Showing posts with label Die Maschine. Show all posts
Showing posts with label Die Maschine. Show all posts

Monday, 28 December 2020

Floating Zombie Jump Scare or Free Kill Streak in Die Maschine Zombies - Black Ops


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

here is the Floating Zombie Easter Egg secret in Die Maschine zombies for Call Of Duty Cold War, which will reward you with either a free kill streak or a nice fright tonight, in the form of a jump scare.

Basically it involves finding 5 floating zombies located around the map that can be found when in the Dark Aether and shooting them until they disappear, simples.

In order to do this Easter Egg, we first need to have:

  • Activated Pack A Punch
  • Use any portal to travel into the Dark Aether




Zombies flying without wings
There are 5 locations in the Dark Aether we will find the zombies floating as if they were light as a feather on this map. The order they spawn in changes every playthrough so don't panic if you go to one of the locations mentioned below and you don't see the zombie defying gravity like a boss or floating down stream in the water in one location.


Flying Zombie Spawn Location 1
Is at the CRASH SITE area, floating up high in the trees getting a great birds eye view of everything below. If you look at the cock pit of the crashed plane in this area head on, side step to the right of the cock pit until you see the tail fin in the centre of the screen. Look up just above it and you will see a zombie floating through what looks like zero gravity.




Simply shoot him and he will disappear and we are off to the next spawn location.


Flying Zombie Spawn Location 2
Next location is in the POND area to the right hand side of the QUICK REVIVE PERK MACHINE. Simply stand to the right hand side of the tracked vehicle that should be floating up in the air, just a few metres away from the QUICK REVIVE machine. Then look toward the trees and there will be 2 trees highlighted in a darker black that the others around, almost framing the area where the floating zombie enters.




Simply do as previously instructed and blow him out of the sky and move on, no regrets, zombie has been......returned to sender.


Flying Zombie Spawn Location 3
The next spawn location can be in the YARD area. This floating zombie is very easy to find as it is behind a very large and luminous landmark in this area, in the form of a giant JELLYFISH, and is located only a.....YARD.....or two away from it.




Simply stand behind the TANK in this area that is destroyed and if looking at the back of the TANK dead on, turn about 180 degrees to the and you should see the giant JELLYFISH up on the hill to the right slightly. You should see the floating zombie enter zero G and float past when you aim down sights underneath it.


Flying Zombie Spawn Location 4
The next location is in the PARTICLE ACCELERATOR room on the left hand side of the curved walkway around the outside of the accelerator. On the left hand side you will see a machine emitting a red glow from it as it spins around, possibly distorting the gravitational field near it, causing the FLOATING ZOMBIE to float to the right hand side of this machine.




Simply shoot him and then move onto the last spawn location


Flying Zombie Spawn Location 5
The last location is the hardest one to find and is located in a flooded passageway underneath the area between the CONTROL ROOM and the MEDICAL BAY as shown in the images below. Simply shine the torch from your player into the water and you should see the zombie floating down stream doing the back stroke. 




Shoot him and your good to go to collect your reward or jump scare.


Horror film or Popcorn?
Whichever one you are in the mood for you can only choose one reward I am afraid, now you have shot all the floating zombies, make your way over to the POND area and you will see a lone zombie floating in the centre.




The reward options are:

  • SHOOTING the zombie will reward you with a KILL STREAK
  • WALK UNDER the zombie and you will get a little bit of fear in the form of a JUMP SCARE




It will be a little bit of damage to you the JUMP SCARE but its just a flesh wound and superficial as it seems like this demon hasn't been fed in ages and see's you as a juicy cheese burger or something. From what I can see the dental plan in hell is not up to scratch as think he has a huge build up of plaque on those Gnasher's.


Still not sure how to do it? Then check out MrDalekJD's video on Youtube:




Thanks for reading as always guys.

Henry



Friday, 11 December 2020

Die Maschine Map Layout Particle Accelerator - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

here is the map layout for the PARTICLE ACCELERATOR room in Die Maschine for Call Of Duty Cold War. This is one of the most important parts of the whole map as nearly everything, especially in the Easter Egg, hinges on activating the power and fixing the Pack A Punch machine to begin with.

