Showing posts with label raygun. Show all posts
Showing posts with label raygun. Show all posts

Monday, 5 January 2026

Free Raygun From Rocket Ship in Astra Malorum - Call of Duty Black Ops 7 Zombies


Easter Egg Guide: Part 1 -- Part 2 -- Part 3 --

Secrets: Free LGM-1 Wonder Weapon Guide -- Musical Easter Eggs -- Space Walk / DG-2 Turret -- Jump Scare -- Friendly Ravager Bongo -- Nikolai Back Story / Goat Toy -- Twin Ghosts -- Insta-kill Wisps -- Gramophone's Easter egg -- Purple Skulls / Free Perks -- Free Powerups -- Free Raygun from Rocket Ship -- Grandfather Clock Time Slowdown --

Map Layout: All Areas --

Hi guys,

In the Astra Malorum Zombies map, there is a way to get a guaranteed FREE RAY GUN from the ROCKET SHIP that orbits the planet SATURN in the background of this map.

This ROCKET SHIP that is spotted every 3 or 4 rounds flying across the screen, is the ROCKET SHIP from the ASHES OF THE DAMNED map, which we launched during the Easter egg's main quest through that map.

It looks like it has ran out of fuel of course and it has been caught in the orbit of SATURN and its rings.

Even though it looks like it has nothing to do with anything in the map, being so far away, it does actually in fact, hold a FREE RAY GUN.

Here is how we can obtain it:

  • Upgrade the WISPS on this map to be the INSTA-KILL WISPS


To do this, we find a WISP within a WALL LANTERN in the map and then take it to 9 other WALL LANTERN locations in total and then stare at these lanterns to pull the upgraded INSTA-KILL WISPS out of the lanterns so that they circle out body.

If you are unfamiliar with this step, don't worry, I have a step by step guide I have created for this INSTA-KILL WISPS GUIDE

  • Fire the INSTA-KILL WISPS at the ROCKET SHIP as it flies across SATURN from ROUND 16 onwards
So, now we have our upgraded Insta-Kill Wisps, we need to get a bunch of them collected so we have 5 of them for instance collected and head over to beside where the WISP TEA PERK MACHINE is located in the ABYSSAL RIM area of the map.



We need to wait until ROUND 16 on this map, until we see a ROCKET SHIP appear, around the orbit of SATURN.

Wait until you see the ROCKET SHIP heading from the left to the right hand side of SATURN. When you see it, aim in front of the trajectory it is travelling in well into the distance and start to fire the UPGRADED INSTA-KILL WISPS in front of it.

We are of course, hoping these WISPS will hit the ROCKET SHIP and impact onto it. You will know if you have hit it or not, as you will see a small golden or yellow explosion and a small  shock wave coming out from the point you hit the ship at.

This sounds easy to do, but it is actually much more difficult than it sounds as the the ship is a fair distance away and the WISPS are not the fastest things in the world, so it might take a few goes at this until you get it dead on.





If you run out of WISPS, simply wait till the next round or until they regenerate inside the WALL LANTERNS around the map and you can attempt this again.

The ROCKET SHIP will eventually disappear but it seems to reappear in orbit every 3 to 4 rounds again it will become visible.

When you hit the ship with the WISPS successfully, it will be destroyed and then a BOLT OF ENERGY WILL FIRE TOWARDS where you stand. 









Look on the ground and you will be rewarded handsomely with the RAY GUN!




Thanks for reading as always.

Henry

Saturday, 29 November 2025

Ashes of the Damned Free Ray Gun Easter Egg - Call Of Duty Black Ops 7 Zombies


Secrets: Musical Easter Egg -- Pack A Punch -- Angry T.E.D.D. -- Free Pack A Punch Items -- Vending Machines -- Chompy Trash Cans -- Free Wisp Perk -- Free Perks Recipes and Ingredients -- Perma Perks -- RC-XD Race -- Dempsey Dog Tags -- Permanent Double Points -- Mister Peeks Axe Throwing -- Forced Zursa Spawn -- Free Powerups -- Free Raygun Mark II --

Map Layout: All Areas (Work In Progress) -- 

Easter Egg Guide: Part 1 -- Part 2 -- Part 3 --


Hi guys,

there is a way within Ashes of the Damned map to obtain a FREE RAY GUN MARK II in this level within Call of Duty Black Ops 7 zombies.

This is can be a little bit tricky to do, because if you mess up one of the particular steps, there is no known way on how to do it again within the same play through.

If we mess up, we basically have to start the game over again to try and obtain this weapon.

You don't have to restart as you could get it from the MYSTERY BOX for example the RAYGUN and be lucky that way.







The good news is this will give you a free shot at obtaining it, along with mystery perks, zombie essence etc as rewards if you are able to pull this off.

Let's get down to it, as there is a lot of jumping around this map via JUMP PADS to get this to work and will take an investment of a few thousand credits.

Jumping to conclusions

First up to activate the start of this Easter egg, we need to initially use all of the 7 JUMP PADS located around the map.

In order to do this of course, you will have need to have turned on all the 3 POWER PUMPS in turn in the various areas around the map to activate these pads. 

The 3 POWER PUMPS are located of course in BLACKWATER LAKE, ASHWOOD and VANDORN'S FARM areas of the map.



Just remember that every time you activate a jump pad, that is 500 essence of your hard earned cash going up into the air.....literally.....along with yourself. So it is a bit expensive but worth it if we pull it off.

You can do the JUMP PADS in any order, as long as all 7 are used, but a nice loop to do of them is the following taking the JUMP PAD'S from:

  • Janus Tower Plaza to Vandorn's Farm
  • Vandorn's Farm to Ashwood
  • Ashwood to Exit 115
  • Exit 115 to Zarya Cosmodrome
  • Zarya Cosmodrome to Ashwood
  • Ashwood to Blackwater Lake
  • Blackwater Lake to Project Janus Plaza
Ending the sequence back at POJECT JANUS PLAZA is perfect, because this is where there will be a set of SPOTLIGHTS on the front of the JANUS TOWER BUILDING, which will start to give out a MORSE CODE STYLE message which will relate to a set of numbers that will form a CODE we will need to use and follow later on.

If we look at the spotlights currently there will be the TWO ON THE LEFT are out, and the TWO ON THE RIGHT are fully lit.




The moment you arrived back here started off a TIMER. Exactly 4 ROUNDS from now if you return to here, you will find that the very first SPOTLIGHT on the left will start BLINKING, then give a pause.....then start blinking again. Rinsing and repeating this cycle.

This was finished on ROUND 5 the JUMP PADS sequence, then we returned here in ROUND 9 as the round started and after about 3 or 4 seconds of the round started, the FIRST LIGHT ON THE LEFT began to blink the code.

When it is blinking, we will be counting the number of blinks and noting it down, before there is a brief 1 second pause....then it will start blinking again. This will happen 7 times and form a 7 DIGIT CODE. 

So if for example it blinks 3 times then pauses the first light....write down number 3. It then blinks 5 times and pauses.....it is number 5. This will happen until it spells out  7 numbers in total, then it will get the end of the sequence and pause for a few seconds before starting it over again.



The 7 digit code it spells out is random on every playthrough so you will have to give it a go this step, every time.

When it gets to the 7th number in sequence, it will stay on for slightly longer and switch from YELLOW to a SOLID WHITE COLOUR, then resume the blinking again.

Okay so we have obtained the 7 DIGIT CODE....what do we do with it now?

These numbers are jumping around everywhere
You may not have noticed, but all of the JUMP PADS within this map have a NUMBER ON THE BACK OF THEM.

Each JUMP PAD is given a unique number and what we need to do is use the JUMP PADS in the order that correspond to their number, in the order they appear in the 7 DIGIT CODE we obtained for the flashing light in PROJECT JANUS PLAZA.



Here is a list of all of the JUMP PADS and their corresponding numbers. We want to take them in the order they appear in the 7 digit code we got, then take the very last jump pad back to ASHWOOD to complete the entire loop.

JUMP PAD LOCATIONS:
  • JUMP PAD 1 - Janus Tower Plaza
  • JUMP PAD 2 - Vandorn's Farm
  • JUMP PAD 3 - Ashwood (Double Tap Perk Machine Side)
  • JUMP PAD 4 - Blackwater Lake
  • JUMP PAD 5 - Exit 115
  • JUMP PAD 6 - Zarya Cosmodrome
  • JUMP PAD 7 - Ashwood (Juggernog Perk Machine Side)

So check the code you wrote down earlier and follow the jump pads in the sequence of the 7 digit code you wrote down.

