Easter Eggs: Apothicon Sword Guide (Weapon) -- Musical Easter Egg -- Free Mega GobbleGum -- SHADOWMAN Round Skip & Tons of CASH! -- Upgraded Lil' Arnies --
Step 6 - The Flag
Now you have the upgraded sword, head back to NERO'S LANDING and approach the book shelf withal his latest gossip mags, I mean books, and on the book shelf you will see several jars. A player has to hold the use button on this jar. When they do, you will see a book levitate, no its not the library scene from the start of the Ghostbusters first movie, and this will cause a FLAG to appear in the RIFT area, which we will use to get to the next stage.
As soon as you pickup the flag, it will spawn an infinite amount of meatballs and parasites to constantly nag you. Good firepower, upgraded weapons and above all, JUGGERNOG is essential to even remotely surviving this step. Having enough money to buy the civil protector is essential also to helping you in your survival at this stage.
When the flag has been picked up, you will notice that lightning bolts start to appear to be coming out of the ground. There are:
- 2 Lightning bolts in the Junction Area
- 2 in the Footlight District
- 2 in the Waterfront District
- 2 in the Canal District
When you place the flag on these lightning bolts, you will notice it starts to charge up. At this point the SHADOWMAN will realise what your doing is not in his best interests, he will spawn and start casting magic spells on the flag to try and slow your progress down. You need to stop him and as soon as you see him or any other team member, light him up! He will appear in about 4 different positions. When the flag is charged up, your ready to go onto the next lightning bolt location. When it is charged at each lightning bolt location it will make a dinging noise. Picking it up again will reveal a max ammo powerup thank god.
Once the 2 lightning bolt locations in each district have charged the flag, you need to run back to the nearest RITUAL TABLE / ROOM in that area where the Gatekeeper at the table will suck the energy out of the charged flag. You need to do this for each areas 2 lightning bolts and a time and then take the flag to the RITUAL TABLE / ROOM location to transfer the energy to the Gatekeeper. Only one area can be down per round so as there is two lightning bolts per area, it will take at least 4 rounds to do this.
When this has happened, all of the meatballs and parasites will vanish to give you a breather and it will return to zombie spawns.
STEP 7 - KILL THE SHADOWMAN
I know your thinking what am I nuts? Possibly but it has to be done he has no place in this dimension that's for sure. When you are at the end of a round, leave a few straggling zombies behind and enter the Pack A Punch room where we placed our GATEWORMS way back many many rounds ago by this stage.
At each GATEWORM you will see a Gatekeeper hovering above, sleeping, just waiting to be activated. To activate them, hold the use button on each one to cause a surge of power to go towards the SHADOWMAN in the middle and draw him out so that he can be killed. The surge of energy breaks the protective shield like bubble that surround him.
Once he is finally killed, the ritual being performed here will make the SHADOWMAN disappear into the SUMMONING KEY. If you don't kill him first try around a Magwa will spawn and you will need to kill it first before trying again. You know you have killed the SHADOWMAN as a huge GATEWORM will appear in front of the ritual table before disappearing into oblivion.
STEP 8 - THE FINAL STEP - LAST TRAIN ALL ABOARD!
To complete the Easter Egg, 3 out of the 4 players must be in BEAST mode and one must be at each train station across the map. They are going to shock a little power box each on the ceiling, when the 4th player calls out when the train is coming.
The 4th player must be in the Junction area, the square area, in front of the Giant Gateworm also in BEAST mode. He will just wait here for the meantime. Have any of the 3 players call the train to any location on the map whilst human, then re-enter BEAST mode. The player in the Junction area needs to call out when the train is about to squish the giant gateworm. When he calls it out all 3 players at the train station locations need to zap the power box on the ceiling like a bat out of hell!
When performed properly, the train track will change colour and glow BLUE. Then the person in the square needs to zap 3 gate keepers that are in the square. If done correctly, everyone is thrown out of BEAST mode and you get to see the ending cut scene, cool :).
When you complete the game you will get 1000XP points and the message "Apocalypse" averted displays. This will mean you have completed the Easter Egg and give you an additional DARK OPS challenge and a secret calling card that can be used in game. You will also get to keep all your perks while you stay in the game or until everyone is totally dead. Even when you respawn the next round you died in, all the perks you had previously will still be active.
That's it for another Walkthrough Guide, I will continue over the next few days to complete the rest of the map layouts for this Shadows Of Evil Map which I like an awful lot and am enjoying immensely playing online and offline with everyone
If you are still unsure about anything in this guide, follow Mr Dalek JD's video on youtube as he is the best in Guides there is!
Thanks for reading as always guys