COD Zombified, the Call Of Duty Secrets and Maps blog that creates maps for each of the zombie level layouts, along with weapon locations, parts for blue print tables, locations of perks and hidden easter eggs. We have every zombies map from Nacht Der Untoten to Kowakujo! Covers Black Ops Games right up to Call Of Duty Black Ops 7 Maps. 100% unofficial
here is the guide on how to obtain a FREE LOOT CRATE within Firebase Z map that contains a FREE PERK in the form of JUGGERNOG, WEAPON and loads of SALVAGE. It also gives you the possibility of obtaining the R.A.I. K84 wonder weapon from this crate, purely by chance of course, if your a gambling man or woman.
All it requires is to stare into a cute wittle bunny's eyes until its head freakishly twitches and looks like it snaps its own neck, then leaps up into the air and defies all laws of physics by teleporting your brain to another dimension....so pay close attention.
This bunny is all ear's for a free loot crate
Of course we all love free stuff in real life and in games, so this is a great way to start the game off on a good footing, with some extra backup in the form of a decent weapon, extra health and a ton of salvage with which to craft stuff with. Lets hop to it and see how to obtain this free loot crate.
It just requires you to go to the ATRIUM sub building within the COURTYARD AREA and head up the stairs. Then to the left of the door that would take you to the SCIENTIST QUARTERS, look like and aim down sights until you see the bunny teddy sitting on some furniture.
Simply keep looking at it without moving too much for about 15 seconds, until its head twitches.....when this happens, it will leap up into the air and initiate a teleporting sequence.
You will then be teleported into the darkest place on earth as there are no streetlights, that is, the DARK AETHER. When you arrive here you will see a purple glowing bunny in the distance, hovering in the air. All you need to do is run up to it each time and shoot it a total of 3 times. Each time you shoot it, it will appear in the distance again, just rinse and repeat this sequence.
Once it has been obliterated a total of 3 times, the LOOT CRATE will appear and reveal its goodies.
The JUGGERNOG and SALVAGE are guaranteed but the gun is totally random each time, including the possibility of winning the random weapon lottery and obtaining possibly the R.A.I. K84 wonder weapon from this box.
Still not sure how to do it? Then check out Mr Dalek JD's Youtube video below:
here is the guide on how to obtain a RANDOM FREE PERK, courtesy of the armed forces, from the safe in the COLONEL'S OFFICE. This is withinthe newest zombies map Firebase Z in Call Of Duty Cold War.
Before we start blowing the doors off the safe with sticks of dynamite, we need to have completed a few pre-requisites before setting off which are part of the main Easter egg.
We basically need to get up to the point in the EASTER EGG GUIDE where Dr Peck has just danced inside his little safe room while the TRUTH SERUM has been pumping in. If not familiar with getting to this point, then follow my EASTER EGG GUIDE up to the step "Data makes the world go round".
Now you should be up to heading to the DATA CENTRE to pick up the ESSENCE TRAP and then we can rob this guys safe, cracking it open to reveal the goodies inside! The Colonel is probably a zombie anyway so he's not going to need what's inside anymore.....or even remember what the combination to the lock is on it.
Zombie Essence....the new fragrance
So now we are up to heading to the DATA CENTRE on the instructions of Dr Peck who mentioned about picking up the ESSENCE TRAPS on the upper floor of the DATA CENTRE.
This time however, we will not be trapping a MIMIC inside this ESSENCE TRAP, simply a normal zombie who is close to deaths door.....again. We need to get the zombies energy down to about only 10% or so, which can be tricky depending on how powerful your weapons are, before activating and sucking the zombies essence into the trap.
If you throw the ESSENCE TRAP down and try to trap to the zombie with too much health, of course he will break free again, as he's still as strong as an ox. So get it him down to almost a hairs breadth of energy that if a fly landed on him it would probably end him before activating the trap.
Sergei , you would lose your head if it wasn't screwed on!
Now that we have a zombies essence trapped, pick up the ESSENCE TRAP and then go to look for a spawn location of SERGEI'S head which can be in the following known areas:
Scorched Defence
Jungle Defence
Once you pick it up, head towards the BARRACKS area and to the FIELD HOSPITAL sub building. I know your not going to save him as its about 100 years too late but was worth a try getting him to the A & E.
We are going to use some of the equipment in the FIELD HOSPITAL called a CHARGE PLATE, in combination with the ESSENCE TRAP. Simply place SERGEI's head on the CHARGING PLATE, then place your ESSENCE TRAP inside the machine also.
This will make SERGEI's head start to glow purple before muttering the numbers 24 45 13, which are the combination to the SAFE in the COLONELS OFFICE. His head will then explode and blood will plaster everywhere, nice.
These codes SERGEI gives are always the exact same every play through but you can't actually open the safe until you do this step, so you can't just run and bypass everything and just open it.....they have thought about this.
Now simply head over to the MIILITARY COMMAND area and head up the stairs to the COLONELS OFFICE and hold USE button on the SAFE. This will open the safe up revealing some INTEL that can be picked up, as well as a totally RANDOM FREE PERK woo hoo!
