Sunday, 22 November 2020

Die Maschine Easter Egg Guide Part 3 - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


CLICK FOR EASTER EGG GUIDE PART 2


Get that wonder weapon to sick bay

Now we have the D.I.E. upgrades all completed, we need to head down to the MEDICAL BAY area with whoever has the D.I.E. wonder weapon. 

On the bottom floor of the medical bay, if you look up, you will see that the machine that has been activated when you input the password into the computer in the floor above, with a purple haze inside the glass of the machine. Underneath this machine it has 4 canisters hanging down in each of its corners.




Each canister corresponds to each of the 4 D.I.E. Upgrades that you have created in the previous step. You need to shoot around the canisters for which ever upgrade you have currently equipped until you see the canister start to move up and out of the way after it has been shot. 

This means that you have successfully completed this step for whatever upgrade you had equipped. Now you just need to go and upgrade the D.I.E. to the other 3 you did not have when you first came in. Then simply rinse and repeat by shooting the remaining 3 canisters until you find the one that applies to that specific upgrade. Again the canister will start moving up toward the ceiling when the correct one is shot.

Then go get another upgrade, shoot the 2 canisters until one moves up toward the ceiling, then the last one is obviously the last D.I.E. upgrade that needs equipped.


This tank got AA breakdown Cover?
After filling up the 4 canisters in the roof of the MEDICAL BAY with each of the individual D.I.E. upgrades, this will make a new dark ether portal will appear in the corridor between the MEDICAL BAY and the PACK A PUNCH machine room. When you go into this portal you will see ghosts re-enacting something that happened at the facility donkeys ago.

Then when you come back out of the dark ether portal, you will find a DARK ETHER WRENCH on the floor, which you can pick up and then run to the YARD area to fix 4 points on the tank that looks like it has been crippled by enemy fire at some point.











When you fix the tank, the hatch on the top will open and a peek-a-boo zombie will start giving you some guff. Simply shoot him and kill him, then find or build at the crafting table a semtex grenade and throw it so that it sticks to the inside of the hatch.

When you have done it right there will be a large explosion and a fiery red fireball. Also the tank will let out an almighty plume of smoking, which is probably more than enough to put a second hole in the ozone layer, which indicates that you have completed this step. As you walk away you may hear some gun fire coming from the top of the turret as well so that means everything is going good.


Whose up for playing football with a Decontamination Agent Ball?
Now that we have completed fixing the tank, we need to head over to the CRASH SITE area where we will find beside the cockpit of the downed aeroplane a GOLD DECONTAMINATION AGENT BALL. Pick this up and high tail it over to where you had picked up the DARK AETHER WRENCH.....people hate it when you don't return tools you borrow, trust me they will never let it go.





When carrying this ball you cannot fire any weapons, however you can swap weapons, which will cause you to drop the ball, then you can clear out the zombie hordes with your arsenal, before picking it back up again.

When you get to the MEDICAL BAY location of where the DARK AETHER WRENCH was located, simply place the DECONTAMINATION AGENT BALL in the machine that is glowing red. This will install the DECONTAMINATION AGENT into the CONTAINMENT UNIT.




When you install this it will spawn loads of plaguehounds, as obviously this was their ball they play catch with, which you will need to destroy in order to proceed safely.




After a few seconds the computer will tell you that you need to provide a SPECIMEN to the canister. What this specimen will be is in the form of a MEGATON ZOMBIE, at the point where it splits into 2 skinnier zombies.

Once we have the 2 zombies from the MEGATON, we simply lead them to under the machine in the centre of the MEDICAL BAY that has the 4 canisters you shot with the D.I.E. wonderweapon, and they will be sucked up into the machine and turn the inside of the machine green.



There is a small circle under the machine they need to be in in order to get sucked up into the machine. When both of them have been sucked up, this is the step finally completed and can move onto the next one.


Unauthorized Computer Access
Next, everyone in the game has to go to where the COMPUTER is in the MEDICAL BAY you had previously put the password into and hold down the interact button on it. This will trigger a mini lockdown where you must remain for a short period of time until the decontamination process is completed inside the machine and you will see changes happening to the 2 MEGATON ZOMBIES that where sucked inside.




