Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

Tuesday, 17 November 2020

Omega Outpost - Die Maschine Zombies Map Layout



Map Layouts: -- Yard -- Omega Outpost -- Crash Site -- Tunnel / Control Room -- Weapons Lab -- Pond -- Medical Bay -- Particle Accelerator -- 

Secrets: -- Pack A Punch / Power -- FREE D.I.E. Wonderweapon -- Upgrading the D.I.E. Wonderweapon -- Easter Egg Song -- Building the Aetherscope -- Medical Computer Password / Dr Vogels Diary -- Coffin Dance -- Monster Hand Weapon Upgrade -- Satellite Easter Egg -- Floating Zombie --

Easter Egg guide: -- Part 1 -- Part 2 -- Part 3


Hi guys,

Here is the map layout for the Omega Outpost area for the zombies map Die Maschine in Call Of Duty Cold War. Its a fairly tight space when entering the outpost, as it is long and narrow with not many avenues of escape, so be careful when on higher rounds, as when training zombies you think you have got them all ahead of you and insight when one sneaky zombie will usually surprise you from behind with a fatal clip round the ear.





This outpost can be entered from the main spawn area called the YARD for a cost of 500 credits and when heading upstairs you can gain access to the CRASH SITE area when you blow a wall up in the corner of the first floor, for a cost of 1000 credits.

There is also a powered door on the first floor that opens up the map quite considerably and is opened automatically as soon as the power is switched on in the PARTICLE ACCELERATOR area.

Quick overview of this area has:

  • MP5 weapon purchase 
  • D.I.E. Wonder Weapon location
  • Perk Machine in the form of STAMINUP - Costs 2500  -makes you run faster
  • Mystery box spawn location
  • Multiple Ammo cache reload points
  • 1911 weapon purchase for 750 credits
  • Hauer weapon purchase for 1000 credits
  • Diamatti weapon purchase for 1750 credits
  • Access to CRASH SITE area
  • Access to POND area
  • Contains the areas Living Room, Outpost Omega, Mezzanine, Penthouse and Bedroom areas
  • 3 Intel pickups
  • Empty Canister Part (Used in the WEAPON BAY area's "Cleaning Unit" machine and needs filled with Plaguehound Gas - Intel below
  • Elemental Pop Perk Machine


GROUND FLOOR




BEDROOM 




LIVING ROOM 




MEZZANINE 




"The VHS Tape" Intel as you head up to the PENTHOUSE steps is only available after you have acquired the D.I.E. Shockwave. Go on top of Nacht Der Untoten and suck in the empty canister in the corner. An audiotape is also sucked in towards you that you can collect and activate to give it a listen to


PENTHOUSE 



Empty Flask
Look toward the POND AREA and you will see a box balancing on the edge of one of the walls. We need to shoot this with the D.I.E. Wonder weapon. When we do, it will fall down into the POND AREA and the box will reveal and EMPTY FLASK. It will also drop into the POND AREA another piece of INTEL beside the EMPTY FLASK.



Elementary Dear Watson....it always goes with a POP!
Elemental Pop is a Perk-a-Cola featured in Zombies. It was introduced in Call of Duty: Black Ops Cold War in the map Die Maschine. The perk machine doubles as an arcade machine, and when acquired gives every bullet fired by the player a small chance to apply a random base Ammo Mod effect at the base tier.



Empty Canister  Additional Information for Mezzanine Area
When you pick up this canister, it is to be taken to the WEAPONS LAB area near the DEAD SHOT perk. There is a machine in the corner of this lower level of the WEAPONS LAB which wants you to put the canister in a "CLEANING UNIT" machine



Next all you need to do is kill a plaguehound next to the canister, which will then trap some of the gas that is emitted from it when it dies. Don't worry we are not catching the dogs farts or anything after a few baked beans, this machine is not a farter trapper, its a more serious bit of kit........this PLAGUEHOUND GAS CANISTER PART is then taken to the CRASH SITE area and placed on a WEAPONS CRATE to the right of the planes banjaxed cockpit.




This canister sequence relates to upgrading the WONDER WEAPON within this level from the "D.I.E. THERMOPHASIC" to the "D.I.E. NOVA 5"


D.I.E. WONDER WEAPON INTEL
In order to access this area you will need to obtain the D.I.E. REMOTE CONTROL that is obtained by killing a MEGATON ZOMBIE and getting the KEYCARD they drop. 





