Thursday, 3 December 2020

Die Maschine Zombies Weapons Lab Map Layout - Cold War



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey Guys,

here is the map layout for the WEAPONS LAB AREA in Die Maschine Zombies in Call Of Duty Cold War. This is split into 2 areas and is a major health hazard, as in the middle of the room dangling from chains, is a nuclear bomb......I am no scientist or safety expert, but leaving a 10 kiloton yield nuke lying around the work place is sure to have the alarm bells ringing in the health and safety department.

This area has an upper floor and a lower floor. The Upper Floor leads to the CONTROL ROOM AREA and the door that can be opened in this area leads to the PARTICLE ACCELERATOR ROOM.


Some of the features in this area to make note of are:

  • D.I.E. Remote Control
  • RPD gun purchase - Costs 2250 credits
  • Pack A Punch Part Spawn Location
  • Intel - Accessible by using the Aether Tunnel in POND AREA
  • Mystery Box Spawn
  • Deadshot Daiquiri Perk Machine - Costs 3000 and improves ADS for headshots
  • Plasma Cutter - Use the FUSE found under plane cockpit in CRASH SITE area on this
  • Cleaning Unit - Use the EMPTY CANISTER found in MEZZANINE on this machine and fill up with the gas of a PLAGUEHOUND, simply kill the dog near it and it will capture the gas.


Upper Floor Map Layout for Weapons Lab:



Lower Floor Map Layout for Weapons Lab:




Thanks for reading as always guys.

Henry


Tuesday, 1 December 2020

Die Maschine Coffin Dance Easter Egg - Call Of Duty Cold War


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey Guys,

here is how to activate the famous COFFIN DANCE in Die Maschine Zombies in Call Of Duty Cold War. Here the zombies boogie to a disco beat while getting jiggy with an ammo crate.....doesn't sound the safest thing to do with a crate that may contain high explosives .....but if it keeps them happy, then why not.

Its a cool little Easter Egg and quite a bit of fun, I even found myself and other players joining in and dancing with them. Where zombies can get a DJ in a post apocalyptic setting like Die Maschine at short notice is beyond me, but they are very resourceful indeed.




The only prerequisites before we can do this Easter Egg are turning on the power and fixing/activating pack a punch. If not sure how to do either of these then click here first Pack A Punch / Power.

Lets find out how to replicate these dance moves and hit the dance floor.


Feeling Blue.....times five

In order to activate this little Easter Egg, we need to find 5 BLUE ORBS scattered around the PARTICLE ACCELERATOR room in some of the most awkward places, luckily they didn't put the light switches where these orbs are located or it be an eternal struggle trying to find the light switch when its dark.

These Orbs are always in the same location each play through so treat any new players to a little bit of a laugh or if have done it many times before, see it again and it will surely put a smile on your face again.


Blue Orb 1 location
On the very bottom floor of the PARTICLE ACCELERATOR room, underneath where the PACK A PUNCH machine is located is some dodgy pipework that is sitting beside a generator, that has a funky blue orb stuck behind it. 

Climb onto the generator when on the bottom floor and look over to shoot it, or when running around the particle accelerator......which is not a toy and shouldn't be played with like some science experiment.......even though it is one......you can look down from above and see it much clearer to shoot it.


Blue Orb 2 Location
In the same bottom floor, go to underneath the stairs which lead down from the PACK A PUNCH machine and directly underneath it is a window that zombies spawn through. Initially it can be hard to see the orb, which is stuck in the very top left hand corner of the window., if the boards are still on the window. If need a clearer shot at it, let the zombies take their frustration out on the wooden boards so you can see it with no bother.

Simply shoot it with any gun and move onto the next one.



Blue Orb 3 Location
The next one is located behind a steel mesh which is directly underneath the room which has the power switch. Outsisde the small control room for the power, look underneath where the gap is underneath where the console for the power switch is and to the left of the small steel mesh you will see your third orb. Shoot it and move on, don't dwell on the past or how shiny those big blue beautiful orbs would look in your front living room.





Blue Orb 4 location
This orb is definitely doing well for itself as its flying high in the sky, soaking up the sights and the sounds. Its up on the ceiling and is quite easy to spot as most of the ceiling is in darkness. Quit day dreaming and looking up, shoot it and move on, we got a party to go to.



Blue Orb 5 Location
this orb is very controlling of the others, basically because its beside a control panel / computer which is very easy to see. Its just outside where the main power room where the steps come up the right hand side.



Once you have shot the final and 5th Blue Orb, you will be taken into the Aether and the party will begin.








Still not sure how to do it? Then check out BlackOpsAmazing video tutorial on Youtube:



Thanks for reading as always guys.

Henry


Monday, 30 November 2020

Tunnel and Control Room Map Layout for Die Maschine Zombies - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

Here is the map layout for the CONTROL ROOM and the TUNNLEY areas in Die Maschine Zombies in Call Of Duty Cold War. This area is where all the horrific things that happened on the video you saw before loading this map up for the first, took place. You will remember the soldier going into these doors with the gas mask on etc and them closing behind him, sealing his fate....to doom.

This area has the following features and once all of the doors and obstacles have been unlocked, it really opens up the map, along with lots of possibilities about where to go and what to do next:

  • Crafting table
  • Access to the POND
  • Access to the FACILITY
  • Access to the CRASH SITE
  • Access to the MEDICAL BAY
  • Access to the WEAPONS LAB
  • AK 74-U wall buy 2250 credits
  • XMR wall buy 1750 credits
  • Trial Computer 500 credits a trial
  • Ammo Cache

Here is the map layout for the TUNNEL / CONTROL ROOM area:





Intel on the Trial Computer
As well as getting various rewards along the way from the TRIAL computer located in the CONTROL ROOM, you can also collect INTEL along the way by completing these tasks. You will know you have an Intel reward available as it will tell you on the left hand side of your HUD that the reward is INTEL based, so it is definitely worth getting your butt down there pronto to pick it up.

There is a set of documents and audio logs to be collected from the TRIAL computer and here is a list of them.

The 12 documents to collect are entitled:

  • $!%()$3@!
  • I @ N#B%D! O% T@#&
  • Day 13,773
  • Day 95
  • Day 175
  • Day 213
  • Day 1,646
  • Day 937
  • Day 1,108
  • Day 6,121
  • Day 2,873
  • Day 3,289

The 6 Audio Logs you can get when doing these trials are from:
  • Lost Souls: Johannes
  • Lost Souls: Mariska
  • Lost Souls: David
  • Approach
  • Lost Souls: Alice
  • Lost Souls: Barbara


Thanks for reading as always guys.

Henry