Thursday, 23 June 2022

Shi No Numa "Main Spawn" Map Layout - Call of Duty Vanguard Zombies


Map Layouts: -- Main Spawn -- Fishing Hut -- Comm Room -- Storage Hut -- Doctor's Quarters -- Dig Site -- 

Easter Egg Guide: -- Part 1 -- Part 2 -- Part 3 --

Secrets: -- Hidden Easter Egg Songs -- Building the Wunderwaffe DG-2 -- Rampage Inducer -- Bunny Easter Egg --


Hi guys,

welcome to the revamped Shi No Numa zombie map for Call Of Duty Vanguard. This map was originally released in Map Pack 2 of Call of Duty: World at War and is one of my favourite maps of all time. It has expanded some areas slightly and added a new DIG SITE area to the mix to follow the current storyline.

The Vanguard zombies classic style of gameplay has also returned, where we are not going through portals again and again, completing the same tasks each play through, which drove a lot of people crazy in the previous maps. Now we are back to good old basics in relation to surviving to the highest round possible, however, we can still EXFIL when we need to on this map to reward us for our progress each time.

The famous FLOGGER trap is also back swinging its thang in the middle of the map, launching zombies on an unexpected flight, as well as the nice little touch of the mini Tesla Coil Traps covering most of the doorways and entrances to some of the 4 key areas within the map.

Here is a brief overview of the 2 floors of the MAIN SPAWN AREA building, which is at the centre of this map. This central building acts like a hub, linking to all other areas of the map, apart from the DIG SITE which needs to be accessed from the COMM ROOM EXTERIOR or the STORAGE HUT EXTERIOR areas.


Map of Layout of Main Spawn Top Floor:



Points of Interest on Main Spawn Top Floor:
  • Zipline - needs switched on outside the Doctor's Quarters External area first then it will link to this area
  • Ammo Crate
  • Mystery Box Spawn Location
  • Perk Fountain
  • 4 Wall buy weapons which are: the MK2 Frag Grenade Costing 250, the ITRA Burst costing 1000, SVT-40 costing 200 and the G43 costing 600
  • Multiple zombie spawn locations
  • Intel Pickup
  • Access to FLOGGER YARD, FOYER, EXCAVATION LOOKOUT and DOCTOR'S QUARTERS EXTERIOR areas
  • Consists of the areas Balcony Stairs, Infirmary and Storage vault
  • 5 LANTERN LOCATIONS - this is used to spawn in the RAMPAGE INDUCER. The 5 lanterns need shot in a specific order for this to work and make the RAMPAGE INDUCER STONE appear. The RAMPAGE INDUCER makes the zombies movement speed increase as well as their spawn rate, only up until round 55......if you survive that long. This will let you get through the rounds a lot quicker but it means it is also a lot harder too. Only skilled zombie slayers should try this.....what am I saying? Give it a go, live a little!



Map Layout for Main Spawn Ground Floor:



Points of Interest on Main Spawn Ground Floor:
  • Multiple Intel Pickups
  • Map layout of the level
  • Cypher Wheel Part pickup location
  • Exfil extraction point
  • Red Orb possible spawn location - can only be seen after drinking blood from the EMPTY FOUNTAIN near the FLOGGER machine. Once of course it has been filled up with ZOMBIE BLOOD and kills from the FLOGGER TRAP being activated.
  • Empty Perk Fountain - this will later be filled with blood from zombies that you kill with the FLOGGER trap after you speak to a BLUE ORB, after completing the ceremony for the STONE MONOLITH. Drinking the blood gives you a kind of zombie vision that will allow you to track down 2 RED ORBS that are around the map that can only be seen in this mode. If the zombie vision runs out and the blood has run dry for this fountain, simply reactivating the flogger and getting zombie kills with it will fill it back up again.




  • Ammo box
  • Flogger trap costs 750 to use
  • Multiple wall gun buys including: Stun Mine, M1 Garand costs 600 and the M1928 costs 1200
  • This comprises of the areas Excavation Room, War Room, Mess Hall, Foyer, Dormitory and the Flogger Courtyard
  • It has access to the areas COMM ROOM EXTERIOR, FISHING HUT EXTERIOR, DOCTOR'S QUARTERS EXTERIOR, STORAGE HUT EXTERIOR and BALCONY STAIRS.
  • Vacuum Tube charge point - when Zaballa spawns in after round 15, we need to use one of her attacks, the trip mines she deploys and then they explode, to charge this mechanical wonder of a device. It needs hit 3 times with this attack of hers to fully charge it and you will see purple electricity electrify the object each time you successfully charge it. Do it a total of 3 times and this will charge the VACUUM TUBE for you. This is part of building the WUNDERWAFFE DG-2 wonder weapon.







Intel Photos of the area:








Thanks for reading as always guys.

Henry


Wednesday, 2 March 2022

Terra Maledicta "Antenna / Free Ray Gun / Death Machine / Corrupted Heart" Easter Eggs - Call of Duty Vanguard Zombies


Map Layouts: Temple / Main Spawn -- East Spring / Tents / Fuel Depot / Radio Post / Merchant Road East / Outpost Courtyard -- West Spring / Arroyo / Bazaar / Merchant Road West / Train Wreck / Rail Road / Derailment / Market Storage -- Merchant Road / Debris Field /The Spike /Storehouse --

Easter Egg Guide: -- Part 1 -- Part 2 --

Secrets: -- Free Ray Gun / Death Machine / Antenna / Corrupted Heart --


Hey guys,

here how to get a FREE RAY GUN / DEATH MACHINE / ANTENNA / CORRUPTED HEART within the Call Of Duty Vanguard Zombies map Terra Maledicta. 

As we all know, nothing in life comes for free, however, sometimes it does surprise us and throws us a little gift or two here and there.....which is always welcome.....however in this case....get ready for some back breaking work digging around the scorching hot desert with a rusty shovel. 

Probably not how you envisaged spending your day off work, sweating buckets and possibly pulling a muscle or slipping a disc in your back, however if I says at the end you would be rewarded with some off world, inter dimensional , off world weaponry....I think I could change your mind quite easily.

Lets see how we get these freebies in Terra Maledicta so we can start tearing the place up with some awesome, cataclysmic firepower.


Can ya dig it man?

First up, we need to find one of the SHOVELS that appear within Terra Maledicta, in some of the many locations it can spawn. 

Some spawn locations are mentioned on the maps below:

  • East Spring Area - Near the Outpost Courtyard



  • West Spring Area - In the Market Storage area

  • Derailment Area - Against the train carriage


  • Debris Field - to the far right of the Venomous Vigour Perk Fountain



Now that we have the SHOVEL, we can get to work!

What we now need to do is search every area of the map, digging up every dig site you can find in each of the areas, until you find the ANTENNA

The next steps of all these side secrets are basically this premise and on your digging travels, you will be gathering free weapons from the dig sites, salvage etc so its not all in vain.

Also, while digging up the ground without planning permission, we will be coming across 4 pages we need to find from the BOOK OF TOMES, in order to free up the DEATH MACHINE that is blocked in the room held behind a spell, with a RED X on it. If we find in our digging travels, a RAY GUN that appears and when we reach out to it, it zooms off into the distance, this room will also contain the RAY GUN as a nice double whammy of a reward for opening this sacredly sealed room, as the RAY GUN zooms to this rooms location, faster than warp speed.


This Antenna isn't picking up my favourite TV channel

Once you eventually find the ANTENNA from the dig sites, simply go over to the collection of RADIOS near where the ARMOURED VEHICLE is in the MERCHANT ROAD area. They are basically outside the RADIO OUTPOST building and PLACE THE ANTENNA on these radios.




Now you should be getting all of your favourite TV channels and DAB radio stations....if not...make sure you kept the receipt and return it to the store you purchased it from.



Once the ANTENNA has been placed down, a load of BOOM-SCHREIER's will spawn and try to blow a hole in the planet, there is just so many of the critters!! 




Once you defeat this Boom-Schrieier wave, simply head over to the DEBRIS FIELD area and to the right of the blue VENOMOUS VIGOUR FOUTAIN, where you will find another ANTENNA that needs realigned. Simply hold the use button on it and the ANTENNA will move about 90 degrees to get the best reception.

This of course......yip you guessed it......will spawn another large wave of BOOM-SCHREIER's. Simply defeat this wave as easy as 1, 2, 3.....then we can move onto the BAZAR's upper floor, where we will find another ANTENNA that needs rotated and aligned.