Once completed we can then move onto the final step, which is the most trickiest, as we only get one shot at it and if we get it wrong, we lose the ability to try and get the free RAYGUN MARK II.

Now we have travelled the JUMP PADS in sequence of our 7 DIGIT CODE, check around the map in the sky and you should see that a PURPLE PORTAL will have appeared at some point in the sky. Do not use any jump pads just yet, until we figure out where this portal is.

If you use a JUMP PAD and it doesn't make you pass through this PURPLE PORTAL, it will disappear and we will not be able to attempt this on the current playthrough again.



This PORTAL will be located between JUMP PAD ROUTES.

What we have to do now is find the JUMP PAD we need to use in order to hit this PURPLE PORTAL.





This is the trickiest step as it looks clear as day you take one jump pad to another going towards this portal, only to find out, it is in the other side of the route. 

So for example the portal appears between jump pads 1 and 2. You take the JUMP PAD 1 that leads you to JUMP PAD 2....only to find out, it should have been the reverse journey and been taking JUMP PAD 2 to JUMP PAD 1.



You may come across this several times until getting the hang of it and you will notice you miss the PURPLE PORTAL by a few feet if you get this wrong.

It just comes with experience and knowing the exact path the JUMP PAD from one area to another will take so don't worry if you don't get it right.

If you have got this far your a hard worker and determined to see it through.

Once you hit the portal with the correct jump pad route, you will be teleported back to ASHWOOD where you will be given the rewards from a PORTAL spitting out zombie bodies along with essence, free random perks, possibly the RAYGUN MARK II among other things such as loot and other goodies.

I say you POSSIBLY may get the Raygun Mark II, this is because the rewards you get from this portal, relate to what round you are currently on. The higher the round, the better the rewards.

Most people are agreeing that doing this Easter egg from round 20 and upwards, guarantees with about 99.99% accuracy, you will get the RAYGUN MARK II as a reward. Lower rounds will give you a pile of junk like salvage and maybe 1500 essence which is not worth it, as you spent several thousand essence alone activating the jump pads.



Try to hold out as long as you can before attempting it and hopefully, fingers crossed, luck is on your side.

Thanks for reading as always.

Henry

Saturday, 12 April 2025

Shattered Veil Upgrading the Raygun Mark II to the Raygun Mark II W, P & R Variants - Black Ops 6 Zombies


Easter Egg Guide: Part 1 -- Part 2 --

Secrets: Free Sleepwalking Perk  -- S.A.M. Laser Trap -- Donut the Friendly Doppelghast -- Jump scare -- Free Ray Gun -- Raygun Mark II W, P & R Variants -- Free Random Perk & Wunderwaffe DG-2 -- Free Legendary PAP3 Shotgun -- Musical Easter Egg -- Free Powerups -- Mini Vermin / Fog Rolling in Easter Egg --

Map Layouts: All Areas

Hi guys,

we know in Shattered Veil zombies, the original ray gun is always king and the Ray Gun Mark II is its queen, but we can even further improve the RAYGUN MARK II to become the RAYGUN MARK II W, P or R in this map. If that's still not enough for you......you can also upgrade it to a style of your choosing as it comes in 3 different upgrade variants.

Let's find out what these variants are, how to obtain them and also the difference between each.



The locations of the BLUE CRYSTALS that contain CANISTERS, can be in one of 4 known locations within the map. These are:

  • East Foyer - On the ceiling, where the steps lead up to the OVERLOOK area.


  • Service tunnel - Just outside the entrance to the SUPPLY DEPOT area, on the ceiling.





  • Conservatory - on the roof of the barn that you enter when coming in from the LOWER TERRACE AREA side.



  • South West Balcony - just outside on the balcony of the NURSERY area on the back wall of the mansion.




RAY GUN MARK II W variant
Once we have obtained one of the CANISTERS from one of these BLUE ROCK locations, run to the SHEM'S HENGE area of the map. Once there, look for the YELLOW machine up against the wall near the SPEED COLA PERK MACHINE and INTERACT with this machine to place the CANISTER inside the machine.




Then run down the steps in the area of SHEM'S HENGE to where the ROCKS are arranged in a circular pattern. You will notice that 2 ABOMINATIONS will have spawned into the map, along with a load of zombies. 