This will start the PRUFICATION PROCESS. Once it is complete you need to run out of there ASAP as a huge amount of plaguehounds, megaton zombies, normal zombies etc will be piling in and there is not much room to move. get outside to the open areas for more room to breathe and thin the zombie infestation down to a bare minimum, as we are about to go to the BOSS FIGHT.




This process basically turns the MEGATON ZOMBIES sucked up into the machine into VOGEL, who you are going to protect later on in the final boss fight.


Take a picture....it'll last longer
Now for the FINAL STEP we need to head back to the LIVING ROOM area, where a new ANOMALY will have appeared to take us into the DARK AETHER. Interact with it and when in the Dark Aether, head over to the OMEGA OUTPOST AREA where you will find a blue orb that will reveal another spectral reflection in the corner near the desk.






When he goes through his dialogue, he mentions a photo, when he has completed saying what needs to be said, he will drop a photo on the floor which is the ORLOV FAMILY PHOTO. When you interact with this it will immediately initiate the boss fight and throw you into the PARTICLE ACCELERATOR area, where the main fight will begin.


Killing zombies like a boss!
Now when in the PARTICLE ACCELERATOR AREA, for this boss fight, you need to actually PROTECT THE BOSS at 3 different locations around the PARTICLE ACCELERATOR ROOM....weird I know.....my immediate reaction was to shoot him dead on sight, but hey, orders are orders.

A STAR SYMBOL will be on the objective, and the mini map, telling you to PROTECT the boss as he works his magic. There is also a blue HEALTH BAR above this boss, who is actually ORLOV.

The first area he starts repairing the damage that has been done is facing the PACK A PUNCH MACHINE.


After he has completed working on this section, he moves up to the second floor and works on the circular ring of the particle accelerator itself, deactivating the primary coolant. While he's doing this a bar appears in the top left hand side of your screen showing his progress on this.




Lastly he will go under the PACK A PUNCH MACHINE on the bottom floor and try to override the FALSE SAFE DEACTIVATION. Again on the left hand side of the screen, there will be a progress bar, showing you he's not as lazy as he looks and he is actually doing something.




This is the hardest part, not to mention the most narrowest section of the room, as there is hardly any room to move at all, so suck that gut in.


Get the hell out of there!
When he has disabled the fail safe, the screen will fade to white and you need to get out of there as this particle accelerator is probably going to blow a hole in the universe and you along with it!




You need to get out of the PARTICLE ACCELERATOR ROOM and over to the POND AREA within 1 minute and 30 seconds otherwise they are leaving your ass behind. Its not as easy as it sounds as there is ton's of zombies chasing you and trying to stop you, as well as electricity bolts in very awkward places blocking you from going some of the normal routes you would use to exit the room so keep an eye out, as these electrical bursts can make you go down very easily.



Don't worry if you all don't make it to the exfil site, as long as one of your team makes it, all players will receive the achievement for completing the entire zombies mode. If a guy goes down and your a few seconds away from the exfil chopper, leave him, sorry.....casualty of war, these things happen.







It's a much easier Easter Egg to complete compared to other zombies maps which can be a bit complicated, this one feels like anyone can do it, even on solo if you don't have anyone to play with.


Not sure how to do any of the steps? Then check out MR DALEK JD's video:


Thanks for reading as always guys.

Henry


Friday, 20 November 2020

Die Maschine Activating Pack A Punch Machine & Turning on the Power - Cold War Zombies


Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

Here is how to activate the Pack A Punch machine and Turn on the Power in Die Maschine zombies in Call Of Duty Cold War. 

From the main spawn area, which is the YARD, there are 2 ways that you can make your way to Pack A Punch. Each way, no matter which one you take will take a bit of money or mulah to get to it, as nothing in life is free.....not even in computer games.

From the Yard, to get to the main central facility which is the PARTICLE ACCELERATOR area, I normally follow the route described below, these routes and door prices are based on SOLO play. I normally go this route as more times than not, the RANDOM CRATE is nearly always on this side at the start:


My Route With Door and Debris Costs

  • Yard to Omega Outpost - costs 500 to open door


  • Omega Outpost ground floor upstairs to bedroom - costs 750 to open debris

  • Bedroom area to Crash Site area - costs 1000 to clear debris

  • Crash site to the Tunnel area - costs 1250 to open debris

  • Then when in the Tunnel, walk up to the Facility and the automated doors will open for free

  • Take Left or right door, I took way to Medical Bay side - costs 1500 to clear debris

  • Medical bay to Particle Accelerator Room - costs 1500 to open


  • Then from Particle Accelerator Room to Main Power Room - costs 1750 to open

Total cost to go this ways is a lot! but equals....take the 5...multiply by 2....take the denominator.....TOTAL = 8250 credits.....about a months zombies killing wages.

Then all you need to do is walk up to the POWER SWITCH in the POWER ROOM and hey presto we are back in business, free electricity! When you activate the power, you will now see a prompt for 2 terminals appearing on screen:

1. Activate Hydro Energy Infusion

2. Activate Cyclotron Resonator

Dont worry you don't need a degree in physics or chemistry to work out what these do, just do what any budding adventurous scientist would do and experiment! Simply whack both buttons and see what happens, we will deal with the consequences later, long as we don't blow this lab up in the process, along with ourselves.....daunting thought. Now we move onto Pack A Punch.


Activating Pack a Punch

Now you have activated both prompts at the control panels, the computer will tell you that stabilisation ahs been restored and that an anomaly is coming into the map to say hello.



As a representative of planet earth and of all things science, you need to go up to the ANOMALY in the map and hold the action button on it for a second or two while the rest of us hide behind this desk while you interact with this highly dangerous unknown object. 



When you interact with it, it will allow you to enter the DARK AETHER.....sounds scary but its not so bad, just with more purple kinda neon lights in it which makes it look much cooler than normal reality.

When you enter the DARK AETHER, make your way outside to the CRASH SITE area to see if you can see the prompt for AETHER TUNNEL. This can spawn in 1 of 3 places on the map, 1 is in the CRASH SITE area underneath the downed planes cockpit and the other 2 are on the side of the POND area just beside each other:



Run up to the AETHER TUNNEL and hold the USE BUTTON in order to enter it at a cost of 500 credits. This tunnel will take you to a secret part of the map you couldn't access previously in the MEDICAL BAY.

When you come twinkling down in the light of the tunnel, the door will open for you so you can get out of the room and into the MEDICAL BAY again. Look in that room however before leaving and you will see the MACHINE PART sitting in the corner, pick this up as you will need it to build the PACK A PUNCH machine.



Make you way back into the PARTICLE ACCELERATOR room toward the prompt for the "Machine". Simply walk up to it and hold the interact button and it use the part to forge the PACK A PUNCH machine, making it work like new again. 



This will then bring you back into the normal map and out of the DARK AETHER as you only have a limited time each time you go into it.....even in inter-dimensional travel time is still a constant....just can't get away from it.



PACK A PUNCH upgrading weapon prices through the tiers.....you could say these prices bring a ....."tier".....to my eye......no more jokes I promise:

  • 5000 points for tier 1
  • 15000 points to upgrade to tier 2
  • 30000 points to upgrade to tier 3






Still not sure how to do it? Then check out Mr DalekJD's youtube video:





Thanks for reading as always guys.

Henry


Tuesday, 17 November 2020

Omega Outpost - Die Maschine Zombies Map Layout



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

Here is the map layout for the Omega Outpost area for the zombies map Die Maschine in Call Of Duty Cold War. Its a fairly tight space when entering the outpost, as it is long and narrow with not many avenues of escape, so be careful when on higher rounds, as when training zombies you think you have got them all ahead of you and insight when one sneaky zombie will usually surprise you from behind with a fatal clip round the ear.





This outpost can be entered from the main spawn area called the YARD for a cost of 500 credits and when heading upstairs you can gain access to the CRASH SITE area when you blow a wall up in the corner of the first floor, for a cost of 1000 credits.

There is also a powered door on the first floor that opens up the map quite considerably and is opened automatically as soon as the power is switched on in the PARTICLE ACCELERATOR area.

Quick overview of this area has:

  • MP5 weapon purchase 
  • D.I.E. Wonder Weapon location
  • Perk Machine in the form of STAMINUP - Costs 2500  -makes you run faster
  • Mystery box spawn location
  • Multiple Ammo cache reload points
  • 1911 weapon purchase for 750 credits
  • Hauer weapon purchase for 1000 credits
  • Diamatti weapon purchase for 1750 credits
  • Access to CRASH SITE area
  • Access to POND area
  • Contains the areas Living Room, Outpost Omega, Mezzanine, Penthouse and Bedroom areas
  • 3 Intel pickups
  • Empty Canister Part (Used in the WEAPON BAY area's "Cleaning Unit" machine and needs filled with Plaguehound Gas - Intel below
  • Elemental Pop Perk Machine


GROUND FLOOR




BEDROOM 




LIVING ROOM 




MEZZANINE 




"The VHS Tape" Intel as you head up to the PENTHOUSE steps is only available after you have acquired the D.I.E. Shockwave. Go on top of Nacht Der Untoten and suck in the empty canister in the corner. An audiotape is also sucked in towards you that you can collect and activate to give it a listen to


PENTHOUSE 



Empty Flask
Look toward the POND AREA and you will see a box balancing on the edge of one of the walls. We need to shoot this with the D.I.E. Wonder weapon. When we do, it will fall down into the POND AREA and the box will reveal and EMPTY FLASK. It will also drop into the POND AREA another piece of INTEL beside the EMPTY FLASK.



Elementary Dear Watson....it always goes with a POP!
Elemental Pop is a Perk-a-Cola featured in Zombies. It was introduced in Call of Duty: Black Ops Cold War in the map Die Maschine. The perk machine doubles as an arcade machine, and when acquired gives every bullet fired by the player a small chance to apply a random base Ammo Mod effect at the base tier.



Empty Canister  Additional Information for Mezzanine Area
When you pick up this canister, it is to be taken to the WEAPONS LAB area near the DEAD SHOT perk. There is a machine in the corner of this lower level of the WEAPONS LAB which wants you to put the canister in a "CLEANING UNIT" machine



Next all you need to do is kill a plaguehound next to the canister, which will then trap some of the gas that is emitted from it when it dies. Don't worry we are not catching the dogs farts or anything after a few baked beans, this machine is not a farter trapper, its a more serious bit of kit........this PLAGUEHOUND GAS CANISTER PART is then taken to the CRASH SITE area and placed on a WEAPONS CRATE to the right of the planes banjaxed cockpit.




This canister sequence relates to upgrading the WONDER WEAPON within this level from the "D.I.E. THERMOPHASIC" to the "D.I.E. NOVA 5"


D.I.E. WONDER WEAPON INTEL
In order to access this area you will need to obtain the D.I.E. REMOTE CONTROL that is obtained by killing a MEGATON ZOMBIE and getting the KEYCARD they drop. 





This KEYCARD is then taken to the WEAPONS LAB and inserted into the machine will make it pop out a drawer containing the D.I.E. REMOTE CONTROL.

Simply come back here with the remote control, activate it by looking in the crack in the wall into the room behind the metal door that you cannot get access to. This will start a machine that sucks zombie souls that are killed nearby it.

Once you kill around 25 to 30 zombies, the door will blow open and you can collect the D.I.E. WONDER WEAPON.

Electrobolt Crystal Location
When upgrading the D.I.E. wonderweapon to the D.I.E. ELECTROBOLT  version, this is one of the 3 crystals you will need to suck the energy out of and fire into the AMMO CRATE located in the PARTICLE ACCELERATOR ROOM. You can only see the crystals when in the DARK AETHER.




This crystal is on the roof of the BEDROOM AREA as you can see in the image, can be a bit tricky to see.

Secret Song Tape Location
Around the map there are 3 Hidden Song tapes scattered, find all 3 of these to activate a very cool song. Not sure how to activate the hidden song? Let me sing a tune for you in the form of the Secret Song Easter Egg Guide.




Thanks for reading as always guys.

Henry