This KEYCARD is then taken to the WEAPONS LAB and inserted into the machine will make it pop out a drawer containing the D.I.E. REMOTE CONTROL.

Simply come back here with the remote control, activate it by looking in the crack in the wall into the room behind the metal door that you cannot get access to. This will start a machine that sucks zombie souls that are killed nearby it.

Once you kill around 25 to 30 zombies, the door will blow open and you can collect the D.I.E. WONDER WEAPON.

Electrobolt Crystal Location
When upgrading the D.I.E. wonderweapon to the D.I.E. ELECTROBOLT  version, this is one of the 3 crystals you will need to suck the energy out of and fire into the AMMO CRATE located in the PARTICLE ACCELERATOR ROOM. You can only see the crystals when in the DARK AETHER.




This crystal is on the roof of the BEDROOM AREA as you can see in the image, can be a bit tricky to see.

Secret Song Tape Location
Around the map there are 3 Hidden Song tapes scattered, find all 3 of these to activate a very cool song. Not sure how to activate the hidden song? Let me sing a tune for you in the form of the Secret Song Easter Egg Guide.




Thanks for reading as always guys.

Henry


Thursday, 31 August 2017

Turning on the power in attack of the radioactive thing zombies- Infinite Warfare



Easter Egg Guide: -- Part 1 -- Part 2 -- Part 3 --

Secrets: -- Turning on Power -- Pack A Punch -- Double Pack A Punch -- Cleaver -- Seismic Wave Generator -- MAD Wonder Weapon -- Hidden Song -- Crowbar -- Skull hop -- Play as Elvira --


Hi guys,

Here is how to turn on the power in Attack of the Radioactive Thing Zombies for Call Of Duty Infinite Warfare. Its fairly simple and not too taxing on the brain to do this so lets just jump right into it. It simply involves finding a missing handle that flips the electrical circuit on the wall for this map. He who possesses the handle possesses the power.....literally in the palm of their hand.



Lets find the handle....in order to find this handle, we are going to have to splash some cash around the map as we are going to need to open a few doors to access where it is.



We need to open the doors, depending on which side of the map we came from, that lead to the BEACH AREA. I wouldn't go swimming in this crystal blue water, or toxic green should I say, as you can see from this beach the Radioactive thing in the water.




Simply walk down to the middle of the beach where you will see a piece of a fence in the middle of the beach. This is where you will find the Electricity box lever/handle and a zombie will....lend you a hand......to get this handle. Pun intended, but a zombie hand will be sticking out of the sand and it will be holding the lever up in the air for all to see. Simply press the use button on it and return to the power switch box and attach it.




Then flick the switch and enjoy free power.......until the next electricity bill comes in. This will turn on all of the perk machines throughout the map and most of the traps.

Still unsure how to do it? Check out Mr Darlek JD's video here:




Thanks for reading as always guys.

Henry


Sunday, 5 April 2015

Sewer Area Map Layout - Upper Level INFECTION Exo Zombies - Call Of Duty Advanced Warfare



Hidden Song: Bach - Toccata and Fugue in D Minor

Infection Easter Egg Walkthrough: Part 1 --- Part 2
--- Part 3

Map Areas: Hoard More --- Value Voltage / Gas Station --- Atlas Command Centre --- Sewers Upper Level --- Sewers Lower Level --- Burger Town

Hi guys,

here is the UPPER level layout for the Sewers area of Infection Exo Zombies in Call Of Duty Advanced Warfare. Its a bit of a death trap in some later levels as it gets real tight for space and no matter how many zombies you kill, it still looks the same amount chasing you every time you turn around in one of these dark and narrow corridors. Best going between areas if you have to at the end of the round or if there is only a handful of zombies left. 

Here is the upper sewer area in two parts:



Don't forget as part of the Easter egg you are looking for the yellow coloured pipes down here which have a circular valve on them which you need to turn. This will stop the waterfall you see in the sewers water from flowing and will open a hidden area behind it which has the small altar that you place the GOLDEN FRYING PAN onto to fill up with zombie blood.

There are 4 GOLDEN PIPES with the valves on them and they change location each play through so you need to search for them. The pipes looks like this:
 



You will know when you have already pressed one before as there will be steam coming out of it like this:


When activating them your character will usually say something like "Sounded like a water main being shut off". That's when you know your on the right track.

Thanks for reading as always guys.