Although your first instinct is to obliterate the 2 ABOMINATIONS, we actually need their help in this area in order to obtain this ray gun variant.

What you need to do is find the 3 SMALLER ROCKS within the circles of rocks that make up SHEM'S HENGE and hide behind them when the ABOMINATION fires his blue energy beam at you. Keep hiding there until you see the rock GLOWING BLUE. 




Then, for that same rock, you need to get the ABOMINATION to charge at you while standing in front of the rock, then step out of the way and get it to crash into it.





When it crashes into the BLUE GLOWING ROCK with its CHARGE ATTACK, it will emit an electrical pulse / discharge from its body. This will then cause the small rock to start floating in the air and you can move onto the other two rocks in this area to do the same to.

So for all the 3 smaller rocks in this area we rinse and repeat the following process:
  • Charge the smaller rock with the ABOMINATIONS energy beam
  • When the rock is glowing blue, entice and direct the ABOMINATION charge at the rock and crash into it
  • The ABOMINATION when coming away from the rock will emit an electrical discharge, causing it to float in the air
Once all 3 rocks are floating in the air, a NEW OBJECTIVE will appear and the device in the centre of SHEM'S HENGE on the ground will activate. This device is called the ENERGY SIPHON. 





Once active a PURPLE PORTAL will appear on the ground and energy from the BLUE ROCKS floating in the air will be pulled towards it. All you have to do here is keep back all of the VERMIN that will spawn in from attacking the  ENERGY SIPHON, until it charges up to 100%.

Once the progressed bar on the right hand side has reached 100%, go back to the machine you placed the CANISTER in to charge and pick it up again. 


This CANISTER will not be called the EXPLOSIVE CANISTER, so be careful with it, I don't want to see you juggling it about and shaking it like maracas as you walk along.

Now take this EXPLOSIVE CANISTER to the WORKBENCH in the SUPPLY DEPOT area.



Interact with this WORKBENCH and it will upgrade it to be the RAYGUN MARK II W VARIANT!

RAY GUN MARK II R variant
Next up, let's find out how to craft the R variant of the RAYGUN MARK II. Just like the other upgrade, we will first need to OBTAIN AN EMPTY CANISTER. This time around, it is not from he BLUE ROCKS around the map, but from a ZOMBIE SPAWN location in the REAR PATIO area of the map.




Next we need to obtain a LT-53 KAZIMIR GRENADE. We can craft one of these from a CRAFTING TABLE location, however if you want one for free and have opened up the map, head over to the SERVICE TUNNEL area and in the middle of it where there is a TRUCK with a ZOMBIE WEARING ARMOUR who has been crushed by what looks like falling debris from above. Pick up this grenade and we can move to the REAR PATIO area of the map.




Just underneath the DOUBLE TAP PERK MACHINE in this area, is a ZOMBIE SPAWN LOCATION, which is facing the sniper rifle wall buy here. All you have to do is throw the KAZIMIR GRENADE in front of this window. 




This will then create the mini black hole which pulls everything towards it. When it is activated, it will pull a CANISTER out of the ZOMBIE SPAWN WINDOW and drop it onto the ground. 

Pick up this CANISTER and we can move onto the next stage.

We now need to do some destructive gardening I would call it. We need to go around the map and find locations where there are ORANGE SPORES growing, We then need to shoot these with the RAYGUN MARK II gun only. If you shoot these with a NORMAL GUN, they will not drop the PLANT SEEDS and you will have to wait for them to grow back. You can also destroy them with EXPLOSIVES and MOLOTOV'S as well if the RAY GUN is not handy at that time.

When they blow up after being shot with the RAY GUN MARK II, they will drop a PLANT SEED. Pickup this PLANT SEED and keep collecting SEEDS from different spore locations, until you have 4 in total.

Some known locations of the PLANT SPORES that can be destroyed are located in:
  • CONSERVATORY - in between the MYSTERY BOX spawn location and the CONCRETE FOUNTAIN in this area, up against the opposite wall facing the mansions left hand side.





  • MOTOR COURT - 2 locations in this area. One to the left hand side of the mansions entrance / front door that leads to the GRAND FOYER area. The other location is in the bottom right hand corner of the MOTOR COURT area, near to where the CRAFTING TABLE is located.