Again, in the BAZAR, hold the use button on the radio antenna and it will move, spawning.....I am afraid to say it again.....I sound like a broken record.....another wave of BOOM-SCHREIER's

Simply take out this slightly harder wave and we can move onto the next step.

Now we can head over to the Market Storage building, located just across from the BAZAR, not to do some shopping, more to realign the last RADIO ANTENNA




When we realign this antenna....yip you guessed what I am going to say next don't you?.....its spawns in loads of BOOM-SCHREIER ZOMB......ah ha....that's not what it does, this time around it will spawn in a wave of the tougher, bigger, badder, meaner....and possibly uglier, STURMKRIEGER ZOMBIES!





Simply wipe them off the face of the planet, and you will then be given you reward.....which is a nice.....drum roll please......chest......with a few purple tier weapons and a death machine most times. Not the greatest reward for all that hard work, but nothing in life comes easy as they say. 

This chest will spawn just outside the MARKET STORE front door which faces the BAZAR, behind the armoured vehicle impaled with red crystals, enjoy!


Ray is gunning for it

Among our digging antics, we may also come across a RAY GUN emerging from the sand. When you reach out to touch it, it will dash away off into the distance, after sitting and waiting on it returning for several days I came to the conclusion....its not coming back.




Armed with this knowledge, if you now to go the EAST SPRING area then over to the MERCHANT ROAD WEST section, you will see the room with the RED X style barrier protecting it. Have a sneak peek inside and where the death machine is sitting, you will now see the ray gun also waving back at you.....not literally....ray guns don't have arms.....wait a minute.....nor do ray guns exist....hmmm interesting.





Also when the RAY GUN has been dug up, it will spawn in a large amount of BOOM-SCHREIER zombies which you will also have to deal with.




Anyway, simply keep digging around all dig sites you can find until you find the ray gun pop up and zoom off. Then we need to keep digging, until we start to find TOME PAGES. There is 4 in total and it will take a bit of time for these to appear around the map, so keep digging until the shovel is ready to break in half. 

You may come across the pages before finding the ray gun, but continue digging until you find it as well before opening the sealed room, just to make sure it doesn't glitch.

So, once the:

  • Ray gun has been dug up and zoomed off into the distance
  • Found all 4 pages from BOOK OF TOME

We can now head over to the sealed room, where we need to put the 4 pages from the BOOK OF TOMES onto the magic seal over the door in order to release it.






Pages need to be put down in a specific order. You can put pages on the top, right hand side, left hand side and bottom of the door. It can be a bit glitchy sometimes and fiddly, but keep hitting the use button and moving back and forward or side to side when placing down to hit the sweet spot for that particular side or area.

If you put the pages down in the wrong order, they will all disappear. For example, if you put the first page down on the top, then the second on the right and then the third page on the bottom......then they all disappear....it means the first page and second page are correct, but the third page was in the wrong position. Just keep trying them until all 4 can be placed down, without them disappearing and your set!







The seal will release itself and you should be able to pick up both the DEATH MACHINE and the RAY GUN, or just the DEATH MACHINE if didn't find the RAY GUN or were not bothered about it.


Corrupted heart.....not the same as corrupted hard drive

In order to find a special type of heart called a CORRUPTED HEART within this map, we need to dig like crazy until it pops up. When you find it, it will be glowing blue/purple and when you pick it up, it will zoom towards you, when it hits you, you will have a red glowing around your body for a while.






Now what you can do is go around the map, now that your heart is corrupted, finding the RUNES that have appeared in red around the map. You can then bury the CORRUPTED HEART at these locations and when you do, you will be given an extra SACRIFICIAL HEART.





You can run around the map buying the CORRUPTED HEART at these spots then picking it back up again by digging out of the spot you just buried it in. The more you do, the more RUNES you bury it in and pickup, the more stronger the RED AURA /GLOW around you becomes.

We are not sure there is much more to it at present for the CORRUPTED HEART, it could be part of the next step in the story for zombies or there is something still to be found in Terra Maledicta to do with this heart.

NOTE: When carrying around the CORRUPTED HEART, you will have half your normal health, which can catch some people out, thinking they can take more hits than they think at times.


Still not sure how to do the above steps? Then check out MrDalekJd's Youtube video:


Thanks for reading as always guys.

Henry