It's accessible from 2 different ways in from the MEDICAL BAY and the WEAPONS LAB areas. Once the power etc has been activated, it opens up a third exit in the POWER SWITCH room that will take you back to the YARD area to the door which required power right from the second you spawn in this area.

This area has quite a few points of interest such as:

  • D.I.E. Electrobolt Pickup Location
  • 5 Blue Orb locations for activating the Coffin Dance and getting free RAY GUN
  • Pack A Punch Machine
  • Upgrade Station
  • Power Switch for whole level
  • Musical Easter Egg Cassette Location
  • 2 Gun Purchases
  • Mystery Box Spawn Location
  • Ammo reload crate
  • 2 Particle Accelerator Switches


Particle Accelerator Lower Floor:



Particle Accelerator Upper Floor:



Thanks for reading as always guys.

Henry


Monday, 30 November 2020

Tunnel and Control Room Map Layout for Die Maschine Zombies - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hey guys,

Here is the map layout for the CONTROL ROOM and the TUNNLEY areas in Die Maschine Zombies in Call Of Duty Cold War. This area is where all the horrific things that happened on the video you saw before loading this map up for the first, took place. You will remember the soldier going into these doors with the gas mask on etc and them closing behind him, sealing his fate....to doom.

This area has the following features and once all of the doors and obstacles have been unlocked, it really opens up the map, along with lots of possibilities about where to go and what to do next:

  • Crafting table
  • Access to the POND
  • Access to the FACILITY
  • Access to the CRASH SITE
  • Access to the MEDICAL BAY
  • Access to the WEAPONS LAB
  • AK 74-U wall buy 2250 credits
  • XMR wall buy 1750 credits
  • Trial Computer 500 credits a trial
  • Ammo Cache

Here is the map layout for the TUNNEL / CONTROL ROOM area:





Intel on the Trial Computer
As well as getting various rewards along the way from the TRIAL computer located in the CONTROL ROOM, you can also collect INTEL along the way by completing these tasks. You will know you have an Intel reward available as it will tell you on the left hand side of your HUD that the reward is INTEL based, so it is definitely worth getting your butt down there pronto to pick it up.

There is a set of documents and audio logs to be collected from the TRIAL computer and here is a list of them.

The 12 documents to collect are entitled:

  • $!%()$3@!
  • I @ N#B%D! O% T@#&
  • Day 13,773
  • Day 95
  • Day 175
  • Day 213
  • Day 1,646
  • Day 937
  • Day 1,108
  • Day 6,121
  • Day 2,873
  • Day 3,289

The 6 Audio Logs you can get when doing these trials are from:
  • Lost Souls: Johannes
  • Lost Souls: Mariska
  • Lost Souls: David
  • Approach
  • Lost Souls: Alice
  • Lost Souls: Barbara


Thanks for reading as always guys.

Henry


Thursday, 26 November 2020

Crash Site Map Layout for Die Maschine - Cold War Zombies



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

here is the map layout for the CRASH SITE area in the zombies map Die Maschine in Call Of Duty Cold War. Although its a large area with lots of space, due to the amount of zombie entrance points in this area, it can amass huge crowds of zombies. 

As there is a good bit of space, its a good area for training and bunching zombies together to deliver a killer blow to a huge group of zombies in a single swoop, such as C4 or an energy mine. 

This area is where there is a downed airplane in the middle and contains some very interesting points of interest, to do with:

  • Aetherscope Buildable Part (1 of 3)


  • D.I.E. Nova 5 Weapons Crate (relates to canister filled with plaguehound gas)


  • Fuse (Located under the cockpit and accessible when cock pit is floating)



  • D.I.E. Electrobolt Crystal (Can only be seen in Dark Aether)


  • Aether Tunnel Leading to MEDICAL BAY and Pack A Punch Part


  • Access to TUNNEL Area
  • Access to POND area
  • Juggernog Perk Machine 
  • Ammo Cache
  • Gallo SA12 wall buy (Costs 2000 credits)
  • Mystery Box Spawn Location
  • Dropdown Access from PENTHOUSE area
  • Satellite Location (Large Zombie Essence Easter Egg)


Here is the Map Layout for the CRASH SITE AREA:



PORTAL TUNNEL

The PORTAL TUNNEL in this area leads down to the MEDICAL BAY. No not to Michael Bay, even though it sounds quite similar and there are lots of explosions going on in this map, into the MEDICAL BAY I said, to a room you cannot access initially. 



Once you go through this portal, for a cost of 500 credits in SOLO, you will see the PACK A PUNCH part in the room the portal throws you out of your inter dimensional travel.

This then makes the door open to this room, which was previously closed, allowing you access now to the MEDICAL BAY in all its infancy.....which is an extremely limited and close quarters space.


Satellite Location
1 of 3 satellites dotted around the map which need to be realigned. Once all 3 have been realigned, you will get a LARGE ZOMBIE ESSENCE REWARD which will be collected from the PENTHOUSE rooftop on top of OMEGA OUTPOST.





Prerequisites are that you need to have:

Thanks for reading as always guys.

Henry


Sunday, 22 November 2020

Die Maschine Easter Egg Guide Part 2 - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


CLICK FOR EASTER EGG GUIDE PART 1


Don't D.I.E. while upgrading the wonder weapon

Now that we have this awesome firepower of the D.I.E. Wonder Weapon, we can make it even more destructive by upgrading it in a nice selection of 4 different flavours. To upgrade the D.I.E. wonder weapon, there are only 2 things we need to have done before we can upgrade anything.

1. Have obtained the D.I.E. wonder weapon

2. Gone into the Dar Aether and Repaired the Pack A Punch Machine 

The 4 flavours of the upgrade come in the form of:

  • Fire upgrade - D.I.E. Thermophasic upgrade
  • Electric Upgrade - D.I.E. Shockwave upgrade
  • Ice Upgrade - D.I.E. Cryo-Emitter upgrade
  • D.I.E. Nova 5 Upgrade - Toxic Upgrade

Fire Upgrade
In order to upgrade the D.I.E Wonder Weapon to FIRE, we need to head over to fire's worst enemy, an area which contains water, you got it, the POND AREA




Here you will find to the right of where the mystery box is located an anomaly that allows you to enter the dark aether. This portal only relates to the fire upgrade and none of the others associated with the D.I.E. wonder weapon.




When you enter the Aether, head over to the CRASH SITE area where the downed plane is embedded in the snow. Go to where the front of the plane is located, the cockpit, where you will find that it is mysteriously hovering above the ground like something possessed. Underneath where it was lying in the snow is now a box.




All you have to do is MELEE the box that was under the cockpit, causing it to spring open, revealing a FUSE. Not sure how many amps this is or if it will fit into your kettles plug as a replacement, but all we do know is, it will appear in your HUD when you press the BACK button as 1 of 3 CARTRIDGES.

While still in the Dark Aether, you need to run over to the WEAPONS LAB area and drop down to the area where DEAD SHOT DAIQUIRI PERK MACHINE is. Just facing this perk machine is a PLASMA CUTTER machine that you need to put the FUSE into.




When you place the fuse in the machine, an animation of the laser cutter will show it cutting into something. Then when you come back into the normal world, head back over to the POND area and just beside where the Anomaly was to enter the Dark Aether, there is a half knackered truck sitting, with a box on the back.




Climb onto this truck and open the box, which will contain a present even more fierier than the hottest chilli on earth, the D.I.E. Thermophasic upgrade.


Crystal Clear Treasure Hunt with Shocking Results
Next upgrade we will look at is for the ELECTRIC UPGRADE of the wonderweapon. To do this we need head over to the PARTICLE ACCELERATOR area and on the ground floor, where the crafting table is located, an anomaly will appear behind the stairs.




Go up to it and enter the Dark Aether again. This is a time dependent process which needs to be carried out in upgrading to the ELECTRIC, so make sure you get all 3 of these CRYSTALS AND SHOOTING THEM INTO THE RELEVANT BOX before you get kicked out of the Aether. The 3 crystals are in different locations:

  • Roof of the BEDROOM AREA


  • Behind mystery box in the POND AREA 


  • At the CRASH SITE AREA to the right of the TUNNEL entrance



When you find a crystal, use the wonder weapons other fire mode which sucks thigns towards it. When you find one of these yellow glowing crystals, you will need to:

  • Suck the energy from a single crystal
  • Run down to the Pack A Punch machine room PARTICLE ACCELERATOR
  • Facing the Anomaly you entered here, shoot the crystal energy into an ammo box

You need to do this for each crystal, as only one can be done at a time, so make sure you have opened and calculated the shortest distance to get you down to the PARTICLE ACCELERATOR room again. Lots of people suggest getting the perk STAMINUP which lets you run for longer and will give you more precious seconds in the Aether to get these 3 crystals done and dusted.




If you have sucked the energy out of the last crystal and come back into the normal world again, it will allow you to keep the energy and shooting it into the ammo box in the real world will let it count also. Shoot the crystal energy for all 3 crystals into this box

If you fail this step, the anomaly will disappear for a while, but killing zombies for a minute or two or progressing onto another round usually makes it appear again, so don't worry if make a Horlicks out of it first time around.







you will notice that as you discharge the crystal energy into the box, a yellow light will appear on the box indicating how many you have shot into it. When all 3 lights are yellow you can upgrade to the D.I.E. ELECTROBOLT.


Baby its cold outside.........so stay frosty!
Now we can move onto the ICE UPGRADE which upgrades the D.I.E. Wonder weapon to the D.I.E. Cryo Emitter. In order to be as cool as ice......we need to sing on our travels this time the song ice ice baby.... as we make our way over to the PENTHOUSE AREA on top of the OMEGA OUTPOST.





When we get there, look toward the POND AREA and you will see a box balancing on the edge of one of the walls. We need to shoot this with the D.I.E. Wonder weapon. When we do, it will fall down into the POND AREA and the box will reveal and EMPTY FLASK.

Now we need to progress through the rounds until we get a MEGATON ZOMBIE to spawn in, who we will use to activate a dormant object stuck to one of the TREES in the POND area. It sort of looks like a kind of fungus formation, but I am not botanist so don't take my advice, we simply need to get the MEGATON ZOMBIE to shoot the weird object so we can activate the MUTATED FUNGUS on the tree and collect some fluid from it.



Simply stand behind the tree and juke out now and again for the MEGATON ZOMBIE to lock onto you and fire off a couple of rounds. Using the tree as cover means it will be guaranteed to hit and activate it. You will know the MEGATON ZOMBIE has hit the tree successfully when you hear a quote from MAJOR CARVER. 




Now you can walk up to the MUTATED FUNGUS in the tree and hold the USE button on it to collect CRYOGENIC LIQUID. Once you place the empty flask at the tree to collect the liquid, it will take about 30 seconds to fill the flask. Then head back shortly after placing it and you will see that the flask now says it is a FULL FLASK you are picking up.




Now the flask is full, take it down to the MEDICAL BAY area and just before the door that goes into the PARTICLE ACCLERATOR ROOM, near the SPEED COLA PERK MACHINE, there is a green box sitting on the floor which you pour out the Cryogenic fluid onto. Once you do this, some chains will appear around the box, causing it to open and revealing the CRYO EMITTER UPGRADE.


D.I.E. Nova 5
To get this upgrade, we need to have the D.I.E. Shockwave upgrade equipped, and have to trek over to the MEZZANINE area of the OMEGA OUTPOST. When on this floor, go to where the EMPTY CANISTER part is marked on the map below:




When you get to this location, use the energy sucking function of the D.I.E. Shockwave and point it toward this empty canister. This will make it come flying over to you so you can pick it up.




When you pick up this canister, it is to be taken to the WEAPONS LAB area near the DEAD SHOT perk. There is a machine in the corner of this lower level of the WEAPONS LAB which wants you to put the canister in a "CLEANING UNIT" machine



Next all you need to do is kill a PLAGUEHOUND next to the canister, which will then trap some of the gas that is emitted from it when it dies. 




Don't worry we are not catching the dogs farts or anything after a few baked beans, this machine is not a fart gas trapper, its a more serious, scientific bit of kit........ this PLAGUEHOUND GAS CANISTER PART is then taken to the CRASH SITE area and placed on a WEAPONS CRATE to the right of the planes destroyed cockpit.






Now we have all 4 upgrades completed, we need to head back to the MEDICAL BAY.


CLICK FOR EASTER EGG GUIDE PART 3



Not sure how to do any of the steps? Then check out MR DALEK JD's video:


Thanks for reading as always guys.

Henry