  • GARDEN POND in the corner of the BRIDGE, to the left hand side of the WALL GUN BUY on the lower level underneath the bridge, near the staircase that takes you up to the AMMO BOX.

  • WEST BALCONY - growing at the base of one of the 2 trees outside on the balcony, grows on the one nearest the stair case to take you up to the DIRECTOR'S QUARTERS.

  • SHEM'S HENGE - one also appears from here from time to time.

When we have our 4 PLANT SEEDS collected, we need to head over to the CONSERVATORY area and to the greenhouse that has 2 YELLOW PLANT PODS for growing seeds in. We then need to go into the centre of the greenhouse and place our EMPTY CANISTER we collected from the REAR PATIO area into the YELLOW MACHINE to fill it up.





We need to go up to the YELLOW PLANT PODS and interact with them. There are 4 planting pods in total, 2 inside this greenhouse, 1 in the barn where the Microwave Trap is located and the last one is just outside this conservatory on the porch where the mystery box spawn is in this location. 




When you interact with each plant pod, you will notice some green energy starting to emit from the soil inside the plant pod. This is because you have successfully planted the seed into one of the pods.

This will then show a progress bar on the left hand side of the screen for "TOXIC SPORES HARVESTED". All you need to do here is stop zombies from attacking the PLANT POD who have PURPLE EYES. You will need to defend it for about a minute before it successfully reaches 100% the progress bar. 


We will have to do this a total of 4 times, as we have 4 seeds and 4 planting pods. It is best doing these planting pods 1 at a time, rather than planting all 4 seeds in all 4 planters at the same time as trying to protect all 4 at the same time is quite a challenge, especially in solo mode.

If the zombies break the seeds in a plant pod, simply pick up the seed and try putting it in again, restarting the defend mechanic.




Once all 4 plant seeds have fully grown, you can then pick up the CANISTER which will now be called the TOXIC CANSTER. 





Then you need to take it to the GARDEN POND area in order to use the WORKBENCH to craft the RAY GUN MARK II R variant.

RAY GUN MARK II P variant
For this last ray gun upgrade, we have to find a few things around the map first before we start playing with science. We need to first find 2 REFLECTORS that are located in this map and pick them up.

The first reflector is located in the CONSERVATORY area, inside the CONCRETE FOUNTAIN to the right of the QUICK REVIVE PERK MACHINE. Simply run up to this fountain and hold the INTERACT button and you will pick up the REFLECTOR, which is hard to notice.....this is not a.....reflection on your eyesight......they are just hard to see as they blend in with their surroundings.



The second reflector is located just outside the NURSERY in a very similar CONCRETE FOUNTAIN. Simply interact with this one also and you will notice you will have picked up a second reflector.



Now we have 2 REFLECTORS collected, we will need to obtain a COMBAT AXE from either the CRAFTING TABLE or from one of the known locations it spawns at for FREE.

The 3 locations we know of so far where you can get a FREE COMBAT axe are:
 
  • GARDEN POND AREA - to the left of the workbench and sitting along with other axes that are being used to cut wood.

  • NURSERY AREA - underneath the bed in the nursery there is a COMBAT AXE laying at the side of the bed.




  • SECURITY OVERLOOK AREA - just off the MAINFRAME CHAMBER is the SECURITY OVERLOOK area and it has the COMBAT AXE sitting on a trolley in the right hand side of this small area.



Now we have our COMBAT AXE in hand, head down to the SERVICE TUNNEL area and to the left of where the DOPPERGHAST was kept captive in his cell, you might notice some GAS PIPES where one of them may or may not already be LEAKING GAS from one of its VALVES.




If the gas valve on the far left of the pipes is already leaking, move onto the middle gas valve. When you have to do here is throw the COMBAT AXE so that it hits the valves and makes each of them leak gas. You will need to hit them in the following order shown in the images below:



You will know it has been successful when you see the dialogue from S.A.M. mentioning that a GAS LEAK has been detected. I would highly advise not lighting a match until you get the heck outta here.

Now if you head over to the MAIN CHAMBER area, you will notice to the left hand side of the CRAFTING TABLE, there is a CAPSULE filling up with GAS. All you have to do is throw an explosive, such as SEMTEX, in front of the capsule and it will cause a gas explosion.




This will then reveal the CANISTER you need to charge up for this ray gun variant upgrade. Pick it up and we will move onto the next part.