Still not sure how to do it? Then check out dkdynamite's Youtube video below:
here is the guide on how to obtain the R.A.I. K84 wonder weapon in the newest zombies map Firebase Z, for Call Of Duty Cold War. In total there are 3 ways which we can obtain this beast of a weapon and if you want to complete the main Easter Egg for this map, then you will definitely need to get your hands on this beast.
There are 3 ways of obtaining the R.A.I. K84 wonder weapon, which are listed below, and I will go through the BLUEPRINT one here, the mystery box one speaks for itself:
Obtaining the BLUEPRINT in the WEAPONS LAB and building it yourself by collecting the parts
Trials Computer
Mystery Box
BLUEPRINT.....its like a flat packed R.A.I. K84 in a box
This is the way you can definitely get the wonder weapon guaranteed! All we need to do is work out how to build it in the first place, to do this, head over to the WEAPONS LAB. Once there, you will see a work bench with a BLUEPRINT stuck above it. Simply hold the USE BUTTON on it to pick it up and your on your way to getting a quasi futuristic weapon of zombie destruction woo hoo!
Now we have the most important part of the building puzzle, a body will have spawn in the SCORCHED DEFENCE area, which you will need to head over to and perform some eye surgery. The patient, who is already dead, is called Dimitri Kuhlklay. This body will not spawn here in this area until you pick that BLUEPRINT up.
Simply walk up to the body and hold the use button to initiate a pretty gruesome eye being removed from the skull of DIMITRI using a knife. This eyeball will be used back in the WEAPONS LAB on the RETINAL SCANNER computer that displays the message PROVE YOU ARE ME in red.
With the eyeball safely watching over you or being squished in your pocket, head back to the WEAPONS LAB and use it on the RETINA SCANNER computer. Once it scans the eyeball and confirms the identity, a drawer will open in front of the computer revealing a LOCKER KEY. Pick this up and then we will head over to the BARRACKS AREA.
Once in the BARRACKS AREA, go into BARRACKS 1 and BARRACKS 2 sub building and use the LOCKER KEY to start opening up all the lockers that you find in these sub buildings / tents. When you find a locker, simply hold the USE BUTTON and it will automatically use the key for you, opening the locker.
When the locker swings open, you may find that most are empty or possibly one has a bit of INTEL hidden inside for pickup, but some of the lockers once opened, will spawn in MIMICS. There may be around 1, 2 or 3 in total spawned in at the time. We are only really interested in one of these MIMICS who is going to drop something that we desperately need, but we will make sure to destroy all of them as they are a pain in the backside.
The part that the one MIMIC we are interested in drops is called the BARREL ASSEMBLY. When that particular MIMIC has been killed, he will drop this part and you must pick it up.
Next up we need to wait until about round 15 as we need to wrangle a MANGLER which will only spawn in from round 15 onwards. The very first MANGLER you come across may not be the exact MANGLER you are looking for, but killing several of them, you will eventually come across the correct one. Just keep an eye out for anything dropping after you kill each one.
When you kill the correct MANGLER, he will drop another part, so careless these zombies losing stuff they are carrying aren't they, which is called the UNCHARGED POWER CELL. Pick this up and head back to the WEAPONS LAB AREA.
Place the UNCHARGED POWER CELL in the COMPUTER on the right hand side of the WEAPONS LAB. This will start to charge the POWER CELL for you. It usually takes a complete round to charge it so if you started halfway through say round 12, you need to play all the way through round 13 and when round 14 starts, it should be fully charged again.
Simply go back to it and pick it up again and we can move onto the next step.
Now we need to walk up to where the RETINAL SCANNER was, where we scanned the eyeball into, and hold the USE button on the computer. This will then start an animation of what looks like a radar swirling round on the screen, however this is not what this is. What you need to do here is, watch the pattern on the screen as it moves around and when it stops, make a note of its location where it pauses briefly.
It will then move again and then stop, make a note of this location. Then it will move a final 3rd time to reveal its 3rd number it wants you to correlate the pattern on the screen and relate it to a dartboard. These SECTORS that it is highlighting are the sectors and numbers that are on the DARTBOARD which is located back in the COURTYARD AREA in the VILLAGE MESS HALL room.
Now we know the 3 sectors the computer highlighted, we now need to head over to the VILLAGE MESS HALL and try to work out what numbers these correspond to and then simply shoot them in that order. Once all 3 numbers have been shot in order, we then shoot the BULLSEYE in the middle of the DARTBOARD and it will reveal the part called the AETHEREUM CONVERTER. This will fall out of the centre of the dart board and on to the floor.
The pattern for the numbers changes each play through, so the numbers you had on a previous play through will not work every time.
Now you have everything you need to get your weapon of particle vaporising zombie destruction....simply jog back to the WEAPONS LAB AREA and go over to where you picked up the BLUEPRINT, which is the BUILDABLES BENCH, and hold the USE BUTTON on it to start making your dream weapon come true.
It has 2 modes of fire, pressing up on the directional pad will switch to grenade launcher type attack which fires out like spinning blades, and then there is the normal attack for it like a PACK A PUNCHED AK47 only with a bit more kick to it.
You can also PACK A PUNCH this gun 3 times which makes it a force to be reckoned with even in the higher rounds.
Still not sure how to do it? Then check out MrRoflWaffles Youtube video below: