Showing posts with label die maschine easter egg guide. Show all posts
Showing posts with label die maschine easter egg guide. Show all posts

Sunday, 22 November 2020

Die Maschine Easter Egg Guide Part 2 - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


CLICK FOR EASTER EGG GUIDE PART 1


Don't D.I.E. while upgrading the wonder weapon

Now that we have this awesome firepower of the D.I.E. Wonder Weapon, we can make it even more destructive by upgrading it in a nice selection of 4 different flavours. To upgrade the D.I.E. wonder weapon, there are only 2 things we need to have done before we can upgrade anything.

1. Have obtained the D.I.E. wonder weapon

2. Gone into the Dar Aether and Repaired the Pack A Punch Machine 

The 4 flavours of the upgrade come in the form of:

  • Fire upgrade - D.I.E. Thermophasic upgrade
  • Electric Upgrade - D.I.E. Shockwave upgrade
  • Ice Upgrade - D.I.E. Cryo-Emitter upgrade
  • D.I.E. Nova 5 Upgrade - Toxic Upgrade

Fire Upgrade
In order to upgrade the D.I.E Wonder Weapon to FIRE, we need to head over to fire's worst enemy, an area which contains water, you got it, the POND AREA




Here you will find to the right of where the mystery box is located an anomaly that allows you to enter the dark aether. This portal only relates to the fire upgrade and none of the others associated with the D.I.E. wonder weapon.




When you enter the Aether, head over to the CRASH SITE area where the downed plane is embedded in the snow. Go to where the front of the plane is located, the cockpit, where you will find that it is mysteriously hovering above the ground like something possessed. Underneath where it was lying in the snow is now a box.




All you have to do is MELEE the box that was under the cockpit, causing it to spring open, revealing a FUSE. Not sure how many amps this is or if it will fit into your kettles plug as a replacement, but all we do know is, it will appear in your HUD when you press the BACK button as 1 of 3 CARTRIDGES.

While still in the Dark Aether, you need to run over to the WEAPONS LAB area and drop down to the area where DEAD SHOT DAIQUIRI PERK MACHINE is. Just facing this perk machine is a PLASMA CUTTER machine that you need to put the FUSE into.




When you place the fuse in the machine, an animation of the laser cutter will show it cutting into something. Then when you come back into the normal world, head back over to the POND area and just beside where the Anomaly was to enter the Dark Aether, there is a half knackered truck sitting, with a box on the back.




Climb onto this truck and open the box, which will contain a present even more fierier than the hottest chilli on earth, the D.I.E. Thermophasic upgrade.


Crystal Clear Treasure Hunt with Shocking Results
Next upgrade we will look at is for the ELECTRIC UPGRADE of the wonderweapon. To do this we need head over to the PARTICLE ACCELERATOR area and on the ground floor, where the crafting table is located, an anomaly will appear behind the stairs.




Go up to it and enter the Dark Aether again. This is a time dependent process which needs to be carried out in upgrading to the ELECTRIC, so make sure you get all 3 of these CRYSTALS AND SHOOTING THEM INTO THE RELEVANT BOX before you get kicked out of the Aether. The 3 crystals are in different locations:

  • Roof of the BEDROOM AREA


  • Behind mystery box in the POND AREA 


  • At the CRASH SITE AREA to the right of the TUNNEL entrance



When you find a crystal, use the wonder weapons other fire mode which sucks thigns towards it. When you find one of these yellow glowing crystals, you will need to:

  • Suck the energy from a single crystal
  • Run down to the Pack A Punch machine room PARTICLE ACCELERATOR
  • Facing the Anomaly you entered here, shoot the crystal energy into an ammo box

You need to do this for each crystal, as only one can be done at a time, so make sure you have opened and calculated the shortest distance to get you down to the PARTICLE ACCELERATOR room again. Lots of people suggest getting the perk STAMINUP which lets you run for longer and will give you more precious seconds in the Aether to get these 3 crystals done and dusted.




If you have sucked the energy out of the last crystal and come back into the normal world again, it will allow you to keep the energy and shooting it into the ammo box in the real world will let it count also. Shoot the crystal energy for all 3 crystals into this box

If you fail this step, the anomaly will disappear for a while, but killing zombies for a minute or two or progressing onto another round usually makes it appear again, so don't worry if make a Horlicks out of it first time around.







you will notice that as you discharge the crystal energy into the box, a yellow light will appear on the box indicating how many you have shot into it. When all 3 lights are yellow you can upgrade to the D.I.E. ELECTROBOLT.


Baby its cold outside.........so stay frosty!
Now we can move onto the ICE UPGRADE which upgrades the D.I.E. Wonder weapon to the D.I.E. Cryo Emitter. In order to be as cool as ice......we need to sing on our travels this time the song ice ice baby.... as we make our way over to the PENTHOUSE AREA on top of the OMEGA OUTPOST.





When we get there, look toward the POND AREA and you will see a box balancing on the edge of one of the walls. We need to shoot this with the D.I.E. Wonder weapon. When we do, it will fall down into the POND AREA and the box will reveal and EMPTY FLASK.

Now we need to progress through the rounds until we get a MEGATON ZOMBIE to spawn in, who we will use to activate a dormant object stuck to one of the TREES in the POND area. It sort of looks like a kind of fungus formation, but I am not botanist so don't take my advice, we simply need to get the MEGATON ZOMBIE to shoot the weird object so we can activate the MUTATED FUNGUS on the tree and collect some fluid from it.



Simply stand behind the tree and juke out now and again for the MEGATON ZOMBIE to lock onto you and fire off a couple of rounds. Using the tree as cover means it will be guaranteed to hit and activate it. You will know the MEGATON ZOMBIE has hit the tree successfully when you hear a quote from MAJOR CARVER. 




Now you can walk up to the MUTATED FUNGUS in the tree and hold the USE button on it to collect CRYOGENIC LIQUID. Once you place the empty flask at the tree to collect the liquid, it will take about 30 seconds to fill the flask. Then head back shortly after placing it and you will see that the flask now says it is a FULL FLASK you are picking up.




Now the flask is full, take it down to the MEDICAL BAY area and just before the door that goes into the PARTICLE ACCLERATOR ROOM, near the SPEED COLA PERK MACHINE, there is a green box sitting on the floor which you pour out the Cryogenic fluid onto. Once you do this, some chains will appear around the box, causing it to open and revealing the CRYO EMITTER UPGRADE.


D.I.E. Nova 5
To get this upgrade, we need to have the D.I.E. Shockwave upgrade equipped, and have to trek over to the MEZZANINE area of the OMEGA OUTPOST. When on this floor, go to where the EMPTY CANISTER part is marked on the map below:




When you get to this location, use the energy sucking function of the D.I.E. Shockwave and point it toward this empty canister. This will make it come flying over to you so you can pick it up.




When you pick up this canister, it is to be taken to the WEAPONS LAB area near the DEAD SHOT perk. There is a machine in the corner of this lower level of the WEAPONS LAB which wants you to put the canister in a "CLEANING UNIT" machine



Next all you need to do is kill a PLAGUEHOUND next to the canister, which will then trap some of the gas that is emitted from it when it dies. 




Don't worry we are not catching the dogs farts or anything after a few baked beans, this machine is not a fart gas trapper, its a more serious, scientific bit of kit........ this PLAGUEHOUND GAS CANISTER PART is then taken to the CRASH SITE area and placed on a WEAPONS CRATE to the right of the planes destroyed cockpit.






Now we have all 4 upgrades completed, we need to head back to the MEDICAL BAY.


CLICK FOR EASTER EGG GUIDE PART 3



Not sure how to do any of the steps? Then check out MR DALEK JD's video:


Thanks for reading as always guys.

Henry


Die Maschine Easter Egg Guide - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

Here is the full Easter Egg Guide walkthrough for the map Die Maschine in Call Of Duty Cold War. This Easter egg is thankfully not as hard as some of the other zombie maps we have come across, which is good for me as some I find some quite complicated  to complete and nearly impossibly to finish......like my dinner......have you tasted my cooking? I wouldn't eat it either.

Anyway enough talk about food as my stomach is starting to rumble already at thought of something to eat, lets get started on how to complete the Easter egg for this and get you the hell out of Die Maschine before its too late.

Lets do this!

We need to first make our way to the main facility which is the PARTICLE ACCELERATOR area. 

Once there we need to:

Now that Pack A Punch is activated, we will not pull any punches from this point on and continue on our quest to complete the Easter Egg.


Dark Aether
First up we need to buckle our seat belts and make sure our tray tables are in their upright positions, as we take a trip through one of the portals, or anomalies as they are scientifically referred to, in the game. Once the Pack A Punch machine has been built, an anomaly will have spawned somewhere on the map. 





This will appear as a DIAMOND shape with a STAR in the middle of it. Simply walk up to it and hold the use button and you will slowly be atomised into billions of particles and thrown across space and time to god knows where......where you will then appear on the other side in the same spot.....hmmm didn't seem to go far, just into an alternate reality perhaps?

When in the Dark Aether, you now need to find 3 parts, which all spawn in the same locations, but in a different order they spawn in each play through. These 3 parts relate to building the very cool sounding ATHERSCOPE


Aetherscope Part 1 Location
This part is located just under the stairs to the left of the crafting table in the YARD area. It looks almost like a weird TV aerial.



Aetherscope Part 2 Location
This second part is located at the CRASH SITE area on top of the destroyed plane engine, just behind the planes cockpit, which should be floating high in the sky in the Aether side of things. If a plane cockpit defying the laws of physics is not an anomaly, then I don't know what is.

It looks like a small box or battery of some sort.