Henry


Friday, 6 September 2013

All Origins Easter Eggs and Secrets Revealed! Call Of Duty Black Ops 2 Zombies



Main Spawn Area: http://codzombified.blogspot.co.uk/2013/08/origins-map-layout-call-of-duty-black.html

Trenches Layout from Labratory to the Tank Station and Workshop: http://codzombified.blogspot.co.uk/2013/08/trenches-layout-from-labratory-to-tank.html

Tank Station Layout: http://codzombified.blogspot.co.uk/2013/08/tank-station-map-layout-origins-zombie.html

Workshop Area Layout: http://codzombified.blogspot.co.uk/2013/08/workshop-area-map-layout-for-origins.html

Activating Main Dig Site with gramophone and black record: http://codzombified.blogspot.co.uk/2013/09/origins-zombies-activating-main-dig.html

Building The Lightning Staff from the purple staff parts and using the tank: http://codzombified.blogspot.co.uk/2013/09/building-lightning-staff-purple-parts.html



Hi guys,

here is the ultimate post with all of the secrets, easter eggs, hints and tips that Origins has to offer! There is an accompanying video from youtube users, oy myself, to help create the post and show you how to do everything on this map as there is a lot of things to do in it which you may not have seen or heard about.

If there is something not included in the list, it has already been mentioned in my other posts about this level. Such as the original rock song activation by collecting the 3 green rocks for example.There are many videos below so please give them a few seconds to load their image placeholders. Videos are better than text as they show you exactly how to do each of the secrets!

The list of the easter eggs and secrets in this post include:
  • Airstrike Monkey Bomb
  • Golden Shovel Upgrade
  • How to Get The Golden Helmet
  • How to make the Wind staff
  • How to make the Fire staff
  • How to make the Ice staff
  • How to make the Lightning staff
  • FREE MG08 Pack A Punched
  • Extra Zombie Blood When You Need It
  • Zombie Spawn Trick
  • Second Hidden Song Easter Egg
  • Little Lost Girl Easter Egg Achievement
  • Maxis Drone
  • The Ending to Origins

Map Layout for Origins: Updated 08/01/2015
Located at: http://voytech.one.w.interii.pl/map2.jpg


Airstrike Monkey Bomb

To get these awesome destructive weapons, you have to take a pebble that is found in the tank station to the church, and place it in the fountain in order to allow it to absorb the souls of the zombies that you kill.

Once you charge it at the fountain with souls, the pebble will appear clean, as it was dirty before, and you must take it back to the table in the tank station wher eyou got it from, and place it back where it was. You Then start killing more zombies and charging their souls into it and voila! Once you have done it a strange object will appear which you can pick up and use it anytime to throw and activate the awesome power of the monkey bomb airstrike.

Check out the videos below of how to do this if not sure how to do these things:




Golden Shovel Upgrade and Golden Helmet

To get the golden shovel, all you need to do is constantly dig up the dig sites that spawn randomly around the place in each round. You need to dig up around 50 of these to get the golden shovel. Once you have the golden shovel, you will notice the bottom right hand corner symbol for your shovel will turn from grey to gold. Now when you dig up dig sites, you will notice a lot more better powerups appearing more often than lots of boobie traps or spawning zombies.

When you have the golden shovel, if you pick up zombie blood, you can dig up flourescent red piles. I believe there's one near Juggernog and one near the laboratory. Not sure about others. It gives you an empty bottle, which then allows you to buy another perk.

Check out the video to see how to get the golden shovel:


To get the Golden Helmet

The Golden Helmet is got by digging up a further 20 dig sites after getting the gold shovel. The Golden Helmet protects you from being stomped on by the robots. A tip is to get a group of the zombies into a robot stomp area and keep them running around until the foot squishes you. The screen will go black but you will get up again yourself, without loosing any perks, and all of the zombies will be killed, as they are now flat as a pancake.

Video On How to make the Ultimate Wind staff




Video On How to make the Ultimate Fire staff




Video On How to make the Ultimate Ice staff




Video On How to make the Ultimate Lightning staff




FREE MG08 Pack A Punched Using The Maxis Drone




Extra Zombie Blood When You Need It




Zombie Spawn Trick




Second Hidden Song Easter Egg




Little Lost Girl Easter Egg Achievement




Building The Maxis Drone




The Ending to Origins



Thanks for reading and watching all of these guides guys and please subscribe to the people who have provided them on youtube.com thanks.

