Showing posts with label Cold War. Show all posts
Showing posts with label Cold War. Show all posts

Monday, 7 December 2020

Die Maschine Map Layout Pond Area - Cold War Zombies



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

Here is the map layout for the POND AREA in Die Maschine for Call Of Duty Cold War Zombies. This area is accessible from the TUNNEL and the MEZZANINE areas and can be be arrived at quite quickly from the main spawn if you fancy a dip in the pond. 

Zombies love it, they cant get enough, even if the water is about minus 20 degrees, they are out there with their bikinis and swimming shorts all year round doing cannonballs into the water and back flipping off the tall trees branches like an Olympic diver going for a gold medal.


This area has quite a bit of significance to it mainly when it comes to:

  • Portal - leads to WEAPONS BAY. Sometimes Pack A Punch part is located in here behind shutters you cannot open until going into this Portal, then they open. Pack A Punch Guide

  • The pick up point for the D.I.E. Cryo Emitter (on back of a beat up old truck). D.I.E. Upgrade Guide

  • Empty Flask to collect CRYO LIQUID from the mushroom growing on the tree in this area, after a MEGATON zombie has shot it for you

  • 2 bits of INTEL in this area - the radio near the ammo crate can spawn in different playthroughs and can only play 1 radio message per play through. The other piece of INTEL near where entrance to MEZZANINE are is only available when you shoot the box off the PENTHOUSE area with the D.I.E. Wonder weapon balancing on the edge of the wall

  • D.I.E. Thermophasic Upgrade Pick Up point


Map layout for the POND area:



Satellite Location
1 of 3 satellites dotted around the map which need to be realigned. Once all 3 have been realigned, you will get a LARGE ZOMBIE ESSENCE REWARD which will be collected from the PENTHOUSE rooftop on top of OMEGA OUTPOST.





Prerequisites are that you need to have:


Thanks for reading as always guys.

Henry


Thursday, 3 December 2020

Die Maschine Zombies Weapons Lab Map Layout - Cold War



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey Guys,

here is the map layout for the WEAPONS LAB AREA in Die Maschine Zombies in Call Of Duty Cold War. This is split into 2 areas and is a major health hazard, as in the middle of the room dangling from chains, is a nuclear bomb......I am no scientist or safety expert, but leaving a 10 kiloton yield nuke lying around the work place is sure to have the alarm bells ringing in the health and safety department.

This area has an upper floor and a lower floor. The Upper Floor leads to the CONTROL ROOM AREA and the door that can be opened in this area leads to the PARTICLE ACCELERATOR ROOM.


Some of the features in this area to make note of are:

  • D.I.E. Remote Control
  • RPD gun purchase - Costs 2250 credits
  • Pack A Punch Part Spawn Location
  • Intel - Accessible by using the Aether Tunnel in POND AREA
  • Mystery Box Spawn
  • Deadshot Daiquiri Perk Machine - Costs 3000 and improves ADS for headshots
  • Plasma Cutter - Use the FUSE found under plane cockpit in CRASH SITE area on this
  • Cleaning Unit - Use the EMPTY CANISTER found in MEZZANINE on this machine and fill up with the gas of a PLAGUEHOUND, simply kill the dog near it and it will capture the gas.


Upper Floor Map Layout for Weapons Lab:



Lower Floor Map Layout for Weapons Lab:




Thanks for reading as always guys.

Henry


Tuesday, 1 December 2020

Die Maschine Coffin Dance Easter Egg - Call Of Duty Cold War


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey Guys,

here is how to activate the famous COFFIN DANCE in Die Maschine Zombies in Call Of Duty Cold War. Here the zombies boogie to a disco beat while getting jiggy with an ammo crate.....doesn't sound the safest thing to do with a crate that may contain high explosives .....but if it keeps them happy, then why not.

Its a cool little Easter Egg and quite a bit of fun, I even found myself and other players joining in and dancing with them. Where zombies can get a DJ in a post apocalyptic setting like Die Maschine at short notice is beyond me, but they are very resourceful indeed.




The only prerequisites before we can do this Easter Egg are turning on the power and fixing/activating pack a punch. If not sure how to do either of these then click here first Pack A Punch / Power.

Lets find out how to replicate these dance moves and hit the dance floor.


Feeling Blue.....times five

In order to activate this little Easter Egg, we need to find 5 BLUE ORBS scattered around the PARTICLE ACCELERATOR room in some of the most awkward places, luckily they didn't put the light switches where these orbs are located or it be an eternal struggle trying to find the light switch when its dark.

These Orbs are always in the same location each play through so treat any new players to a little bit of a laugh or if have done it many times before, see it again and it will surely put a smile on your face again.


Blue Orb 1 location
On the very bottom floor of the PARTICLE ACCELERATOR room, underneath where the PACK A PUNCH machine is located is some dodgy pipework that is sitting beside a generator, that has a funky blue orb stuck behind it. 

Climb onto the generator when on the bottom floor and look over to shoot it, or when running around the particle accelerator......which is not a toy and shouldn't be played with like some science experiment.......even though it is one......you can look down from above and see it much clearer to shoot it.


Blue Orb 2 Location
In the same bottom floor, go to underneath the stairs which lead down from the PACK A PUNCH machine and directly underneath it is a window that zombies spawn through. Initially it can be hard to see the orb, which is stuck in the very top left hand corner of the window., if the boards are still on the window. If need a clearer shot at it, let the zombies take their frustration out on the wooden boards so you can see it with no bother.

Simply shoot it with any gun and move onto the next one.



Blue Orb 3 Location
The next one is located behind a steel mesh which is directly underneath the room which has the power switch. Outsisde the small control room for the power, look underneath where the gap is underneath where the console for the power switch is and to the left of the small steel mesh you will see your third orb. Shoot it and move on, don't dwell on the past or how shiny those big blue beautiful orbs would look in your front living room.





Blue Orb 4 location
This orb is definitely doing well for itself as its flying high in the sky, soaking up the sights and the sounds. Its up on the ceiling and is quite easy to spot as most of the ceiling is in darkness. Quit day dreaming and looking up, shoot it and move on, we got a party to go to.



Blue Orb 5 Location
this orb is very controlling of the others, basically because its beside a control panel / computer which is very easy to see. Its just outside where the main power room where the steps come up the right hand side.



Once you have shot the final and 5th Blue Orb, you will be taken into the Aether and the party will begin.








Still not sure how to do it? Then check out BlackOpsAmazing video tutorial on Youtube:



Thanks for reading as always guys.

Henry


Saturday, 28 November 2020

Medical Bay Computer Password and Dr Vogel's Diary in Die Maschine - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

Here is how to decrypt the PASSWORD for the COMPUTER located in the MEDICAL BAY area of Die Maschine Zombies in Call Of Duty Cold War. Also it shows where to find Dr Vogel's Diary and how to use it.

The prerequisite for finding Dr Vogel's Diary is to have found all 3 parts to the AETHERSCOPE and built it using one of the crafting tables. This is because when you go into the DARK AETHER, you will not be able to see this diary unless you have the AETHERSCOPE equipped. 


CLICK HERE TO FIND OUT HOW TO BUILD THE AETHERSCOPE


It seems to see things that normal people cannot, perhaps picking up spectral reflections or paranormal style activity. Either way, whatever is behind the science, we need it to help complete the main Easter egg.

Once we decrypt the computer password after carrying out the following tasks, we will be activating a machine in the ceiling of the MEDICAL BAY area which we will use to trap a MEGATON zombies 2 fronds he splits into when the larger one is destroyed.

This machine will then transform the 2 Megaton split personality zombies back into one which will have all the memories and motor functions of Dr Vogel himself.


 Medical Emergency!

Once you pick the AETHERSCOPE up, make you way to the MEDICAL BAY, don't worry its only for a check up, where you will find another portal that will take you to the DARK AETHER. Once you enter it, head over to the room where the COMPUTER is located in the MEDICAL BAY that, when in the normal world, asks you for a PASSWORD.




Here in the AETHER side of things you will come across DR VOGELS DIARY. Pick this up and don't read it, its got all his secrets and formula's etc worth billions in the real world.........alright lets have a peek! Could be some juicy gossip.


Somebody get me the Ghostbusters!
Now we have DR VOGELS DIARY, drop down to the lower area of the MEDICAL BAY to the little side section beside where the SPEED COLA PERK MACHINE is located. On picking up the diary, you will have been notified by the Star Trek style computer that an anomaly has been detected.





In this lower section in the MEDICAL BAY, there will be a blue orb which you need to hold the use button on. This will make a SPECTRAL REFLECTION of Dr Vogel appear here, which you will need to give DR VOGELS DIARY to. 2 more anomalies will then spawn into the map in the form of these BLUE ORBS.

Ghostbusters 2!
Next we need to go to the CONTROL ROOM and in front of the TRIALS COMPUTER, there will be another orb we need to interact with in order to bring through the SPECTRAL REFLECTION number 2.




When they come through to say hello, you need to give them DR VOGELS DIARY again, where there will then be some more dialogue read out to you by the reflection. For all of these dialogue sequences, you can just fire onto the next one, as you don't need to listen to them all if you do want to.

Ghostbusters 3 - Answer the call
Lastly the third orb is located in the PARTICLE ACCELERATOR room where the Pack A Punch machine is, at the crafting table located in this area. Again give the ghost the diary and let them act out their dialogue, where you can then move onto the next step, which involves a bit of computer hacking.



Ethical Hacking
Now that we have broken some data protection rules and given out sensitive information to ghosts from a distant pass, we can head to the MEDICAL BAY area, back to the room where there was a COMPUTER ASKING FOR A PASSWORD, which we didn't have a baldy what the password was.





Now we have the password from the diary, it can be entered into the computer by holding the use button on it. It will input the password for you and will activate a machine on the other side of the glass in the medical bay which is attached to the ceiling.

You will see a message from the PA SYSTEM saying "Warning: Initialization Interrupted. Power Required." 

Thats when you know you have done all that is required of this part, this is part of the Main Easter Egg and needs to be done in order to complete the level.


Thanks for reading as always guys.

Henry


Building the Aetherscope in Die Maschine Zombies - Call Of Duty Cold War


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey Guys,

here is how to find all 3 parts for building the Atherscope in Die Maschine Zombies in Call Of Duty Cold War. This is not too tricky to do as all 3 parts for it spawn in the same locations, just in a different spawn order on each playthrough. 

The AETHERSCOPE is required to complete the main Easter Egg on this map and will also reveal more anomalies, portals and other strange things you cannot normally see with your own eyes when you are in the DARK AETHER, such as Dr Vogel's Diary in the MEDICAL BAY area.

Lets get down to business to see how we can construct this object without needing a degree in nuclear physics.....


Dark Aether

First up we need to buckle our seat belts and make sure our tray tables are in their upright positions, as we take a trip through one of the portals, or anomalies as they are scientifically referred to, in the game. Once the Pack A Punch machine has been built, an anomaly will have spawned somewhere on the map. 





This will appear as a DIAMOND shape with a STAR in the middle of it. Simply walk up to it and hold the use button and you will slowly be atomised into billions of particles and thrown across space and time to god knows where......where you will then appear on the other side in the same spot.....hmmm didn't seem to go far, just into an alternate reality perhaps?

When in the Dark Aether, you now need to find 3 parts, which all spawn in the same locations, but in a different order they spawn in each play through. These 3 parts relate to building the very cool sounding ATHERSCOPE


Aetherscope Part 1 Location
This part is located just under the stairs to the left of the crafting table in the YARD area. It looks almost like a weird TV aerial.



Aetherscope Part 2 Location
This second part is located at the CRASH SITE area on top of the destroyed plane engine, just behind the planes cockpit, which should be floating high in the sky in the Aether side of things. If a plane cockpit defying the laws of physics is not an anomaly, then I don't know what is.

It looks like a small box or battery of some sort.



Aetherscrope Part 3 Location
The last part spawns in the PARTICLE ACCELERATOR area where Pack A Punch is located. It looks like some kind of small canister of sorts. This is near the UPGRADE STATION, just down the stairs where the FAST TRAVEL spawns near it.




You should have enough time in this single trip to run around and grab all 3 of these parts no problem before being thrown back into the normal world.

Now you have all 3 parts, we just need something to build them with and that is the CRAFTING BENCH.





Find one of these benches such as the one in the YARD, TUNNEL or PARTICLE ACCELERATOR area and build the AETHERSCOPE. Once built, Officer Weaver will show his shady face and give you some dialogue.

Thanks for reading as always guys.

Henry


Thursday, 26 November 2020

Easter Egg Song in Die Maschine Zombies - Call Of Duty Cold War


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

Here is how to activate and listen to the awesome musical Easter Egg in the zombies map Die Maschine in Call Of Duty Cold War

This secret track is called "Alone" by Clark S Nova. Have a listen here if haven't heard it yet its class:



Its definitely worth a listen to and like most of any other Call Of Duty Zombies musical easter eggs, the music ties in very well with the zombie horror, onslaught, fear and commotion that goes on as you progress through the levels.

How do we activate this song in game? Get me a cassette playe and I'll show your.....I hear some millennials or people born after 2000 asking, what the hell is a cassette player? Well lets find out.....

To activate this song, we need to find 3 cassette tapes scattered throughout the map. They can be found at the following locations:


Cassette Tape Location 1

The first location is in the LIVING ROOM area, inside what appears to be the refrigerator. Trust me folks who haven't used a cassette tape, this is not how they were stored. Simply walk up to the object and hold the USE button on it and that will be numero uno of the cassettes bagged and tagged.


Cassette Tape Location 2

The second cassette location is in the MEDICAL BAY on a stack of shelves in the room, along the left hand side wall, where the computer is located and needs the password entered into it. This is the computer with the red glowing screen. 



Cassette Tape Location 3

The last tape location is on the ground floor of the PARTICLE ACCELERATOR ROOM. It is sitting on top of an old computer server. To get to it, if entering from the MEDICAL BAY, walk down the stairs leading down to the right of the UPGRADE STATION, sticking to the right hand side of the surroundings.


When you get to this part of the map you will see it sitting on top of the computer.



Not sure how to do any of the steps? Then check out MR WILLIAM THOR's video:



Thanks for reading as always guys.

Henry