We now need to find something called the ESSENCE BOMB. This can be found in random locations around the map in the DESTRUCTIBLE PROJECT JANUS BOXES located in each of the main areas.

These are white boxes that when shot will drop thing slike vermin, salvage etc. However one of them in the map will drop the ESSENCE BOMB at some point which you will need to pick up.

Some locations these boxes can spawn at include, but are not limited to:

  • Rear Patio

  • Conservatory

  • Service Tunnel


  • Library

  • South West Balcony

Once we get the correct box and have picked up the ESSENCE BOMB< we are going to use it to access a secret area of the map called the SERPENT MOUND, just off the SERVICE TUNNEL area.


Head to the SERVICE TUNNEL area and to the left of the ARMOR WALL BUY, there is some RUBBLE where it looks like part of a tunnel has caved in and become blocked.





Simply interact with this rubble and it will place the ESSENCE BOMB. Stand back and watch the fireworks light the place up. This will then reveal a tunnel that if you continue down into, it will open up into a room called the SERPENT MOUND, where you will see figures worshipping a central snake like statue in the middle of the room.


Enter this room and we will get to work charging the CANISTER we picked up for this ray gun variant.

When you enter the room, there are 2 locations where you need to place the REFLECTORS you picked up from earlier.  These REFLECTORS go on the end of two poles which have a slight ball on the end of them.





The first location of the reflector location is just to the left of the entrance to this new room when you enter, which is beside one of the DOPPELGHAST STATUES.

The other REFLECTOR location is just on the opposite side of the room, to the left of the yellow machine we place the CANISTER in to charge. This is also to the right of the WALL GUN BUY in this room.




We can then place the CANISTER into the yellow canister charging machine to activate another objective, which will appear no the left hand side of the screen again. This time the objective wants us to HARVEST 3 DOPPELGHAST SOULS.

You may wonder where are the DOPPERLGHASTS? That's easy, they are sleeping inside the statues that we will bring to life in this area.

Once the CANISTER is located into the machine, you will notice a CRYSTAL in the middle of the room, emitting a BLUE ENERGY BEAM that is shooting and being refracted from the reflectors onto a DOPPELGHAST STATUE. 








For this first DOPPERLGHAST, all you should have to do is go up to the BLUE CRYSTAL and MELEE it. Once you MELEE it, it will send a BLUE ENERGY PULSE through the ENERGY BEAM and follow it down to the DOPPELGHAST STATUE.

When it hits this statue, the doppelghast will come alive. All you have to do is kill it and we can move onto realigning the REFLECTORS to his another DOPPERGHAST STATUE and bring it to life.



To then move the direction of the beam from the crystal to a new doppelghast statue, we simply melee the reflector that is near the entrance / exit to the room once. This will then make a beam shoot up towards a cave in the floor above you. 




You then need to go over to where you placed the reflector on the opposite side of this room and interact with it to pick it up. Then just to the right of the CANISTER MACHINE, there is a small tunnel that will lead you up to the 1st floor where one of the energy beams is now shining into.




Hold the interact button where the beam is now hitting the wall and it will place down the reflector and it will create a new beam and direction for it to go in. Before going back downstairs, the reflector you just placed down, melee it ONCE and it will change the beam direction to land on another DOPPELGHAST statue down below.




Then drop down to the CRYSTAL in the middle of the room and melee it one more time to send the pulse through the energy beam to activate the DOPPELGHAST. Kill him and then we can move onto the last doppelghast statue.

You will have to go up and pick up the reflector you placed upstairs and return it back to where it was originally. Then go to the reflector near the exit again and punch is roughly twice to realign the energy beam to the last doppelghast statue. If the bean is pointing upwards at a diagonal right sort of angle, it should be aligned successfully.







Then go and melee the crystal one more time to send the energy pulse and activate the last DOPPELGHAST STATUE. 

This one is slightly more tougher than the others, but not by much.

When you destroy him the SERPENT STATUE in the middle should start to GLOW PURPLE. Head over to the yellow canister machine and you should be able to pick up a charged canister which is now called the LIGHT CANISTER....even though what its name suggests.....I bet it's quite heavy.



We then simply need to take it to the WORK BENCH in the DIRECTORS QUARTERS and use it to craft the RAYGUN MARK II P VARIANT.



Thanks for reading as always guys.

Henry