Henry

           

Tuesday, 3 September 2013

Building the Lightning Staff Purple Parts With The Tanks Help - Origins Zombies Call Of Duty Black Ops 2

Building the Lightning Staff Purple Parts With The Tanks Help

 

Hi guys,

here is how you build the lightning staff and where to collect all of the 3 parts for the staff. All 3 need to be done using the tank, if there are 3 players you can do it all in one pass, however if there is one player playing, they will have to circle round at least twice to get all 3 parts.

Here is the video how to do it and where to jump off the zombie tank:




The first part is actually  right at the start of the game. When going from the laboratory to generator 3, if you look above where the semtex is, you will see the purple glowing piece for it.

The second piece is under the Pack-A-Punch in the main dig site. When the zombie tank goes past the main dig site on the way to the church, there is a small wooden platform sticking out that you have to jump on. You will see it is the part that is stuck in the wall up high from when you are under the ground in the main dig site but can't reach.

The 3rd piece is the part in the church which you can see when upstairs in it. This is also accessible by jumping off the tank when it pulls into the church again at the end of its cycle.

Once you have all 3 staff parts, go to the lightning tunnel with the gramophone and purple record and play it. Go into the crazy place and collect the "Lightning Stone" and then bring it back to the main dig site underneath and go to the very bottom where the coloured machines are for each staff.
Build it and then start using it.

You can only have 1 staff at a time but can swap them over at any time. I have only built the "Lightning Staff" which fires bolts of lightning and explodes a bit causing crawlers and deaths in large numbers, and the  "Ice Staff" which freezes all of the zombies especially when in large numbers. Both are very useful specially if a team mate helps you kill the zombies when they are frozen.


Thanks for reading and watching guys. More videos will be uploaded tomorrow including the whole map video.
 

 
Henry

           

Origins Zombies - Activating the main dig site with the gramophone and black record

Origins Zombies - Activating the main dig site with the gramophone and black record
 
 
 
 
 
Hi guys,

I have been really busy job hunting and have not been able to draw all of the maps for the Origins map, so instead, I have decided to create my own videos showing you the locations of the parts, how to activate or do certain things in different areas etc as it is a lot faster than drawing the maps out and a lot more clearer.

The Origins map has a lot of different parts to it and including them all on one or two images can be a lot to take in and quite confusing seeing all images etc plastered all over the place.

In this video I have created, I will show you the 3 spawn locations of the BLACK RECORD which is used to be played in the Dig Site Chamber, underneath the Pack-A-Punch Machine, to open the stairways to the place where you can build the 4 different staffs with the parts you have been collecting throughout the level.

There is also a Maxis Drone part in the dig chamber before you go down which looks like a "Valve" from a pipe. If it is not in the dig site chamber before going down the stairs that appear, then it is on the very bottom floor just above where the staffs are built on a small platform which is shown in the video.

When leaving the dig site, don't forget to take the Gramophone with you again as if you go to another dig site without it, it will say you have place it at another location, which can be a bit frustrating sometimes.

Here is the video of how to activate the dig site and where to build the staffs:


I have so far only built the Lightning Staff and the Ice Staff which is linked to at the top of this post.

I am uploading a 30 minute long video which does a walk through of the whole level up to the dig site and before getting onto the zombie tank, which has a separate post, as there are 3 parts to the zombies tank run which you must jump off in order to get all 3 staff parts for the purple (lightning rod).

If you could please help me by supporting the adverts on the website by clicking on them and visiting their sites it would be greatly appreciated.

Thanks for reading and watching guys.

Henry

Thursday, 29 August 2013

Workshop area map layout for Origins - Call Of Duty Black Ops 2 Apocalypse DLC

Workshop area map layout for Origins - Call Of Duty Black Ops 2 Apocalypse DLC

 
 
 


Hi guys,

here is the map layout for the workshop building, top and bottom floor. This building provides the crucial access to the main dig site and to a build table and a collectible to activate the levels song which makes a funny laser PEOW sounding noise when activated.

The Five-Seven pistol is also located in this area and costs 1100 to buy.

Here is the map layout below:


The good news is there is no robots waiting to squich you like a bug in any part of this building, however the corridors are quite tight and can prove a bit trecherous if more than one of you are stuck in here with no bullets. If you have no bullets and you get trapped in here, you will be on top of a zombies pizza faster than you can say BRAINS!

Enjoy guys, am still working on the rest of the map.

Thanks.

Henry