offices on the first floor, and the Server Room in the War Room. 

The Perk-a-Colas are replaced by the new perk system introduced in Black Ops 4. In addition to this, the steps taken to reach the Pack-a-Punch Machine have also changed. There are also several new Mystery Box locations as well, with the initial Mystery Box location being either in the Main Offices or on the upper level of the War Room.

The map also introduces two new buildables; the Riot Shield and the Teleporter Signal Amplifier, the latter being used to access the Pack-a-Punch Machine. With this modified teleporter, players are able to use the Pack-a-Punch Machine found in Groom Lake, the same place featured in the map Moon.




The Electro-Shock Defences return as well, although the locations for the parts needed to repair them are in different locations, with one spawning in the Server Room and the other spawning in the Porcine Research lab. The Winter's Howl also returns, and is obtainable from the Mystery Box and through completing the Project Skadi quest. 

Unlike the original version, the Pentagon Thief is absent; he is instead replaced by the Hellhounds. The Bonfire Sale power-up returns, and can be acquired by opening up areas of Groom Lake, which is achieved by surviving in said area every few rounds without leaving or going down.

Overview text Referenced from: https://callofduty.fandom.com/wiki/Classified


Thanks for reading as always guys and gals.

Henry

Dead of the Night Map Layout - Black Ops 4 Zombies



Dead of the Night - Map Layout


Hi Guys,

here is 2 map layouts for the awesome level "Dead of the Night" that is included within Black Ops 4 Zombies. This map has not been created by me this time as there is no use inventing the wheel and I thought these 2 maps are actually very good and informative.





I will be going over all the usual secrets and Easter Eggs at some point as I catch up on all the stuff I have missed due to being not well for a lot of last year and working full time.

These maps are from REDDIT and full credit is given to the posters of these maps below along with the original REDDIT post link.


Map Layouts

This map layout is a general overview of the level with the key locations marked on it.

This map was created by PvtLoganator 

Web reference: Click here for REDDIT post



This next map layout is a more detailed view of the level with the key locations marked on it.

This map was created by Sandkastles






Overview

"Dead of the Night is set in Alistair Rhodes' mansion in England. The map is quite large, beating out IX but is smaller than Voyage of Despair. When players first spawn in, they will be divided by a barrier that can only be opened by acquiring the map's Sentinel Artefact, acting in a similar manner to VerrĂĽckt and Voyage of Despair. 


When a player opens a door on one side of the barrier, the other set of doors will open on the other. When the player reaches the Sentinel Artefact and activates it, more of the map will be opened up. 




From the Main Hall, the player can travel north, west, or east. Heading east will bring the player through the bedrooms, dining room, and eventually the gardens and greenhouse laboratory. Heading west will bring the player through the billiards room, library, and eventually the cemetery and mausoleum. Heading north will bring the player to the forest, which can be opened by collecting three tuning forks. 


There are also small hallways that connect the main hall with the dining room and library, and beneath the grand staircase is the wine cellar. In each of the main areas at the end of each direction are fast travel portals which brings the player back to the main hall. There is also a fast travel portal in the entrance hall that brings the player to the forest once the latter is unlocked.
This map also features different spawnable locations for each of the Perk Altars aside from Danu Altar. While Danu will always spawn in the entrance hall, Ra, Zeus, and Odin will spawn at either the forest terrace, wine cellar, gardens, or mausoleum."

Over view text referenced from: https://callofduty.fandom.com/wiki/Dead_of_the_Night


Thanks for reading as always.

Henry


Monday, 16 November 2015

Shadows Of Evil Waterfront High Street Area Map - Call Of Duty Black Ops 3 Zombies




Easter Eggs: Apothicon Sword Guide (Weapon) -- Musical Easter Egg -- Free Mega GobbleGum -- SHADOWMAN Round Skip & Tons of CASH! -- Upgraded Lil' Arnies --
 
Easter Egg Walkthrough Guide: Part 1 -- Part 2 -- Part 3
 
 
Hi Guys,
 
here is the Map Layout for Shadows Of Evil's Waterfront High Street area in Call Of Duty Black Ops 3 Zombies. This is the part that branches off the area that leads up to the train platform through a side gate that can be opened for 1250 credits.
 