Aetherscrope Part 3 Location
The last part spawns in the PARTICLE ACCELERATOR area where Pack A Punch is located. It looks like some kind of small canister of sorts. This is near the UPGRADE STATION, just down the stairs where the FAST TRAVEL spawns near it.




You should have enough time in this single trip to run around and grab all 3 of these parts no problem before being thrown back into the normal world.

Now you have all 3 parts, we just need something to build them with and that is the CRAFTING BENCH.





Find one of these benches such as the one in the YARD or PARTICLE ACCELERATOR area and build the AETHERSCOPE. Once built, Officer Weaver will show his shady face and give you some dialogue.


Medical Emergency!
Once you pick the AETHERSCOPE up, make you way to the MEDICAL BAY, don't worry its only for a check up, where you will find another portal that will take you to the DARK AETHER. Once you enter it, head over to the room where the COMPUTER is located in the MEDICAL BAY that, when in the normal world, asks you for a PASSWORD.




Here in the AETHER side of things you will come across DR VOGELS DIARY. Pick this up and don't read it, its got all his secrets and formula's etc worth billions in the real world.........alright lets have a peek! Could be some juicy gossip.


Somebody get me the Ghostbusters!
Now we have DR VOGELS DIARY, drop down to the lower area of the MEDICAL BAY to the little side section beside where the SPEED COLA PERK MACHINE is located. On picking up the diary, you will have been notified by the Star Trek style computer that an anomaly has been detected.





In this lower section in the MEDICAL BAY, there will be a blue orb which you need to hold the use button on. This will make a SPECTRAL REFLECTION of Dr Vogel appear here, which you will need to give DR VOGELS DIARY to. 2 more anomalies will then spawn into the map in the form of these BLUE ORBS.

Ghostbusters 2!
Next we need to go to the CONTROL ROOM and in front of the TRIALS COMPUTER, there will be another orb we need to interact with in order to bring through the SPECTRAL REFLECTION number 2.




When they come through to say hello, you need to give them DR VOGELS DIARY again, where there will then be some more dialogue read out to you by the reflection. For all of these dialogue sequences, you can just fire onto the next one, as you don't need to listen to them all if you do want to.

Ghostbusters 3 - Answer the call
Lastly the third orb is located in the PARTICLE ACCELERATOR room where the Pack A Punch machine is, at the crafting table located in this area. Again give the ghost the diary and let them act out their dialogue, where you can then move onto the next step, which involves a bit of computer hacking.



Ethical Hacking
Now that we have broken some data protection rules and given out sensitive information to ghosts from a distant pass, we can head to the MEDICAL BAY area, back to the room where there was a COMPUTER ASKING FOR A PASSWORD, which we didn't have a baldy what the password was.





Now we have the password from the diary, it can be entered into the computer by holding the use button on it. It will input the password for you and will activate a machine on the other side of the glass in the medical bay which is attached to the ceiling.

You will see a message from the PA SYSTEM saying "Warning: Initialization Interrupted. Power Required." This means we can now go on our quest to get the free WONDERWEAPON and its upgrades in this map.


Megaton Zombie
In order to get the Wonderweapon on this map, we first need to kill our first MEGATON ZOMBIE in the game, as well as killing the 2 zombies that it splits into. These are the zombies that glow green and used to be wearing a radioactive protection suit which offered little to bugger all protection, as its decaying around them and leaking radiation all over the show.





When you kill the 2 zombies it splits into, it will drop a KEYCARD which can be picked up. 




Once you pick it up, head over to the WEAPONS LAB area where you will find a machine which you can insert this KEYCARD into and it will pop out a drawer containing the D.I.E. REMOTE CONTROL.


Living it up
This remote control is used in the LIVING ROOM area where you need to find a crack in the wall to use the remote control. Most remote control used in a living room is for the TV, DVD player etc, this is used to turn on a machine inside that room you see through the crack in the wall, that sucks zombie souls through the steel door that it sits behind......seems like one giant.....really powerful vacuum cleaner.




To fill the machine up with zombie souls, simply train about 25 to 30 zombies near the steel door that you an see air being sucked into. When a zombie walks past it and killed, you will see their red dead, evil soul being sucked into the machine.



There is a certain time limit to filling up the machine and if you do not fill the machines belly with enough zombie souls in time, then the machine will enter a cool down mode. After a brief period of time between 10 to 20 seconds, you can reactivate the machine and try again.

After successfully filling the machine, simply go back to the crack in the wall and discharge the machine. A prompt will come up saying "D.I.E. discharge". Hold the use button ad this will discharge the built up energy inside the machine and blow the door off this room that you couldn't previously access.





When the door opens, it will reveal a sorry site, with a skeleton laying on the floor cradling the D.I.E. Machine. Hold the use button to pick it up and now you can unleash its true power, using the zombie hordes as target practice.


In the next part lets chat about upgrading the D.I.E. WONDER WEAPON.




Not sure how to do any of the steps? Then check out MR DALEK JD's video:


Thanks for reading as always guys.

Henry