At the very end of the walkway the main goodies are located in this area, such as the:
  • Random Perk Machine for this area
  • Apothicon Statue - Needs Broken first in Beast Mode
  • Fuse
  • Buildable Part
  • Power Switch to open up shortcut from the Waterfront Entrance near the Junction
  • 2 Shortcuts to drop down from above into the lower areas

This area can get you out of some sticky situations if you have unlocked the areas on the side of the walkways when tons of zombies stream along them you can just dive off and leg it pretty quickly. Just watch out there are no zombie hordes waiting below as one dig from any direction and your toast! These zombies throw punches and bites left right and centre in this map so always watch your back.

Here is the map layout for this area:


I have got the information needed to complete the Easter Egg for this map and will do it in my next post before completing the maps as they take a lot of time to do.

Enjoy

Henry

Saturday, 14 November 2015

Shadows Of Evil SHADOWMAN Round Fast Forward and FREE CASH - Call Of Duty Black Ops 3 Zombies




 
Easter Egg Walkthrough Guide: Part 1 -- Part 2 -- Part 3


Hi Guys,
 
here is a little secret in Shadows Of Evil Black Ops 3 Zombies where you can fast forward 5 rounds at a time, up to round 15, and gain cash each time you do a fast forward. Its not out of the Adam Sandler movie "CLICK" where I have a remote control that lets me fast forward and rewind , pause time etc. its much more simple than that.



At the start of the map the SHADOWMAN appears on the fire escape to Nero's Landing watching over your briefly from above, before disappearing. Staring in awe at this guy is all well in good as he performs a pretty cool vanishing act, but if your up for making the game that little bit more difficult right from the outset, then shooting him straight away will earn you a nice pay cheque in terms of credits in the game. It will also fast forward you to level 5, 10 and 15 for each reward you want to take from him.



Shooting him a few times will get you at each stage:

  •  200 XP, 1000 credits and fast forwarded to round 5
  •  450 XP, 4000 credits and fast forwarded to level 10
  •  700 XP, 11000 credits and fast forwarded to round 15

Here is a short video of this happening in game, watch the round and cash go up!




The only downside of this is not only the sheer amount of zombies that will spawn while you still have your basic starting weapons, but they are all in charge mode meaning there are no slow walking zombies from this point on, just bolters as I call them, Usain Bolt would be proud of the running abilities of these zombies as they never tire out!

The key is to funnel them when in EASY street and time grenades when you exit it into the JUNCTION area to give yourself time to get your bearings back and decide what gun your going to buy. A machine gun is the best option as spray and pray will mean you will definitely cause damage to the huge horde of zombies chasing you no matter where you shoot.

If you can get to a heavy machine gun courtesy of the Random Box, then you will stand a much better chance of survival in the game.

Thanks for reading as always.

Henry


Shadows Of Evil Waterfront Area Map Layout Part 2 - Call Of Duty Black Ops 3 Zombies

 

 
Easter Egg Walkthrough Guide: Part 1 -- Part 2 -- Part 3
 
 

Hi guys,

here is the second part of the Waterfront District for Shadows Of Evil Black Ops 3 Zombies. This area here leads down to the ANVIL boxing ring where the ring houses one of the four Ritual Tables that are spread across the map. To get into the Anvil boxing ring, you need to be in BEAST mode to open the door.

Here is the Map Layout for The Waterfront District Part 2:


It also houses one of the maps BUILD TABLES along with access to the walkways that are above the Waterfront District Part 1 which lead to a building that reveals an Apothicon Statue location. This access is just off the stairs going up to the train station and costs 1250 credits to get access to this area from this side. 

Apothicon statues as we know are used to charge the Apothicon Eggs that have been brought back from the RIFT in order to charge the eggs with zombie souls to get the Apothicon Sword in return. That's one heck of a mouthful in one sentence, but, if you have watched my Apothicon sword guide then you will understand it completely.


 

More importantly though this actual area contains the train station for the area which allows you to hop aboard the zombie express and make your way to the other districts spread across the map. Don't forget when on the train to keep an eye out the BOOTLEGGER side of the train in order to spot the symbols in the open windows of certain buildings which can be used to open the wall location to the Apothicon Sword in the RIFT area.

The TRIP MINES in this location are a real life saver sometimes and are definitely worth the 1000 credit investment. Placing them in strategic locations can help stop zombies sneaking up behind you or dropping down from above unexpectedly, trust me it will happen from time to time.

Thanks for reading as always guys

Henry